Fast fusion
Armada Tech (Eco) build order · Supreme Isthmus
Standard T2 rush economy build that adds an earlier Fusion Reactor around 8:52 to scale power sooner, with units fighting only on the team's own side afterward.
Usually first T2 con to Geo (82%)
#eco #t2 · 176 distinct matches · 61 players · 6% of Armada Tech games · team won 59% of 182 · Recently observed
Fusion Reactor from 8:52 · 12% of role by thenOnly 12% of Tech games have it by then; others who build it get it around 11:21
Then transitions into anti-nuke (30% of army).
Key timing: Fusion Reactor by 10:00
- Run the standard T2 rush opening with Bot Lab then Advanced Bot Lab.
- Get the Advanced Bot Lab up on the usual fast timing.
- Upgrade to Advanced Metal Extractor on the normal schedule.
- Transition into the typical Citadel anti-nuke and Armageddon nuke silo army.
- Push an early Fusion Reactor, well ahead of the role's usual 12:03.
Phase by phase
TYPICAL OF ITS 176 GAMES · AGAINST STANDARD TECHFollow the example game's first 9:52 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
4Wind
Order
Bot Lab after 3 mex, 4 winddone ~1:16, middle half 1:09–1:30
By 0:59 in all: 3 mex · 4 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×5
Bot Labdone 1:21 · typical 1:16
- 2
Bot Lab to Advanced Bot Lab
Economy
1Mex
9Wind
1Energy storage
Order
Advanced Bot Lab after 4 mex, 12 wind, 3 con turretdone ~4:15, middle half 4:03–4:28
Builders
3 Con turret
4 Lazarus
2 Con bot
1 Con bot for allies
Some games also: converter (45%)
By 3:13 in all: 4 mex · 12 wind · 1 energy storage · 3 con turret
The example game in this phase · 20 steps
- Wind
Lazarus- Wind
Con bot ×2- Energy storage
Lazarus- Con turret
- Mex
Con botfor Air- Wind
- Con turret
- Wind ×2
- Con turret
- Wind
- Windfor Beach sea
- Wind
- Converter
- Windfor Beach sea
- Wind ×5
Advanced Bot Labdone 4:17 · typical 4:15
- 3
Advanced Bot Lab to 5:00
Economy
3Wind
Order
Eat Bot Lab
Builders
1 T2 con bot for allies
Some games also: converter (47%)
By 5:00 in all: 4 mex · 17 wind · 2 converter · 1 energy storage · 3 con turret
The example game in this phase · 6 steps
- Windfor Beach sea
Eat Bot Labreclaimed for its metal- Windfor Beach sea
- Converter ×2
T2 con botfor Geo
T2 mex ×2done 5:00 · typical 5:19
- 4
5:00 to Fusion Reactor
Economy
26Wind+7 vs standard
4Converter+3 vs standard
Order
Fusion Reactor after 4 mex, 43 wind, 7 converterdone ~10:10, middle half 9:50–10:42
Builders
8 Butler +3 vs standard
3 T2 con bot for allies
1 T2 con bot
Some games also: con turret (48%)
By 8:51 in all: 4 mex · 43 wind · 7 converter (standard 4) · 1 energy storage · 3 con turret
The example game in this phase · 26 steps
T2 con botfor Air- Wind ×2for Beach sea
T2 mex- Windfor Beach sea
T2 con botfor Geo sea- Windfor Beach sea
Butlerfor Geo sea- Windfor Beach sea
Butlerfor Geo sea- Windfor Beach sea
T2 mex- Wind ×2
- Converter
- Wind
- Converter
- Wind
- Converter
T2 con botfor Beach sea- Wind
- Metal storage
T2 con botfor Pond- Wind
T2 con bot- Wind
Butler ×2
Fusiondone 9:34 · typical 10:10
- 5
Fusion Reactor to 15:00
Economy
86Wind−64 vs standard
48Converter
Order
Eat Advanced Bot Lab
Fusion after 86 wind, 18 converter, 7 con turretin 63% of games
Builders
10 Con turret +3 vs standard
Some games also: anti-nuke (48%) · Advanced Fusion Reactor (39%) · Aircraft Plant (37%) · metal storage (36%) · Butler (32%)
The standard build makes here, this one skips: 6 Butler
By 15:00 in all: 4 mex · 132 wind (standard 186) · 2 fusion · 56 converter · 1 energy storage · 1 metal storage
The example game in this phase · 106 steps
- Wind ×2
- Con turret
- Wind
- Con turret
- Wind ×3
Radar Tower- Wind ×2
- Con turret
- Wind
- Con turret
Eat Advanced Bot Labreclaimed for its metal- Wind ×3
- Con turret
- Wind
Fusion- Wind
- Con turret
- Wind
- Con turret
- Wind ×2
- Con turret
- T2 converter
- Wind
- Con turret
- Wind ×2
- Con turret
- Wind ×3
- T2 converter
- Wind
- Con turret
- Wind
Fusion- T2 converter
- Wind ×7
Tracer
Aircraft Plantdone 11:57- Wind ×3
Scout plane ×2
Con aircraft
Fighter- Wind
Fighter ×5- Wind
Fighter ×4- Wind
Fighter ×4- Wind
Fighter ×4- Wind
Fighter
Con aircraft
Fighter
Scout plane- Wind
- Con turret
Fighter ×3- Wind
Fighter ×4- Wind
Fighter ×3
Aircraft Plantdone 13:02
Scout plane- Wind
Scout plane
Fighter ×2- Wind
Fighter ×3- Con turret
Fighter- Wind
- Con turret
Fighter ×3- Wind
Fighter ×5- Wind
Fighter ×7- Wind
Fighter ×5- Wind
Fighter ×5- Wind
Scout plane
Fighter ×3- Con turret
Fighter- Wind
Fighter- Con turret
Fighter ×3- Wind
Fighter ×6- Wind
Fighter ×7- Wind
Fighter ×2
Scout plane
Fighter ×3- Wind
Fighter ×2
Bomber ×4- Wind
Bomber ×4- Wind
Bomber ×5- Wind
Bomber ×4
Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (33 OS, 12/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Con bot to Airfirst at 2:22 · in 85% of games
5 T2 con bot to Air or Pond or Beach seafirst at 4:47 · in 100% of games
You get
1 Light transport from Airfirst at 3:55 · in 86% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard tech
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
182 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard tech | Enemy metal destroyed: This build | Enemy metal destroyed: Standard tech | Own metal lost: This build | Own metal lost: Standard tech |
|---|---|---|---|---|---|---|
| 1:00 | 384 | 383 | 0 | 0 | 0 | 0 |
| 2:00 | 917 | 915 | 0 | 0 | 0 | 0 |
| 3:00 | 1685 | 1652 | 0 | 0 | 0 | 0 |
| 4:00 | 3208 | 3143 | 0 | 0 | 0 | 0 |
| 5:00 | 4879 | 4848 | 0 | 0 | 0 | 0 |
| 6:00 | 5962 | 5801 | 0 | 0 | 0 | 0 |
| 7:00 | 7692 | 7230 | 0 | 0 | 0 | 0 |
| 8:00 | 9786 | 9064 | 0 | 0 | 0 | 0 |
| 9:00 | 12183 | 11178 | 0 | 0 | 0 | 0 |
| 10:00 | 15844 | 13520 | 0 | 0 | 0 | 0 |
| 11:00 | 19866 | 16242 | 0 | 0 | 0 | 0 |
| 12:00 | 23390 | 19652 | 0 | 0 | 0 | 0 |
| 13:00 | 27289 | 23430 | 0 | 0 | 0 | 0 |
| 14:00 | 30985 | 27286 | 0 | 0 | 0 | 74 |
| 15:00 | 35965 | 31512 | 0 | 108 | 74 | 130 |
Won more often than the standard build and pulled well ahead on metal production with almost no combat losses either way.
- + Metal production at 15:00 reaches 36430 vs 31668 standard.
- + Won more often than the standard build (60% vs 53%).
- − Enemy metal destroyed by 15:00 is lower than standard (39 vs 266).
- − Fusion push is purely economic, offering no early combat payoff.
TheGeneraI
33.1 OS · 12/10/2026
Open source match ↗1 received units
3803 metal received · 72313 energy received
Typical milestones
Played most by
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Naval balance tweaks on