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Pond / Cortex / Economy first / SIGNATURE BUILD

Tzar rush

Pond rushes straight to an Advanced Vehicle Plant by ~4:00 and pushes a Tzar with Quaker and Fury support into the enemy base from under 5 minutes, skipping the normal boost/lab phase entirely for a fast T2 assault.

#t2 #rush #push · 11 distinct matches · one player ([AFUS]Trotski) · 4% of Cortex Pond games · team won 91% of 11 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • TzarT2 vehicle assault from 4:03 · 5% of role by thenFrom the Advanced Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 4:35
  • Advanced Vehicle PlantAdvanced Vehicle Plant in 100%7% of all Pond games by then
  • Vehicle PlantVehicle Plant in 100%7% of all Pond games by then
  • OmenRadar vehicle in 100%6% of all Pond games by then
  • TigerTiger in 91%5% of all Pond games by then

Started with Tzar (91%), Tiger (9%).

Where those units first fight, in 11 games with kill data: in the middle 91%, on their own side 9%.

Those units destroy a typical 12,365 metal of enemy units by 15:00.

Then transitions into tiger (62% of army), quaker (15% of army).

HOW TO PLAY IT

Key timing: Tzar by 4:45

  1. Open with mex and wind, skip usual boosting, rush Vehicle Plant.
  2. Push straight to Advanced Vehicle Plant far earlier than role norm.
  3. Commit first unit as Tzar heavy assault tank instead of T1 army.
  4. Add radar vehicle (Omen) support right behind the Tzar.
  5. Add anti-air (Fury) then transition into Tiger-led T2 push.

Phase by phase

TYPICAL OF ITS 11 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+3 vs standard
    • Wind Turbine4Wind+4 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mex, 4 winddone ~1:19, middle half 1:05–1:42

    Some games also: energy storage (45%)

    By 1:00 in all: 3 mex (standard 0) · 4 wind (standard 0)

    The example game in this phase · 12 steps
    1. Mex
    2. Mex
    3. Mex
    4. Mex
    5. Mex
    6. Wind
    7. Mex
    8. Wind
    9. Wind
    10. Wind
    11. Wind
    12. Vehicle PlantVehicle Plantdone 1:07 · typical 1:19
  2. 2

    Vehicle Plant to Advanced Vehicle Plant

    Economy
    • Metal Extractor1Mex−3 vs standard
    • Wind Turbine3Wind
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 4 mex, 6 wind, 1 energy storagedone ~4:02, middle half 3:30–4:27
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle6 Con vehicle for allies +6 vs standard
    • Construction Vehicle1 Con vehicle

    Some games also: energy storage (45%)

    By 3:18 in all: 4 mex · 6 wind (standard 4) · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. Wind ×4
    2. Construction VehicleCon vehicle
    3. Wind ×2
    4. Construction VehicleCon vehiclefor Suicide front
    5. Wind
    6. Construction VehicleCon vehiclefor Air
    7. Mex
    8. Wind ×2
    9. Construction VehicleCon vehiclefor Beach sea
    10. Energy storage
    11. ThistleThistle
    12. Construction VehicleCon vehiclefor Geo
    13. Wind
    14. Con turret
    15. Construction VehicleCon vehiclefor Suicide front
    16. Wind
    17. Mex
    18. Wind
    19. Construction VehicleCon vehiclefor Suicide front
    20. Advanced Vehicle PlantAdvanced Vehicle Plantdone 3:17 · typical 4:02
  3. 3

    Advanced Vehicle Plant to T2 vehicle assault

    Order
    1. TzarT2 vehicle assault after 4 mex, 8 wind, 1 energy storagedone ~4:42, middle half 4:20–4:58
    Builders
    • Construction Vehicle1 Con vehicle for allies

    Some games also: wind (45%)

    By 4:03 in all: 4 mex · 8 wind (standard 6) · 1 energy storage · 1 con turret

    The example game in this phase · 5 steps
    1. Construction VehicleCon vehiclefor Front
    2. Mex
    3. Construction VehicleCon vehiclefor Suicide front
    4. Wind ×5
    5. TzarTzardone 4:04 · typical 4:42
  4. 4

    T2 vehicle assault to 10:00

    Economy
    • Wind Turbine1Wind−7 vs standard
    Army
    • Guard1 Guard
    • Tiger10 Tiger +10 vs standard
    • Quaker5 Quaker +5 vs standard
    • Omen1 Radar vehicle
    • Obscurer1 Jammer
    • Fury1 Fury

    Some games also: Thistle (36%) · Radar Tower (36%)

    By 10:00 in all: 4 mex · 13 wind · 1 energy storage · 1 con turret

    The example game in this phase · 54 steps
    1. Wind ×2
    2. Mex
    3. Wind
    4. Wind
    5. Wind
    6. Wind
    7. Wind
    8. Wind
    9. Wind
    10. Wind
    11. Energy storage
    12. Wind
    13. OmenRadar vehicle
    14. Mex
    15. Wind
    16. ObscurerJammer
    17. Wind
    18. Wind
    19. QuakerQuakerdone 4:29 · typical 5:05
    20. Wind
    21. Wind
    22. Wind
    23. QuakerQuaker
    24. Wind
    25. Mex
    26. QuakerQuaker
    27. Wind ×2
    28. QuakerQuaker
    29. Wind
    30. FuryFurydone 5:09 · typical 5:30
    31. Wind ×2
    32. QuakerQuaker
    33. Wind
    34. QuakerQuaker
    35. Wind ×2
    36. TigerTigerdone 5:40 · typical 6:10
    37. Wind ×2
    38. TigerTiger
    39. Wind ×2
    40. Geothermal PowerplantGeodone 7:52
    41. Wind
    42. TigerTiger
    43. Wind ×2
    44. TigerTiger
    45. Wind ×2
    46. TigerTiger
    47. Wind ×2
    48. TigerTiger
    49. Wind ×3
    50. TigerTiger
    51. Wind ×2
    52. TigerTiger
    53. Wind ×2
    54. TigerTiger ×10

Counts are medians over the build's games: half of them build more, half fewer. The example game is [AFUS]Trotski's (79 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Vehicle7 Con vehicle to Beach sea or Suicide front or Geo seafirst at 2:37 · in 100% of games

You get

  • Wind Turbine6 Wind from Geo sea or Pondfirst at 0:37 · in 64% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

010k20k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

11 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:004091150000
2:009682780000
3:0016238160000
4:00287315100000
5:003562221763000
6:0042362962908000
7:0049263826465128800
8:005586462391901070880189
9:00645555351301715072397591
10:00712766511500321713087899
11:007800825016131269341921360
12:0084381019416131313441921695
13:0084381257416131345441922159
14:0084381466816131382141922820
15:0084381700416131427441923392
WHAT THE NUMBERS SAY

Won almost every game and heavily outdestroyed the standard build despite far lower own metal production.

  • + Destroyed 16822 metal by 15:00 vs 4391 for standard build.
  • + Team win rate 92% vs 52% for standard build.
  • − Metal production collapses by 15:00 (7711 vs 16843) if the push stalls.
THE EXAMPLE YOU ARE READING

[AFUS]Trotski

78.5 OS · 25/08/2026

Open source match ↗

6 received units · includes a constructor
1905 metal received · 41598 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant1:19Middle 50%: 1:05–1:42 · n=11
Advanced Vehicle Plant4:02Middle 50%: 3:30–4:27 · n=11
Tzar4:42Middle 50%: 4:20–4:58 · n=11
Quaker5:05Middle 50%: 4:53–5:28 · n=11
Fury5:30Middle 50%: 4:50–6:11 · n=11
Tiger6:10Middle 50%: 5:43–6:46 · n=11

Played most by

[AFUS]Trotski11games of this build