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Pond / Armada / Economy first / OBSERVED BUILD

Corsair naval push

Pond opens a Shipyard by 2:37 and commits to a Corsair-led naval assault with Skater anti-air and Dolphin raiders from around 3:15, pushing into the enemy base in most games.

#naval #push · 15 distinct matches · 8 players · 2% of Armada Pond games · team won 60% of 15 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • CorsairT1 naval assault from 3:15 · 2% of role by thenFrom the Shipyard. Only 2% of Pond games have it by then; others who build it get it around 4:34
  • ShipyardShipyard in 100%2% of all Pond games by then
  • SkaterSkater in 100%2% of all Pond games by then
  • DolphinDolphin in 80%2% of all Pond games by then
  • CorsairDestroyer in 60%1% of all Pond games by then

Started with Corsair (93%), Ellysaw (7%).

Where those units first fight, in 15 games with kill data: in the middle 73%, on their own side 27%.

Those units destroy a typical 4,033 metal of enemy units by 15:00.

Then transitions into dolphin (16% of army), skater (8% of army).

HOW TO PLAY IT

Key timing: Shipyard by 2:37

  1. Open standard mex and wind, skip boosting to build eco first.
  2. Drop Shipyard instead of the usual lab-only opening.
  3. Get Skater for naval anti-air and sonar cover.
  4. Push out Corsair destroyers as your main attacker.
  5. Add Dolphin raiders to harass and support the destroyer push.

Phase by phase

TYPICAL OF ITS 15 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 naval assault

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind
    • Tidal Generator2Tidal
    • Solar Collector1Solar
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 4 mex, 1 solar, 1 tidal
    2. CorsairT1 naval assault after 5 mex, 3 wind, 2 tidaldone ~3:55, middle half 3:39–4:46
    Builders
    • Construction Ship1 Con ship
    Army
    • Skater1 Skater

    Some games also: Lazarus (33%) · con bot (33%)

    By 3:15 in all: 5 mex · 3 wind · 2 tidal · 1 solar · 1 energy storage

    The example game in this phase · 19 steps
    1. ShipyardShipyarddone 0:25 · typical 3:00
    2. Wind
    3. Construction ShipCon ship
    4. Wind ×2
    5. Construction ShipCon ship
    6. Mex
    7. SkaterSkater
    8. Mex
    9. Tidal
    10. Mex
    11. DolphinDolphin
    12. Mex
    13. Tidal
    14. Mex ×2
    15. DolphinDolphin
    16. Tidal
    17. DolphinDolphin
    18. Tidal
    19. CorsairDestroyerdone 3:55 · typical 3:55
  2. 2

    T1 naval assault to Bot Lab

    Order
    1. Bot LabBot Lab after 4 mex, 3 wind, 2 tidaldone ~5:29, middle half 1:12–8:01
    Army
    • Corsair1 Destroyer

    Some games also: mex (47%) · skater (47%) · wind (40%) · con ship (33%)

    The standard build makes here, this one skips: 7 wind

    By 5:11 in all: 6 mex (standard 4) · 4 wind (standard 12) · 2 tidal · 1 solar · 1 energy storage

    The example game in this phase · 10 steps
    1. Mex
    2. HarpoonHarpoon
    3. Mex
    4. Grim ReaperGrim Reaper
    5. Radar TowerRadar Tower
    6. NettleNettle
    7. CorsairDestroyer
    8. HarpoonHarpoon
    9. Wind ×2
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  3. 3

    Bot Lab to 10:00

    Economy
    • Metal Extractor1Mex
    Army
    • Skater2 Skater +2 vs standard
    • Corsair2 Destroyer +2 vs standard

    Some games also: wind (47%) · Naval Construction Turret (47%) · dolphin (40%) · tidal (40%) · con ship (40%)

    The standard build makes here, this one skips: 18 wind · 2 converter

    By 10:00 in all: 8 mex (standard 4) · 8 wind (standard 31) · 4 tidal (standard 1) · 1 solar · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 84 steps
    1. Wind
    2. CorsairDestroyer
    3. Wind
    4. Converter
    5. Geothermal PowerplantGeodone 8:42
    6. Wind
    7. Naval Construction Turret
    8. Wind
    9. Grim ReaperGrim Reaper
    10. Wind ×2
    11. Converter
    12. SkaterSkater
    13. Grim ReaperGrim Reaper
    14. Wind ×3
    15. CorsairDestroyer
    16. Wind
    17. Converter
    18. Wind ×2
    19. SkaterSkater
    20. Wind
    21. DolphinDolphin
    22. Converter
    23. DolphinDolphin
    24. Converter
    25. DolphinDolphin
    26. Wind
    27. Energy storage
    28. CorsairDestroyer
    29. Wind
    30. Converter
    31. Wind
    32. Grim ReaperGrim Reaper
    33. Converter
    34. CorsairDestroyer
    35. Wind ×2
    36. Converter
    37. Wind ×2
    38. Converter
    39. Advanced Metal ExtractorT2 mexdone 11:03 · typical 10:04
    40. Wind
    41. CorsairDestroyer
    42. Wind
    43. Converter
    44. Naval Construction Turret
    45. Advanced Metal ExtractorT2 mex
    46. Naval Construction Turret ×2
    47. CorsairDestroyer
    48. Advanced Metal ExtractorT2 mex
    49. Naval Construction Turret ×2
    50. Tidal ×4
    51. SkaterSkater
    52. Tidal
    53. Advanced Metal ExtractorT2 mex
    54. Tidal
    55. SkaterSkater
    56. Tidal ×3
    57. SkaterSkater
    58. Tidal
    59. SkaterSkater
    60. Tidal ×2
    61. Grim ReaperGrim Reaper
    62. Tidal ×2
    63. SkaterSkater
    64. Tidal ×2
    65. SkaterSkater
    66. Tidal ×2
    67. Advanced Metal ExtractorT2 mex
    68. Tidal
    69. DolphinDolphin
    70. Tidal ×2
    71. SkaterSkater
    72. Tidal ×4
    73. DolphinDolphin
    74. Grim ReaperGrim Reaper
    75. Tidal ×2
    76. DolphinDolphin ×2
    77. CorsairDestroyer
    78. Grim ReaperGrim Reaper
    79. CorsairDestroyer ×2
    80. Advanced Metal ExtractorT2 mex
    81. CorsairDestroyer
    82. SkaterSkater
    83. DolphinDolphin ×3
    84. CorsairDestroyer ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Finch1 Finch from Airfirst at 2:14 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:29 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

15 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:003971150000
2:009272730000
3:0016928200000
4:00263915100000
5:0037042231124000
6:004604298468101800
7:005668384310614593500
8:0071144757218012401630138
9:0082535719255919652225375
10:0094726900389727802270713
11:001128984044102327028951147
12:0014480103575546357928951578
13:0017877126255546419641351940
14:0020843149796641476348752417
15:0023855176818309531852313015
WHAT THE NUMBERS SAY

Won more often than the standard build while producing and destroying far more metal, but also lost far more of its own by 15:00.

  • + Destroyed 9219 metal by 15:00 vs 5316 for standard.
  • + Produced 23433 metal by 15:00, well above standard's 17389.
  • − Lost 6451 metal by 15:00, more than double the standard's 3041.
  • − Abandons Pond's front-boosting job for a naval push.
THE EXAMPLE YOU ARE READING

_X_

41.4 OS · 28/09/2026

Open source match ↗

4 received units · includes a constructor
227 metal received · 10979 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard3:00Middle 50%: 2:23–3:29 · n=15
Corsair3:55Middle 50%: 3:39–4:46 · n=15
Bot Lab5:29Middle 50%: 1:12–8:01 · n=11
Advanced Metal Extractor10:04Middle 50%: 8:36–10:50 · n=11

Played most by

UsurpeR6games of this build_X_2games of this buildPlatinumBlonde2games of this build[Grump]Grumpiness1game of this buildEXZoPrimer31game of this build