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Pond / Armada / Economy first / OBSERVED BUILD

Corsair naval push

Pond opens a Shipyard by 2:37 and commits to a Corsair-led naval assault with Skater anti-air and Dolphin raiders from around 3:15, pushing into the enemy base in most games.

#naval #push · 13 distinct matches · 7 players · 2% of Armada Pond games · team won 69% of 13 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • CorsairT1 naval assault from 3:15 · 2% of role by thenFrom the Shipyard. Only 2% of Pond games have it by then; others who build it get it around 4:14
  • ShipyardShipyard in 100%2% of all Pond games by then
  • SkaterSkater in 100%2% of all Pond games by then
  • DolphinDolphin in 77%2% of all Pond games by then
  • CorsairDestroyer in 62%1% of all Pond games by then

Started with Corsair (92%), Ellysaw (8%).

Where those units first fight, in 13 games with kill data: in the middle 69%, on their own side 31%.

Those units destroy a typical 3,972 metal of enemy units by 15:00.

Then transitions into dolphin (17% of army).

HOW TO PLAY IT

Key timing: Shipyard by 2:37

  1. Open standard mex and wind, skip boosting to build eco first.
  2. Drop Shipyard instead of the usual lab-only opening.
  3. Get Skater for naval anti-air and sonar cover.
  4. Push out Corsair destroyers as your main attacker.
  5. Add Dolphin raiders to harass and support the destroyer push.

Phase by phase

TYPICAL OF ITS 13 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 naval assault

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind
    • Tidal Generator2Tidal
    • Solar Collector1Solar
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 4 mex, 2 tidal, 1 solar
    2. CorsairT1 naval assault after 5 mex, 3 wind, 2 tidaldone ~3:55, middle half 3:36–4:38
    Builders
    • Construction Ship1 Con ship
    Army
    • Skater1 Skater

    Some games also: Lazarus (31%) · con bot (31%)

    By 3:15 in all: 5 mex · 3 wind · 2 tidal · 1 solar · 1 energy storage

    The example game in this phase · 8 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. ShipyardShipyarddone 3:16 · typical 3:12
    5. SkaterSkater
    6. Construction ShipCon ship
    7. Wind
    8. CorsairDestroyerdone 4:35 · typical 3:55
  2. 2

    T1 naval assault to Bot Lab

    Order
    1. Bot LabBot Lab after 4 mex, 3 wind, 3 tidaldone ~6:13, middle half 1:17–8:10
    Army
    • Skater1 Skater
    • Corsair1 Destroyer

    Some games also: mex (46%) · con ship (46%) · dolphin (46%) · wind (38%)

    The standard build makes here, this one skips: 10 wind · 2 converter

    By 5:49 in all: 6 mex (standard 4) · 4 wind (standard 14) · 2 tidal · 1 solar · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex
    2. Wind ×3
    3. Mex
    4. CorsairDestroyer
    5. DolphinDolphin ×2
    6. Construction ShipCon ship
  3. 3

    Bot Lab to 10:00

    Economy
    • Metal Extractor2Mex+2 vs standard
    Army
    • Skater1 Skater
    • Corsair1 Destroyer

    Some games also: wind (46%) · con ship (46%) · Naval Construction Turret (38%) · Radar Tower (38%) · dolphin (31%)

    The standard build makes here, this one skips: 16 wind

    By 10:00 in all: 8 mex (standard 4) · 4 wind (standard 31) · 4 tidal (standard 1) · 1 solar · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 65 steps
    1. CorsairDestroyer
    2. Tidal ×3
    3. CorsairDestroyer
    4. Tidal ×2
    5. Construction ShipCon ship
    6. Tidal ×3
    7. Advanced Metal ExtractorT2 mexdone 8:51 · typical 10:04
    8. SkaterSkater ×3
    9. DolphinDolphin ×2
    10. Mex
    11. DolphinDolphin
    12. Naval Energy Storage
    13. DolphinDolphin
    14. Advanced Metal ExtractorT2 mex
    15. DolphinDolphin ×11
    16. Advanced Metal ExtractorT2 mex
    17. DolphinDolphin ×5
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Construction ShipCon ship ×6
    20. Advanced Metal ExtractorT2 mex
    21. Construction ShipCon ship ×2
    22. Tidal
    23. Construction ShipCon ship
    24. Tidal ×3
    25. Construction ShipCon ship
    26. Tidal ×2
    27. Mex
    28. Tidal
    29. Construction ShipCon ship
    30. Tidal ×2
    31. Construction ShipCon ship
    32. Tidal
    33. Construction ShipCon ship
    34. Mex
    35. Tidal
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Tidal
    38. Construction ShipCon ship
    39. Tidal
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Tidal
    42. Construction ShipCon ship
    43. Mex
    44. Tidal ×2
    45. Construction ShipCon ship
    46. Tidal ×6
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Tidal ×4
    49. Naval Construction Turret
    50. Tidal ×6
    51. Naval Construction Turret
    52. Tidal ×4
    53. Naval Construction Turret
    54. Tidal
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. Tidal ×3
    57. Naval Construction Turret
    58. Tidal ×2
    59. Advanced ShipyardAdvanced Shipyarddone 14:35
    60. Tidal ×3
    61. CitadelAnti-nukenot finished by 15:00
    62. Tidal ×10
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. Advanced Construction SubAdvanced Construction Sub
    65. Tidal ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (50 OS, 27/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Hercules1 Light transport from Airfirst at 2:16 · in 31% of games
  • Finch1 Finch from Airfirst at 2:17 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:29 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

13 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:003971150000
2:009272730000
3:0017638170000
4:00263915100000
5:0035872231124000
6:004533298568101800
7:005482384110614803500
8:0065364742237912761700148
9:0082005693311020252270379
10:0093956872415528652655720
11:001111083344735331732801188
12:0014099102907038368438051616
13:0017619125937658426248751966
14:0020523149147658478048752454
15:0023433174569497532448753030
WHAT THE NUMBERS SAY

Won more often than the standard build while producing and destroying far more metal, but also lost far more of its own by 15:00.

  • + Destroyed 9219 metal by 15:00 vs 5316 for standard.
  • + Produced 23433 metal by 15:00, well above standard's 17389.
  • − Lost 6451 metal by 15:00, more than double the standard's 3041.
  • − Abandons Pond's front-boosting job for a naval push.
THE EXAMPLE YOU ARE READING

Leohvm

50.4 OS · 27/08/2026

Open source match ↗

2 received units · includes a constructor
3766 metal received · 53580 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard3:12Middle 50%: 2:24–3:31 · n=13
Corsair3:55Middle 50%: 3:36–4:38 · n=13
Bot Lab6:13Middle 50%: 1:17–8:10 · n=10
Advanced Metal Extractor10:04Middle 50%: 8:47–10:38 · n=9

Played most by

UsurpeR6games of this buildPlatinumBlonde2games of this build[Grump]Grumpiness1game of this buildEXZoPrimer31game of this buildHummell1game of this build