Tzar rush
Pond rushes straight to an Advanced Vehicle Plant by ~4:00 and pushes a Tzar with Quaker and Fury support into the enemy base from under 5 minutes, skipping the normal boost/lab phase entirely for a fast T2 assault.
#t2 #rush #push · 11 distinct matches · one player ([AFUS]Trotski) · 4% of Cortex Pond games · team won 91% of 11 · Recently observed
T2 vehicle assault from 4:03 · 5% of role by thenFrom the Advanced Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 4:35
Advanced Vehicle Plant in 100%7% of all Pond games by then
Vehicle Plant in 100%7% of all Pond games by then
Radar vehicle in 100%6% of all Pond games by then
Tiger in 91%5% of all Pond games by then
Started with Tzar (91%), Tiger (9%).
Where those units first fight, in 11 games with kill data: in the middle 91%, on their own side 9%.
Those units destroy a typical 12,365 metal of enemy units by 15:00.
Then transitions into tiger (62% of army), quaker (15% of army).
Key timing: Tzar by 4:45
- Open with mex and wind, skip usual boosting, rush Vehicle Plant.
- Push straight to Advanced Vehicle Plant far earlier than role norm.
- Commit first unit as Tzar heavy assault tank instead of T1 army.
- Add radar vehicle (Omen) support right behind the Tzar.
- Add anti-air (Fury) then transition into Tiger-led T2 push.
Phase by phase
TYPICAL OF ITS 11 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
3Mex+3 vs standard
4Wind+4 vs standard
Order
Vehicle Plant after 3 mex, 4 winddone ~1:19, middle half 1:05–1:42
Some games also: energy storage (45%)
By 1:00 in all: 3 mex (standard 0) · 4 wind (standard 0)
The example game in this phase · 5 steps
- Mex ×3
- Solar
- Wind ×5
- Energy storage
Vehicle Plantdone 1:39 · typical 1:19
- 2
Vehicle Plant to Advanced Vehicle Plant
Economy
1Mex−3 vs standard
3Wind
Order
Advanced Vehicle Plant after 4 mex, 6 wind, 1 energy storagedone ~4:02, middle half 3:30–4:27
Builders
1 Con turret
6 Con vehicle for allies +6 vs standard
1 Con vehicle
Some games also: energy storage (45%)
By 3:18 in all: 4 mex · 6 wind (standard 4) · 1 energy storage · 1 con turret
The example game in this phase · 10 steps
Con vehicle
Rascal ×4- Mex
Rascal
Con vehicle ×6for Pond- Con turret
Con vehiclefor Suicide front
Twin Guard- Wind
Advanced Vehicle Plantdone 4:35 · typical 4:02
- 3
Advanced Vehicle Plant to T2 vehicle assault
Order
T2 vehicle assault after 4 mex, 8 wind, 1 energy storagedone ~4:42, middle half 4:20–4:58
Builders
1 Con vehicle for allies
Some games also: wind (45%)
By 4:03 in all: 4 mex · 8 wind (standard 6) · 1 energy storage · 1 con turret
The example game in this phase · 1 step
Tzardone 5:14 · typical 4:42
- 4
T2 vehicle assault to 10:00
Economy
1Wind−7 vs standard
Army
1 Guard
10 Tiger +10 vs standard
5 Quaker +5 vs standard
1 Radar vehicle
1 Jammer
1 Fury
Some games also: Thistle (36%) · Radar Tower (36%)
By 10:00 in all: 4 mex · 13 wind · 1 energy storage · 1 con turret
The example game in this phase · 11 steps
Radar vehicle
Jammer
Quaker ×5for Ponddone 5:39 · typical 5:05
Furydone 6:24 · typical 5:30
Tiger ×5done 6:44 · typical 6:10
Quaker ×5for Pond
Tiger ×18
Thistle
Tiger
Thistle
Tiger ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is [AFUS]Trotski's (77 OS, 16/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
7 Con vehicle to Beach sea or Suicide front or Geo seafirst at 2:37 · in 100% of games
You get
6 Wind from Geo sea or Pondfirst at 0:37 · in 64% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
11 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 409 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 968 | 278 | 0 | 0 | 0 | 0 |
| 3:00 | 1623 | 816 | 0 | 0 | 0 | 0 |
| 4:00 | 2873 | 1510 | 0 | 0 | 0 | 0 |
| 5:00 | 3562 | 2217 | 63 | 0 | 0 | 0 |
| 6:00 | 4236 | 2962 | 908 | 0 | 0 | 0 |
| 7:00 | 4926 | 3826 | 4651 | 288 | 0 | 0 |
| 8:00 | 5586 | 4623 | 9190 | 1070 | 880 | 189 |
| 9:00 | 6455 | 5535 | 13017 | 1507 | 2397 | 591 |
| 10:00 | 7127 | 6651 | 15003 | 2171 | 3087 | 899 |
| 11:00 | 7800 | 8250 | 16131 | 2693 | 4192 | 1360 |
| 12:00 | 8438 | 10194 | 16131 | 3134 | 4192 | 1695 |
| 13:00 | 8438 | 12574 | 16131 | 3454 | 4192 | 2159 |
| 14:00 | 8438 | 14668 | 16131 | 3821 | 4192 | 2820 |
| 15:00 | 8438 | 17004 | 16131 | 4274 | 4192 | 3392 |
Won almost every game and heavily outdestroyed the standard build despite far lower own metal production.
- + Destroyed 16822 metal by 15:00 vs 4391 for standard build.
- + Team win rate 92% vs 52% for standard build.
- − Metal production collapses by 15:00 (7711 vs 16843) if the push stalls.
[AFUS]Trotski
76.7 OS · 16/08/2026
Open source match ↗21 received units · includes a constructor
3534 metal received · 106774 energy received
Typical milestones
Played most by
[AFUS]Trotski11games of this buildSupporting games
Pick a game to read and play it above.
[AFUS]Trotski24/09/2026 · 83 OS↗[AFUS]Trotski18/09/2026 · 83 OS↗[AFUS]Trotski18/09/2026 · 83 OS↗[AFUS]Trotski17/09/2026 · 83 OS↗[AFUS]Trotski13/09/2026 · 82 OS↗[AFUS]Trotski31/08/2026 · 79 OS↗[AFUS]Trotski31/08/2026 · 79 OS↗[AFUS]Trotski25/08/2026 · 78 OS↗[AFUS]Trotski16/08/2026 · 77 OS↗Supreme Isthmus v2.1Beyond All Reason test-30975-e8ec233
Naval balance tweaks on