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Air / Cortex / Economy first / OBSERVED BUILD

Whirlwind bomber rush

Skips the usual transport-first routine to build Whirlwind bombers from an Aircraft Plant as early as 5 minutes, sending them to hit the enemy base and middle well before the front stabilizes, before easing back into the normal…

#rush #raid #air · 19 distinct matches · 12 players · 3% of Cortex Air games · team won 63% of 19 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • WhirlwindT1 air bombers from 5:04 · 7% of role by thenFrom the Aircraft Plant. Only 7% of Air games have it by then; others who build it get it around 10:48
  • Aircraft PlantAircraft Plant in 47%10% of all Air games by then
  • WhirlwindWhirlwind in 47%3% of all Air games by then
  • HerculesLight transport in 42%18% of all Air games by then

Where those units first fight, in 19 games with kill data: in the middle 58%, in the enemy base 42%.

Those units destroy a typical 480 metal of enemy units by 15:00.

Then transitions into valiant (35% of army), fighter (10% of army).

HOW TO PLAY IT

Key timing: Whirlwind bombers from 5:13

  1. Open aircraft plant immediately instead of the usual delay.
  2. Stack wind turbines heavily to fund the air push.
  3. Commit to T1 bombers led by Whirlwind far earlier than norm.
  4. Send bombers into the enemy base or contest the middle.
  5. Transition into fusion reactor and standard air composition.

Phase by phase

TYPICAL OF ITS 19 GAMES · AGAINST STANDARD AIR
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:27, middle half 1:14–1:32

    Some games also: energy storage (47%)

    By 1:09 in all: 3 mex · 4 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:29 · typical 1:27
  2. 2

    Aircraft Plant to T1 air bombers

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind
    • Wind Turbine4Wind
    Order
    1. WhirlwindT1 air bombers after 3 mex, 11 wind, 4 wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant4 Valiant
    • Finch2 Finch for allies
    • Hercules2 Light transport for allies
    • Finch1 Finch
    • Hephaestus1 Heavy transport for allies

    Some games also: converter (42%) · shuriken (37%) · energy storage (32%)

    By 4:55 in all: 3 mex · 1 mex · 11 wind · 4 wind · 1 energy storage · 2 con turret

    The example game in this phase · 57 steps
    1. HerculesLight transport
    2. FinchFinch
    3. FinchFinchfor Geo sea
    4. HerculesLight transportfor Geo sea
    5. FinchFinchfor Beach sea
    6. HephaestusHeavy transportfor Beach sea
    7. Construction AircraftCon aircraft ×2
    8. Mex
    9. Con turret ×2
    10. ValiantValiant
    11. HerculesLight transport ×2for Tech
    12. Metal storage
    13. ValiantValiant ×2
    14. Wind
    15. ValiantValiant
    16. Wind
    17. ValiantValiant
    18. HerculesLight transport
    19. Wind ×5
    20. ValiantValiant
    21. Wind
    22. ValiantValiant
    23. Wind
    24. Con turret
    25. Advanced Metal ExtractorT2 mexdone 5:51 · typical 7:23
    26. Con turret
    27. Wind
    28. Con turret ×2
    29. Wind ×4
    30. Advanced Metal ExtractorT2 mex
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Wind ×4
    34. Wind
    35. Advanced Metal ExtractorT2 mex
    36. Wind
    37. Wind
    38. Wind
    39. Wind
    40. Converter
    41. Wind
    42. Wind
    43. Wind
    44. Converter
    45. Wind
    46. Converter
    47. Wind
    48. Converter
    49. Wind ×2
    50. Aircraft PlantAircraft Plantdone 7:23
    51. Wind
    52. Converter
    53. FinchFinch
    54. Wind
    55. FinchFinch
    56. Wind
    57. WhirlwindWhirlwindnot finished by 15:00
  3. 3

    T1 air bombers to 10:00

    Economy
    • Wind Turbine20Wind
    • Wind Turbine1Wind−4 vs standard
    • Energy Converter1Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret −3 vs standard
    Army
    • Valiant5 Valiant −4 vs standard
    • Whirlwind5 Whirlwind +5 vs standard

    Some games also: con turret (47%) · light transport for allies (42%)

    By 10:00 in all: 3 mex · 1 mex · 24 wind · 14 wind (standard 20) · 6 converter (standard 8) · 1 energy storage

    The example game in this phase · 75 steps
    1. Wind
    2. Converter
    3. ValiantValiant
    4. WhirlwindWhirlwind
    5. Wind
    6. Converter
    7. WhirlwindWhirlwind ×2
    8. Wind
    9. WhirlwindWhirlwind
    10. Converter
    11. Con turret ×2
    12. WhirlwindWhirlwind ×2
    13. FinchFinch
    14. Wind
    15. WhirlwindWhirlwind
    16. Wind
    17. WhirlwindWhirlwind ×2
    18. Wind
    19. WhirlwindWhirlwind
    20. Wind
    21. WhirlwindWhirlwind ×2
    22. Wind
    23. WhirlwindWhirlwind
    24. Wind
    25. WhirlwindWhirlwind
    26. Wind
    27. WhirlwindWhirlwind
    28. Wind
    29. WhirlwindWhirlwind
    30. Wind
    31. Fusion ReactorFusiondone 10:12 · typical 11:01
    32. Aircraft PlantAircraft Plantdone 10:26
    33. ValiantValiant ×6
    34. Fusion ReactorFusion
    35. T2 converter
    36. Con turret ×2
    37. T2 converter
    38. Aircraft PlantAircraft Plantdone 12:17
    39. StorkLight transport ×4
    40. Con turret
    41. Construction AircraftCon aircraft
    42. Con turret ×3
    43. StorkLight transport ×7
    44. Con turret ×6
    45. Sneaky PeteSneaky Pete
    46. FalconFighter ×7
    47. Con turret
    48. FalconFighter ×2
    49. Con turret
    50. Vehicle PlantVehicle Plantdone 14:19
    51. FalconFighter
    52. Vehicle PlantVehicle Plantdone 14:23
    53. FalconFighter ×2
    54. BlitzBlitz
    55. FalconFighter
    56. BlitzBlitz
    57. FalconFighter
    58. BlitzBlitz ×2
    59. FalconFighter
    60. BlitzBlitz ×2
    61. FalconFighter
    62. BlitzBlitz
    63. FalconFighter
    64. BlitzBlitz ×2
    65. FalconFighter
    66. BlitzBlitz ×2
    67. FalconFighter
    68. BlitzBlitz ×2
    69. FalconFighter
    70. BlitzBlitz
    71. Sneaky PeteSneaky Pete
    72. FalconFighter ×2
    73. BlitzBlitz
    74. FalconFighter ×2
    75. BlitzBlitz ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (41 OS, 14/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:58 · in 95% of games
  • Hercules3 Light transport to Tech or Geo sea or Pondfirst at 2:18 · in 100% of games
  • Hephaestus1 Heavy transport to Beach sea or Techfirst at 2:33 · in 74% of games

You get

  • Wind Turbine16 Wind from Beach sea or Tech or Frontfirst at 1:28 · in 32% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:42 · in 79% of games
  • Construction Bot1 Con bot from Tech or Frontfirst at 2:11 · in 100% of games
  • Advanced Metal Extractor1 T2 mex from Tech or Beach seafirst at 6:00 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:20 · in 100% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard air

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

19 games.

Show as table
ByMetal produced: This buildMetal produced: Standard airEnemy metal destroyed: This buildEnemy metal destroyed: Standard airOwn metal lost: This buildOwn metal lost: Standard air
1:003933930000
2:009219240000
3:00145514570000
4:0020582052005151
5:002793276507374102
6:0036803779125124182147
7:0050065128221176240219
8:0064507036279220413281
9:0083239352298250541341
10:0010965118414653141162464
11:00131741439510734391963635
12:00157621710910976052207955
13:001831619932162890724011256
14:0021897226191933139132201819
15:0025456254893836205940462748
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed noticeably more enemy metal by 15:00.

  • + Enemy metal destroyed more than doubles standard by 15:00.
  • + Team win rate well above the role's standard build.
  • − Own metal lost roughly doubles the standard build by 10:00.
  • − Very rare timing, only 7% of role games this fast.
THE EXAMPLE YOU ARE READING

haaven

41.0 OS · 14/08/2026

Open source match ↗

8 received units · includes a constructor
87 metal received · 59725 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:27Middle 50%: 1:14–1:32 · n=19
Advanced Metal Extractor7:23Middle 50%: 6:12–7:57 · n=19
Fusion Reactor11:01Middle 50%: 10:08–12:19 · n=11

Played most by

haaven4games of this buildkrtf4games of this buildMischievousDragonGF2games of this buildGeeGee1game of this buildImmort1game of this build