Tzar rush
Pond rushes straight to an Advanced Vehicle Plant by 4:02 and pushes out a Tzar by 4:45 backed by Quaker and Fury, bringing T2 vehicle assault to the front far earlier than any other Pond build, often fighting into the enemy base.
#t2 #rush #push · 12 distinct matches · one player ([AFUS]Trotski) · 4% of Cortex Pond games · team won 83% of 12 · Recently observed
T2 vehicle assault from 4:04 · 5% of role by thenFrom the Advanced Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 4:36
Advanced Vehicle Plant in 100%7% of all Pond games by then
Vehicle Plant in 100%7% of all Pond games by then
Radar vehicle in 100%6% of all Pond games by then
Tiger in 92%5% of all Pond games by then
Started with Tzar (92%), Tiger (8%).
Where those units first fight, in 12 games with kill data: in the middle 83%, on their own side 17%.
Those units destroy a typical 10,764 metal of enemy units by 15:00.
Then transitions into tiger (60% of army), quaker (16% of army).
Key timing: Tzar by 4:45
- Open with mex and wind, skip usual boosting, rush Vehicle Plant.
- Push straight to Advanced Vehicle Plant far earlier than role norm.
- Commit first unit as Tzar heavy assault tank instead of T1 army.
- Add radar vehicle (Omen) support right behind the Tzar.
- Add anti-air (Fury) then transition into Tiger-led T2 push.
Phase by phase
TYPICAL OF ITS 12 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
3Mex+3 vs standard
5Wind+5 vs standard
Order
Vehicle Plant after 3 mex, 5 winddone ~1:24, middle half 1:06–1:40
Some games also: energy storage (50%)
By 1:05 in all: 3 mex (standard 0) · 5 wind (standard 0)
The example game in this phase · 3 steps
- Mex ×3
- Wind ×2
Vehicle Plantdone 0:57 · typical 1:24
- 2
Vehicle Plant to Advanced Vehicle Plant
Economy
1Mex−3 vs standard
3Wind−2 vs standard
Order
Advanced Vehicle Plant after 4 mex, 6 wind, 1 energy storagedone ~4:02, middle half 3:32–4:32
Builders
1 Con turret
6 Con vehicle for allies +6 vs standard
1 Con vehicle
Some games also: energy storage (42%)
By 3:18 in all: 4 mex · 6 wind · 1 energy storage · 1 con turret
The example game in this phase · 12 steps
Con vehicle- Wind ×2
Con vehiclefor Air- Energy storage
- Mex
- Wind
Con vehiclefor Geo- Wind
Con vehiclefor Geo- Con turret
Con vehicle ×3for Geo sea
Advanced Vehicle Plantdone 3:25 · typical 4:02
- 3
Advanced Vehicle Plant to T2 vehicle assault
Order
T2 vehicle assault after 4 mex, 8 wind, 1 energy storagedone ~4:45, middle half 4:22–5:06
Builders
1 Con vehicle for allies
Some games also: wind (42%)
By 4:04 in all: 4 mex · 8 wind (standard 6) · 1 energy storage · 1 con turret
The example game in this phase · 3 steps
Con vehicle ×2for Suicide front- Wind
Tzardone 4:17 · typical 4:45
- 4
T2 vehicle assault to 10:00
Economy
1Wind−7 vs standard
Army
10 Tiger +10 vs standard
5 Quaker +5 vs standard
1 Radar vehicle
1 Jammer
1 Fury
Some games also: Guard (50%) · Thistle (33%) · Radar Tower (33%)
By 10:00 in all: 4 mex · 13 wind · 1 energy storage · 1 con turret
The example game in this phase · 5 steps
- Wind ×8
Radar vehicle
Furydone 4:37 · typical 5:30
Quaker ×5done 4:47 · typical 5:10
Tiger ×16done 5:36 · typical 6:24
Counts are medians over the build's games: half of them build more, half fewer. The example game is [AFUS]Trotski's (83 OS, 17/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
7 Con vehicle to Beach sea or Air or Frontfirst at 2:42 · in 100% of games
You get
6 Wind from Geo sea or Pondfirst at 0:37 · in 58% of games
1 Con vehicle from Beach sea or Pond or Airfirst at 6:07 · in 33% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
12 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 410 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 957 | 278 | 0 | 0 | 0 | 0 |
| 3:00 | 1612 | 816 | 0 | 0 | 0 | 0 |
| 4:00 | 2869 | 1509 | 0 | 0 | 0 | 0 |
| 5:00 | 3562 | 2216 | 32 | 0 | 0 | 0 |
| 6:00 | 4235 | 2960 | 694 | 0 | 0 | 0 |
| 7:00 | 4920 | 3817 | 4605 | 293 | 65 | 0 |
| 8:00 | 5583 | 4621 | 8968 | 1058 | 840 | 176 |
| 9:00 | 6354 | 5535 | 12980 | 1507 | 2514 | 591 |
| 10:00 | 6855 | 6670 | 14780 | 2117 | 3197 | 899 |
| 11:00 | 7191 | 8250 | 15929 | 2652 | 3750 | 1350 |
| 12:00 | 7510 | 10156 | 15929 | 3071 | 3750 | 1664 |
| 13:00 | 7510 | 12495 | 15929 | 3419 | 3750 | 2143 |
| 14:00 | 7510 | 14471 | 15929 | 3820 | 3750 | 2820 |
| 15:00 | 7510 | 16851 | 15929 | 4190 | 3750 | 3522 |
Won almost every game and heavily outdestroyed the standard build despite far lower own metal production.
- + Destroyed 16822 metal by 15:00 vs 4391 for standard build.
- + Team win rate 92% vs 52% for standard build.
- − Metal production collapses by 15:00 (7711 vs 16843) if the push stalls.
[AFUS]Trotski
82.8 OS · 17/09/2026
Open source match ↗16 received units
4314 metal received · 53780 energy received
Typical milestones
Played most by
[AFUS]Trotski12games of this buildSupporting games
Pick a game to read and play it above.
[AFUS]Trotski24/09/2026 · 83 OS↗[AFUS]Trotski18/09/2026 · 83 OS↗[AFUS]Trotski18/09/2026 · 83 OS↗[AFUS]Trotski17/09/2026 · 83 OS↗[AFUS]Trotski13/09/2026 · 82 OS↗[AFUS]Trotski12/09/2026 · 82 OS↗[AFUS]Trotski31/08/2026 · 79 OS↗[AFUS]Trotski31/08/2026 · 79 OS↗4 more
[AFUS]Trotski25/08/2026 · 78 OS↗[AFUS]Trotski25/08/2026 · 79 OS↗[AFUS]Trotski24/08/2026 · 78 OS↗[AFUS]Trotski16/08/2026 · 77 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks off