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Fast fusion

Armada Tech (Eco) build order · Supreme Isthmus

Standard T2 rush economy build that adds an earlier Fusion Reactor around 8:52 to scale power sooner, with units fighting only on the team's own side afterward.

Usually first T2 con to Geo (82%)

#eco #t2 · 180 distinct matches · 63 players · 6% of Armada Tech games · team won 59% of 186 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Fusion ReactorFusion Reactor from 8:52 · 12% of role by thenOnly 12% of Tech games have it by then; others who build it get it around 11:21

Then transitions into anti-nuke (30% of army).

HOW TO PLAY IT

Key timing: Fusion Reactor by 10:00

  1. Run the standard T2 rush opening with Bot Lab then Advanced Bot Lab.
  2. Get the Advanced Bot Lab up on the usual fast timing.
  3. Upgrade to Advanced Metal Extractor on the normal schedule.
  4. Transition into the typical Citadel anti-nuke and Armageddon nuke silo army.
  5. Push an early Fusion Reactor, well ahead of the role's usual 12:03.

Phase by phase

TYPICAL OF ITS 180 GAMES · AGAINST STANDARD TECH
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:52 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:16, middle half 1:09–1:30

    By 0:59 in all: 3 mex · 4 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Bot LabBot Labdone 1:38 · typical 1:16
  2. 2

    Bot Lab to Advanced Bot Lab

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Energy Storage1Energy storage
    Order
    1. Advanced Bot LabAdvanced Bot Lab after 4 mex, 12 wind, 3 con turretdone ~4:15, middle half 4:03–4:28
    Builders
    • Construction Turret3 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies

    Some games also: converter (46%)

    By 3:13 in all: 4 mex · 12 wind · 1 energy storage · 3 con turret

    The example game in this phase · 15 steps
    1. LazarusLazarus
    2. Wind
    3. Construction BotCon bot
    4. Wind
    5. Construction BotCon bot
    6. Wind ×3
    7. Con turret
    8. Mex
    9. Con turret
    10. Wind ×3
    11. Con turret
    12. Wind
    13. Converter
    14. Wind
    15. Advanced Bot LabAdvanced Bot Labdone 4:29 · typical 4:15
  3. 3

    Advanced Bot Lab to 5:00

    Economy
    • Wind Turbine3Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Advanced Construction Bot1 T2 con bot for allies

    Some games also: converter (48%)

    By 5:00 in all: 4 mex · 17 wind · 2 converter · 1 energy storage · 3 con turret

    The example game in this phase · 8 steps
    1. Wind
    2. Converter
    3. Wind ×5
    4. Energy storage
    5. Bot LabEat Bot Labreclaimed for its metal
    6. Converter ×2
    7. Advanced Construction BotT2 con botfor Air
    8. Advanced Metal ExtractorT2 mexdone 5:23 · typical 5:20
  4. 4

    5:00 to Fusion Reactor

    Economy
    • Wind Turbine26Wind
    • Energy Converter4Converter+3 vs standard
    Order
    1. Fusion ReactorFusion Reactor after 4 mex, 44 wind, 7 converterdone ~10:12, middle half 9:51–10:42
    Builders
    • Butler8 Butler +3 vs standard
    • Advanced Construction Bot3 T2 con bot for allies
    • Advanced Construction Bot1 T2 con bot

    Some games also: con turret (48%)

    By 8:52 in all: 4 mex · 44 wind · 7 converter (standard 4) · 1 energy storage · 3 con turret

    The example game in this phase · 16 steps
    1. Advanced Metal ExtractorT2 mex ×2
    2. Advanced Construction BotT2 con botfor Pond
    3. ButlerButler ×2
    4. Advanced Metal ExtractorT2 mex
    5. ButlerButler ×4
    6. Advanced Construction BotT2 con botfor Geo sea
    7. Wind ×5
    8. Advanced Construction BotT2 con botfor Beach sea
    9. Wind ×4
    10. Advanced Construction BotT2 con bot
    11. Wind ×8
    12. ButlerButler
    13. Wind ×4
    14. ButlerButler
    15. Wind ×3
    16. Fusion ReactorFusionnot finished by 15:00 · typical 10:12
  5. 5

    Fusion Reactor to 15:00

    Economy
    • Wind Turbine86Wind−64 vs standard
    • Energy Converter48Converter
    Order
    1. Advanced Bot LabEat Advanced Bot Lab
    2. Fusion ReactorFusion after 86 wind, 18 converter, 7 con turretin 63% of games
    Builders
    • Construction Turret10 Con turret +3 vs standard

    Some games also: anti-nuke (49%) · Advanced Fusion Reactor (38%) · Aircraft Plant (38%) · metal storage (35%) · Butler (32%)

    The standard build makes here, this one skips: 6 Butler

    By 15:00 in all: 4 mex · 132 wind (standard 187) · 2 fusion · 55 converter · 1 energy storage · 1 metal storage

    The example game in this phase · 22 steps
    1. Wind
    2. ButlerButler
    3. Wind ×9
    4. Converter
    5. Wind ×4
    6. Converter
    7. Wind ×4
    8. Converter
    9. Wind ×3
    10. Converter
    11. Wind ×3
    12. Converter
    13. Wind ×5
    14. Converter
    15. Wind ×2
    16. Converter
    17. Wind ×4
    18. Converter
    19. Wind ×4
    20. Converter
    21. Wind ×3
    22. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is kiramako's (32 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1 Con bot to Airfirst at 2:22 · in 85% of games
  • Advanced Construction Bot5 T2 con bot to Air or Pond or Beach seafirst at 4:47 · in 100% of games

You get

  • Hercules1 Light transport from Airfirst at 3:55 · in 85% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard tech

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

050100
0:005:0010:0015:00

metal

Own metal lost

050100150
0:005:0010:0015:00

metal

186 games.

Show as table
ByMetal produced: This buildMetal produced: Standard techEnemy metal destroyed: This buildEnemy metal destroyed: Standard techOwn metal lost: This buildOwn metal lost: Standard tech
1:003843830000
2:009179150000
3:00168816510000
4:00319731430000
5:00487948480000
6:00596258000000
7:00767472270000
8:00975890610000
9:0012179111690000
10:0015809135020000
11:0019815162390000
12:0023390196520000
13:0027140234410000
14:00309572735700074
15:00359063153808576130
WHAT THE NUMBERS SAY

Won more often than the standard build and pulled well ahead on metal production with almost no combat losses either way.

  • + Metal production at 15:00 reaches 36430 vs 31668 standard.
  • + Won more often than the standard build (60% vs 53%).
  • − Enemy metal destroyed by 15:00 is lower than standard (39 vs 266).
  • − Fusion push is purely economic, offering no early combat payoff.
THE EXAMPLE YOU ARE READING

kiramako

32.2 OS · 25/08/2026

Open source match ↗

1 received units
694 metal received · 62831 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:16Middle 50%: 1:09–1:30 · n=186
Advanced Bot Lab4:15Middle 50%: 4:03–4:28 · n=186
Advanced Metal Extractor5:20Middle 50%: 5:00–5:40 · n=186
Fusion Reactor10:12Middle 50%: 9:51–10:42 · n=173

Played most by

Teaner31games of this buildSyphos12games of this buildKOT_11games of this build[Grump]Grumpiness9games of this buildhaaven8games of this build