Corsair naval push
Pond opens a Shipyard by 2:37 and commits to a Corsair-led naval assault with Skater anti-air and Dolphin raiders from around 3:15, pushing into the enemy base in most games.
#naval #push · 13 distinct matches · 7 players · 2% of Armada Pond games · team won 69% of 13 · Recently observed
T1 naval assault from 3:15 · 2% of role by thenFrom the Shipyard. Only 2% of Pond games have it by then; others who build it get it around 4:14
Shipyard in 100%2% of all Pond games by then
Skater in 100%2% of all Pond games by then
Dolphin in 77%2% of all Pond games by then
Destroyer in 62%1% of all Pond games by then
Started with Corsair (92%), Ellysaw (8%).
Where those units first fight, in 13 games with kill data: in the middle 69%, on their own side 31%.
Those units destroy a typical 3,972 metal of enemy units by 15:00.
Then transitions into dolphin (17% of army).
Key timing: Shipyard by 2:37
- Open standard mex and wind, skip boosting to build eco first.
- Drop Shipyard instead of the usual lab-only opening.
- Get Skater for naval anti-air and sonar cover.
- Push out Corsair destroyers as your main attacker.
- Add Dolphin raiders to harass and support the destroyer push.
Phase by phase
TYPICAL OF ITS 13 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the T1 naval assault
Economy
5Mex
3Wind
2Tidal
1Solar
1Energy storage
Order
Shipyard after 4 mex, 2 tidal, 1 solar
T1 naval assault after 5 mex, 3 wind, 2 tidaldone ~3:55, middle half 3:36–4:38
Builders
1 Con ship
Army
1 Skater
Some games also: Lazarus (31%) · con bot (31%)
By 3:15 in all: 5 mex · 3 wind · 2 tidal · 1 solar · 1 energy storage
The example game in this phase · 9 steps
- Mex ×4
- Solar ×2
- Energy storage
- Tidal ×2
Shipyarddone 2:24 · typical 3:12- Wind
Skater- Wind ×2
Destroyerdone 3:52 · typical 3:55
- 2
T1 naval assault to Bot Lab
Order
Bot Lab after 4 mex, 3 wind, 3 tidaldone ~6:13, middle half 1:17–8:10
Army
1 Skater
1 Destroyer
Some games also: mex (46%) · con ship (46%) · dolphin (46%) · wind (38%)
The standard build makes here, this one skips: 10 wind · 2 converter
By 5:49 in all: 6 mex (standard 4) · 4 wind (standard 14) · 2 tidal · 1 solar · 1 energy storage
The example game in this phase · 26 steps
Sentry
Skater
Sentry ×2
Destroyer
Sentry ×4
Skater
Destroyer
Skater
Destroyer
Skater
Grim Reaper
Con ship ×2
Grim Reaper ×4
Con ship
Dolphin ×8
Submarinedone 10:19
Dolphin ×3- Naval Construction Turret
- Tidal ×3
Dolphin ×2- Tidal
- Naval Construction Turret
- Tidal ×2
Dolphin- Tidal ×6
Bot Labdone 13:14 · typical 6:13
- 3
Bot Lab to 10:00
Economy
2Mex+2 vs standard
Army
1 Skater
1 Destroyer
Some games also: wind (46%) · con ship (46%) · Naval Construction Turret (38%) · Radar Tower (38%) · dolphin (31%)
The standard build makes here, this one skips: 16 wind
By 10:00 in all: 8 mex (standard 4) · 4 wind (standard 31) · 4 tidal (standard 1) · 1 solar · 1 energy storage · 1 Naval Construction Turret
The example game in this phase · 20 steps
- Tidal
Con bot- Naval Metal Storage
Con bot- Tidal
Con bot- Tidal
Con bot- Wind
Advanced Bot Labdone 14:58- Tidal
Con bot- Tidal
- Wind
- Tidal ×3
- Wind
- Converter
- Tidal ×2
- Wind
T2 con bot
Counts are medians over the build's games: half of them build more, half fewer. The example game is UsurpeR's (44 OS, 18/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
1 Light transport from Airfirst at 2:16 · in 31% of games
1 Finch from Airfirst at 2:17 · in 31% of games
1 T2 con bot from Techfirst at 7:29 · in 54% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
13 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 397 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 927 | 273 | 0 | 0 | 0 | 0 |
| 3:00 | 1763 | 817 | 0 | 0 | 0 | 0 |
| 4:00 | 2639 | 1510 | 0 | 0 | 0 | 0 |
| 5:00 | 3587 | 2231 | 124 | 0 | 0 | 0 |
| 6:00 | 4533 | 2985 | 681 | 0 | 180 | 0 |
| 7:00 | 5482 | 3841 | 1061 | 480 | 350 | 0 |
| 8:00 | 6536 | 4742 | 2379 | 1276 | 1700 | 148 |
| 9:00 | 8200 | 5693 | 3110 | 2025 | 2270 | 379 |
| 10:00 | 9395 | 6872 | 4155 | 2865 | 2655 | 720 |
| 11:00 | 11110 | 8334 | 4735 | 3317 | 3280 | 1188 |
| 12:00 | 14099 | 10290 | 7038 | 3684 | 3805 | 1616 |
| 13:00 | 17619 | 12593 | 7658 | 4262 | 4875 | 1966 |
| 14:00 | 20523 | 14914 | 7658 | 4780 | 4875 | 2454 |
| 15:00 | 23433 | 17456 | 9497 | 5324 | 4875 | 3030 |
Won more often than the standard build while producing and destroying far more metal, but also lost far more of its own by 15:00.
- + Destroyed 9219 metal by 15:00 vs 5316 for standard.
- + Produced 23433 metal by 15:00, well above standard's 17389.
- − Lost 6451 metal by 15:00, more than double the standard's 3041.
- − Abandons Pond's front-boosting job for a naval push.
UsurpeR
44.3 OS · 18/09/2026
Open source match ↗0 received units
1 metal received · 233 energy received
Typical milestones
Played most by
UsurpeR6games of this buildPlatinumBlonde2games of this build[Grump]Grumpiness1game of this buildEXZoPrimer31game of this buildHummell1game of this buildSupporting games
Pick a game to read and play it above.
UsurpeR18/09/2026 · 44 OS↗EXZoPrimer313/09/2026 · 38 OS↗PRO_Rerory03/09/2026 · 51 OS↗Hummell31/08/2026 · 44 OS↗UsurpeR31/08/2026 · 51 OS↗UsurpeR31/08/2026 · 51 OS↗UsurpeR27/08/2026 · 49 OS↗UsurpeR27/08/2026 · 49 OS↗5 more
UsurpeR27/08/2026 · 48 OS↗Leohvm27/08/2026 · 50 OS↗PlatinumBlonde20/08/2026 · 58 OS↗PlatinumBlonde13/08/2026 · 54 OS↗[Grump]Grumpiness05/08/2026 · 39 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks off