Starlight push
Cortex Geo build order · Supreme Isthmus
Geo takes an unusually early second path (Bot Lab plus Vehicle Plant into Advanced Vehicle Plant) to field Starlight snipers by 8:22 alongside Jaguar support, fighting mostly in the middle.
Usually blows up the commander for T2 (80%)
#push #artillery · 15 distinct matches · 8 players · 3% of Cortex Geo games · team won 67% of 15 · Recently observed
T2 vehicle snipers from 8:22 · 6% of role by thenFrom the Advanced Vehicle Plant. Only 6% of Geo games have it by then; others who build it get it around 9:57
Bot Lab in 93%8% of all Geo games by then
Vehicle Plant in 93%6% of all Geo games by then
Advanced Vehicle Plant in 87%5% of all Geo games by then
Radar vehicle in 87%15% of all Geo games by then
Started with Starlight (93%), Negotiator (7%).
Where those units first fight, in 15 games with kill data: in the middle 87%, on their own side 13%.
Those units destroy a typical 7,678 metal of enemy units by 15:00.
Then transitions into Jaguar (19% of army).
Key timing: Advanced Vehicle Plant by 7:42
- Take standard mex and wind start into an early Bot Lab.
- Add a second Bot Lab well ahead of role norm for raid support.
- Push Vehicle Plant then Advanced Vehicle Plant fast for T2 snipers.
- Field Starlight tachyon snipers as your first T2 unit to front.
- Add jammer (Umbra) support to protect the Starlights from counters.
Phase by phase
TYPICAL OF ITS 15 GAMES · AGAINST STANDARD GEOFollow the example game's first 9:23 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
3Wind
Order
Bot Lab after 2 mex, 3 winddone ~1:05, middle half 0:59–1:13
Some games also: solar (40%)
By 0:49 in all: 2 mex · 3 wind
The example game in this phase · 3 steps
- Mex ×2
- Wind ×3
Bot Labdone 0:54 · typical 1:05
- 2
Bot Lab to 5:00
Economy
2Mex
5Wind
8Converter
1Energy storage
Order
Geo after 4 mex, 6 wind, 1 energy storage
Builders
6 Con turret
3 Graverobber
1 Con bot
1 Graverobber for allies
1 Con bot for allies
By 5:00 in all: 4 mex · 8 wind · 1 geo · 8 converter · 1 energy storage · 6 con turret
The example game in this phase · 24 steps
- Wind
Graverobber- Wind
Graverobber
Gruntfor Suicide front- Wind
Gruntfor Suicide front
Graverobber
Con bot
Con botfor Beach sea
Graverobberfor Beach sea- Energy storage
- Mex ×2
Graverobber- Con turret
Radar Tower
Geodone 3:14 · typical 3:14- Con turret ×3
- Converter
- Energy storage
- Converter ×5
- Metal storage
- Con turret ×2
Thistle
- 3
5:00 to Bot Lab
Order
Advanced Geothermal Powerplant after 9 wind, 8 converter, 7 con turretin 73% of games
Bot Lab after 7 wind, 9 converter, 6 con turretdone ~6:54, middle half 6:41–7:11
Builders
1 Con turret
By 6:31 in all: 4 mex · 8 wind · 1 geo · 1 Advanced Geothermal Powerplant · 9 converter (standard 12) · 1 energy storage
The example game in this phase · 5 steps
Thistle- Con turret
T2 mex ×4done 5:38 · typical 5:24
Advanced Geothermal Powerplantdone 7:07 · typical 7:00
Bot Labdone 7:09 · typical 6:54
- 4
Bot Lab to Advanced Vehicle Plant
Order
Vehicle Plant after 7 wind, 9 converter, 7 con turret
Advanced Vehicle Plant after 8 wind, 12 converter, 7 con turretdone ~7:59, middle half 7:43–8:07
Builders
1 Con bot
1 Con vehicle
Some games also: converter (33%)
By 7:33 in all: 4 mex · 8 wind (standard 12) · 1 geo · 1 Advanced Geothermal Powerplant · 1 solar · 11 converter
The example game in this phase · 11 steps
- Solar
- Converter
Con bot- Converter ×2
Vehicle Plantdone 7:28 · typical 7:17- Converter
Con vehicle- Converter ×2
- Wind
- Con turret
Advanced Vehicle Plantdone 7:59 · typical 7:59
- 5
Advanced Vehicle Plant to T2 vehicle snipers
Order
T2 vehicle snipers after 8 wind, 12 converter, 7 con turretdone ~8:43, middle half 8:13–8:57
Some games also: T2 con vehicle for allies (40%)
By 8:22 in all: 4 mex · 8 wind (standard 12) · 1 geo · 1 Advanced Geothermal Powerplant · 1 solar · 12 converter
The example game in this phase · 19 steps
- Wind
T2 con vehiclefor Front- Wind
- Converter
T2 con vehiclefor Suicide front- Converter
- Wind
Jaguar- Wind
- Converter
Jaguar- Wind
- Converter
Jaguar- Wind
- Converter
Jaguar- Wind
Starlightdone 8:57 · typical 8:43
- 6
T2 vehicle snipers to 10:00
Army
3 Starlight +3 vs standard
Some games also: converter (47%) · jammer (47%) · radar vehicle (47%) · Jaguar (40%)
By 10:00 in all: 4 mex · 8 wind (standard 15) · 1 geo · 1 Advanced Geothermal Powerplant · 1 solar · 12 converter (standard 18)
The example game in this phase · 61 steps
- Converter
- Wind ×3
Radar vehicle- Wind
Jammer- Wind
Starlight- Wind ×3
Starlight- Wind ×2
Jaguar- Wind ×2
Jaguar- Wind
Bulldone 10:28- Wind
Bull ×2
Bot Labdone 11:11- Converter
Bull- Converter ×3
Lazarus- Converter
Bull
Lazarus- Converter
Lazarus
Bull- Converter
Lazarus ×2- Converter
Bull
Tick
Bull
Tick ×4
Bull
Tick ×2
Jaguar
Tick ×2
Jaguar
Tick ×3
Jaguar
Tick ×3
Jaguar
Tick
Beamer
Jaguar
Guard
Tick ×2
Jaguar
Tick
Beamer
Guard
Tick
Jaguar
Tick
Jaguar
Tick
Guard
Sentry
Jaguar ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is I_pawngame_u's (39 OS, 28/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Graverobber to Beach sea or Pondfirst at 2:29 · in 87% of games
1 Con bot to Beach sea or Pondfirst at 2:37 · in 87% of games
1 T2 con vehicle to Front or Suicide frontfirst at 8:37 · in 73% of games
You get
1 T2 con bot from Techfirst at 4:41 · in 100% of games
1 T2 mex from Tech or Suicide frontfirst at 5:00 · in 60% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
15 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 331 | 337 | 0 | 0 | 0 | 0 |
| 2:00 | 756 | 868 | 0 | 0 | 0 | 0 |
| 3:00 | 1652 | 1500 | 0 | 0 | 0 | 0 |
| 4:00 | 2579 | 2662 | 0 | 0 | 0 | 0 |
| 5:00 | 3724 | 3756 | 0 | 0 | 0 | 0 |
| 6:00 | 5838 | 5692 | 0 | 0 | 0 | 0 |
| 7:00 | 8394 | 7969 | 0 | 0 | 0 | 0 |
| 8:00 | 12244 | 11044 | 0 | 0 | 0 | 0 |
| 9:00 | 15384 | 14073 | 63 | 43 | 0 | 120 |
| 10:00 | 18338 | 16930 | 480 | 375 | 130 | 259 |
| 11:00 | 20881 | 19853 | 1911 | 1255 | 345 | 720 |
| 12:00 | 23570 | 22689 | 5204 | 2499 | 1005 | 1642 |
| 13:00 | 27391 | 25605 | 8083 | 4365 | 1650 | 2640 |
| 14:00 | 30642 | 28497 | 9052 | 5929 | 4735 | 4359 |
| 15:00 | 32501 | 31747 | 15575 | 7748 | 5489 | 6280 |
Won more often than the standard build and destroyed far more enemy metal by 15:00 for similar losses.
- + Destroyed 14963 metal by 15:00 vs 7969 for standard build.
- + Produced more metal at 10:00 and 15:00 than standard build.
- − Almost no kills before 10:00 (845 metal) if the push is delayed.
I_pawngame_u
39.0 OS · 28/09/2026
Open source match ↗2 received units · includes a constructor
2908 metal received · 126347 energy received
Typical milestones
Played most by
RefuseToLearn5games of this buildNazarid3games of this buildImmort2games of this build[crd]sisa1game of this buildHandicapping_mySelf1game of this buildSupporting games
Pick a game to read and play it above.
Lexosis29/09/2026 · 37 OS↗I_pawngame_u28/09/2026 · 39 OS↗[crd]sisa22/09/2026 · 45 OS↗RefuseToLearn19/09/2026 · 36 OS↗RefuseToLearn19/09/2026 · 36 OS↗Immort12/09/2026 · 51 OS↗PRO_HYDRA12/09/2026 · 54 OS↗RefuseToLearn04/09/2026 · 37 OS↗7 more
Immort21/08/2026 · 55 OS↗RefuseToLearn11/08/2026 · 36 OS↗RefuseToLearn11/08/2026 · 36 OS↗Nazarid09/08/2026 · 37 OS↗Nazarid09/08/2026 · 37 OS↗Handicapping_mySelf05/08/2026 · 35 OS↗Nazarid04/08/2026 · 38 OS↗Beyond All Reason test-31431-20caa70
Naval balance tweaks off