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Fast fusion

Armada Tech (Eco) build order · Supreme Isthmus

Standard Tech economy opening but with a Fusion Reactor pulled earlier than usual around 8:50 to scale energy faster before transitioning normally.

Usually first T2 con to Geo (77%)

#eco #t2 · 203 distinct matches · 71 players · 6% of Armada Tech games · team won 59% of 208 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Fusion ReactorFusion Reactor from 8:50 · 12% of role by thenOnly 12% of Tech games have it by then; others who build it get it around 11:21

Then transitions into anti-nuke (31% of army).

HOW TO PLAY IT

Key timing: Fusion Reactor by 10:00

  1. Run the standard T2 rush opening with Bot Lab then Advanced Bot Lab.
  2. Get the Advanced Bot Lab up on the usual fast timing.
  3. Upgrade to Advanced Metal Extractor on the normal schedule.
  4. Transition into the typical Citadel anti-nuke and Armageddon nuke silo army.
  5. Push an early Fusion Reactor, well ahead of the role's usual 12:03.

Phase by phase

TYPICAL OF ITS 203 GAMES · AGAINST STANDARD TECH
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:50 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:15, middle half 1:09–1:30

    By 0:59 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:16 · typical 1:15
  2. 2

    Bot Lab to Advanced Bot Lab

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Energy Storage1Energy storage
    Order
    1. Advanced Bot LabAdvanced Bot Lab after 4 mex, 12 wind, 3 con turretdone ~4:18, middle half 4:04–4:29
    Builders
    • Construction Turret3 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies

    Some games also: converter (49%)

    By 3:14 in all: 4 mex · 12 wind · 1 energy storage · 3 con turret

    The example game in this phase · 18 steps
    1. LazarusLazarus
    2. Construction BotCon bot
    3. Wind ×3
    4. LazarusLazarus
    5. Wind
    6. Construction BotCon bot
    7. Energy storage
    8. Mex
    9. LazarusLazarus
    10. Construction BotCon bot
    11. Wind
    12. Construction BotCon bot
    13. Converter
    14. Wind ×2
    15. Converter
    16. Wind
    17. Converter
    18. Advanced Bot LabAdvanced Bot Labdone 4:20 · typical 4:18
  3. 3

    Advanced Bot Lab to 5:00

    Economy
    • Wind Turbine4Wind
    • Energy Converter1Converter
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Advanced Construction Bot1 T2 con bot for allies

    By 5:00 in all: 4 mex · 17 wind · 3 converter (standard 1) · 1 energy storage · 3 con turret

    The example game in this phase · 13 steps
    1. Wind
    2. Converter
    3. Wind
    4. Bot LabEat Bot Labreclaimed for its metal
    5. Wind
    6. Converter
    7. Advanced Construction BotT2 con botfor Geo
    8. Converter
    9. Wind
    10. Converter
    11. Wind ×2
    12. Advanced Metal ExtractorT2 mexdone 5:25 · typical 5:22
    13. Wind
  4. 4

    5:00 to Fusion Reactor

    Economy
    • Wind Turbine25Wind
    • Energy Converter3Converter+2 vs standard
    Order
    1. Fusion ReactorFusion Reactor after 4 mex, 43 wind, 7 converterdone ~10:12, middle half 9:50–10:42
    Builders
    • Butler6 Butler
    • Advanced Construction Bot3 T2 con bot for allies
    • Advanced Construction Bot1 T2 con bot

    Some games also: con turret (50%)

    By 8:50 in all: 4 mex · 43 wind · 7 converter (standard 4) · 1 energy storage · 3 con turret

    The example game in this phase · 19 steps
    1. Wind
    2. Advanced Construction BotT2 con botfor Air
    3. Wind ×2
    4. Advanced Metal ExtractorT2 mex ×2
    5. Advanced Construction BotT2 con botfor Geo sea
    6. Advanced Metal ExtractorT2 mex
    7. Wind
    8. Advanced Construction BotT2 con botfor Pond
    9. Wind ×2
    10. Advanced Construction BotT2 con botfor Beach sea
    11. Wind ×3
    12. Con turret
    13. Wind
    14. Advanced Construction BotT2 con bot
    15. Con turret
    16. Wind ×7
    17. ButlerButler
    18. Wind
    19. Fusion ReactorFusionnot finished by 15:00 · typical 10:12
  5. 5

    Fusion Reactor to 15:00

    Economy
    • Wind Turbine79Wind−72 vs standard
    • Energy Converter46Converter
    Order
    1. Advanced Bot LabEat Advanced Bot Lab
    2. Fusion ReactorFusion after 86 wind, 17 converter, 7 con turretin 61% of games
    Builders
    • Construction Turret10 Con turret +3 vs standard

    Some games also: anti-nuke (50%) · Advanced Fusion Reactor (40%) · metal storage (38%) · Aircraft Plant (35%) · Butler (34%)

    The standard build makes here, this one skips: 6 Butler

    By 15:00 in all: 4 mex · 128 wind (standard 188) · 2 fusion · 53 converter · 1 energy storage · 1 metal storage

    The example game in this phase · 131 steps
    1. Wind ×3
    2. ButlerButler
    3. Wind ×3
    4. ButlerButler
    5. Wind ×3
    6. ButlerButler ×2
    7. Wind
    8. ButlerButler
    9. Wind ×2
    10. Con turret
    11. Wind ×4
    12. UmbrellaAnti-nukedone 10:53
    13. Wind
    14. Converter
    15. Con turret
    16. Wind ×3
    17. Converter
    18. Wind ×3
    19. Converter
    20. Wind ×2
    21. Con turretfor Geo sea
    22. Wind ×2
    23. Converter
    24. Wind ×3
    25. Converter
    26. Wind ×2
    27. Converter
    28. Wind ×4
    29. Converter
    30. Wind ×2
    31. Converter
    32. Wind ×2
    33. Converter
    34. Wind
    35. Converter
    36. Wind
    37. Converter
    38. Wind
    39. TumbleweedRolling bomb
    40. Wind
    41. Converter
    42. Wind ×2
    43. TumbleweedRolling bomb
    44. Wind
    45. Converter
    46. Wind ×2
    47. Fusion ReactorFusion
    48. Wind
    49. TumbleweedRolling bomb
    50. Converter
    51. Con turret
    52. Wind ×3
    53. Converter
    54. Wind ×2
    55. Con turret
    56. Wind
    57. TumbleweedRolling bomb
    58. Wind
    59. Converter
    60. Wind
    61. Con turret
    62. Wind ×2
    63. Converter
    64. Wind ×2
    65. Converter
    66. Wind ×4
    67. Converter
    68. Wind ×3
    69. Converter
    70. Wind ×3
    71. Converter
    72. Wind ×4
    73. Converter
    74. Wind ×3
    75. Converter
    76. Wind ×4
    77. Converter
    78. Advanced Bot LabEat Advanced Bot Labreclaimed for its metal
    79. Wind
    80. Converter
    81. Wind ×3
    82. Converter
    83. Con turret
    84. Wind
    85. Aircraft PlantAircraft Plantdone 12:46
    86. Wind ×2
    87. Converter
    88. Wind ×2
    89. Construction AircraftCon aircraft
    90. Converter
    91. Wind
    92. Construction AircraftCon aircraft
    93. Wind ×2
    94. Converter
    95. Wind
    96. Construction AircraftCon aircraft
    97. Wind
    98. Converter
    99. Wind ×5
    100. Metal storage
    101. Wind
    102. Con turret
    103. StorkLight transport
    104. Wind
    105. Con turret
    106. StorkLight transport
    107. Wind ×6
    108. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    109. Wind ×2
    110. Advanced Aircraft PlantAdvanced Aircraft Plantdone 13:53
    111. Wind ×8
    112. OracleOracle
    113. Wind ×2
    114. StilettoStilettodone 14:14
    115. Wind ×7
    116. StilettoStiletto
    117. Wind ×7
    118. StilettoStiletto
    119. Wind
    120. Converter
    121. Wind ×2
    122. Con turret
    123. Wind ×2
    124. Converter
    125. Con turret
    126. Wind ×2
    127. Con turret
    128. Converter
    129. Wind ×3
    130. Converter
    131. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Fakepilot's (35 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1 Con bot to Airfirst at 2:22 · in 82% of games
  • Advanced Construction Bot5 T2 con bot to Air or Pond or Beach seafirst at 4:51 · in 100% of games

You get

  • Hercules1 Light transport from Airfirst at 3:55 · in 85% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard tech

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

050100
0:005:0010:0015:00

metal

Own metal lost

050100150
0:005:0010:0015:00

metal

208 games.

Show as table
ByMetal produced: This buildMetal produced: Standard techEnemy metal destroyed: This buildEnemy metal destroyed: Standard techOwn metal lost: This buildOwn metal lost: Standard tech
1:003843830000
2:009179150000
3:00168316560000
4:00317431490000
5:00487448470000
6:00595458070000
7:00764572480000
8:00971490880000
9:0012131112170000
10:0015509135450000
11:0019508162600000
12:0023095196810000
13:0026697234690000
14:00307292736800074
15:003546031590092130130
WHAT THE NUMBERS SAY

Won more often than the standard build and pulled well ahead on metal production with almost no combat losses either way.

  • + Metal production at 15:00 reaches 36430 vs 31668 standard.
  • + Won more often than the standard build (60% vs 53%).
  • − Enemy metal destroyed by 15:00 is lower than standard (39 vs 266).
  • − Fusion push is purely economic, offering no early combat payoff.
THE EXAMPLE YOU ARE READING

Fakepilot

34.8 OS · 15/10/2026

Open source match ↗

1 received units
1695 metal received · 22419 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:15Middle 50%: 1:09–1:30 · n=208
Advanced Bot Lab4:18Middle 50%: 4:04–4:29 · n=208
Advanced Metal Extractor5:22Middle 50%: 5:02–5:41 · n=208
Fusion Reactor10:12Middle 50%: 9:50–10:42 · n=195

Played most by

Teaner30games of this buildSyphos12games of this buildKOT_10games of this build[Grump]Grumpiness9games of this buildMightyElf018games of this build
Fast fusion · Armada Tech (Eco) build order · BAR Build Atlas