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Geo / Armada / Economy first / OBSERVED BUILD

Starlight push

Armada Geo build order · Supreme Isthmus

Pushes a lone early Starlight from about 8:25 that ends up fighting on the team's own side as the base comes under heavy pressure shortly after.

Usually blows up the commander for T2 (80%)

#push · 10 distinct matches · 6 players · 1% of Armada Geo games · team won 10% of 10 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StarlightStarlight from 8:25 · 7% of role by thenOnly 7% of Geo games have it by then; others who build it get it around 10:57
  • PrudePrude in 50%12% of all Geo games by then
  • Vehicle PlantVehicle Plant in 50%19% of all Geo games by then
  • ShredderShredder in 50%15% of all Geo games by then
  • UmbraJammer in 40%3% of all Geo games by then

Then transitions into Shredder (11% of army), Jaguar (9% of army).

HOW TO PLAY IT

Key timing: Starlight by 8:23

  1. Open mex and wind, drop bot lab, then rush vehicle plant and geo.
  2. Get vehicle plant up early to start the T2 push timing.
  3. Add prude for the energy to fund a fast Starlight.
  4. Push out your first 'Starlight' well ahead of the norm.
  5. Add T2 vehicle anti-air ('Shredder'), then shift into T2 cons for allies.

Phase by phase

TYPICAL OF ITS 10 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:25 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. Bot LabBot Lab after 2 mex, 4 winddone ~0:59, middle half 0:58–0:59

    By 0:42 in all: 2 mex · 4 wind (standard 2)

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×4
    3. Bot LabBot Labdone 0:59 · typical 0:59
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind−2 vs standard
    • Energy Converter7Converter−3 vs standard
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind
    2. Vehicle PlantVehicle Plant after 7 wind, 7 converter, 6 con turretdone ~6:30, middle half 5:22–6:57
    Builders
    • Construction Turret6 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Lazarus1 Lazarus for allies
    • Construction Bot1 Con bot for allies

    Some games also: Prude (30%)

    By 5:30 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 10) · 1 energy storage · 6 con turret

    The example game in this phase · 29 steps
    1. PawnPawnfor Beach sea
    2. Wind
    3. LazarusLazarus
    4. Wind
    5. Construction BotCon bot
    6. LazarusLazarusfor Beach sea
    7. Construction BotCon botfor Beach sea
    8. Mex
    9. LazarusLazarus
    10. Wind
    11. Construction BotCon bot
    12. LazarusLazarus
    13. Geothermal PowerplantGeodone 3:00 · typical 3:15
    14. Mex
    15. Con turret
    16. Energy storage
    17. Con turret ×2
    18. Converter
    19. Con turret
    20. Converter ×5
    21. Con turret
    22. Converter ×2
    23. Con turret
    24. Converter
    25. Advanced Metal ExtractorT2 mex ×2done 5:01 · typical 5:26
    26. Advanced Metal ExtractorT2 mexfor Air
    27. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 6:07 · typical 7:14
    28. Advanced Metal ExtractorT2 mexfor Air
    29. Vehicle PlantVehicle Plantdone 6:19 · typical 6:30
  3. 3

    Vehicle Plant to Advanced Vehicle Plant

    Economy
    • Energy Converter2Converter+2 vs standard
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 8 wind, 10 converter, 6 con turretdone ~7:44, middle half 7:17–7:57
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: con turret (40%) · Radar Tower (40%) · Advanced Geothermal Powerplant (30%)

    By 7:16 in all: 4 mex · 8 wind · 1 geo · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 6 steps
    1. Con turret
    2. Radar TowerRadar Tower
    3. Con turret
    4. Construction VehicleCon vehicle
    5. Wind
    6. Advanced Vehicle PlantAdvanced Vehicle Plantdone 7:12 · typical 7:44
  4. 4

    Advanced Vehicle Plant to Starlight

    Economy
    • Wind Turbine5Wind+5 vs standard
    Order
    1. StarlightStarlight after 13 wind, 12 converter, 7 con turretdone ~9:09, middle half 8:23–10:30

    Some games also: converter (40%) · T2 con vehicle for allies (40%) · radar vehicle (40%) · jammer (40%) · Radar Tower (30%)

    By 8:03 in all: 4 mex · 13 wind · 1 geo · 12 converter · 1 energy storage · 7 con turret

    The example game in this phase · 14 steps
    1. Wind ×2
    2. NettleNettle
    3. MauserMauserfor Air
    4. Wind
    5. NettleNettle
    6. Wind
    7. MauserMauserfor Air
    8. NettleNettle ×2
    9. MauserMauserfor Air
    10. Wind ×2
    11. MauserMauserfor Air
    12. NettleNettle
    13. Wind
    14. StarlightStarlightnot finished by 15:00 · typical 9:09
  5. 5

    Starlight to 10:00

    Economy
    • Wind Turbine5Wind
    Army
    • Starlight1 Starlight
    • Shredder1 Shredder

    Some games also: radar vehicle (40%) · jammer (40%) · converter (30%) · con turret (30%) · Jaguar (30%)

    By 10:00 in all: 4 mex · 24 wind · 1 geo · 13 converter · 2 energy storage · 7 con turret

    The example game in this phase · 54 steps
    1. NettleNettle
    2. Wind
    3. JaguarJaguar
    4. Wind
    5. JaguarJaguar
    6. Wind
    7. JaguarJaguar
    8. Wind
    9. StarlightStarlight
    10. Wind
    11. Converter
    12. Wind ×2
    13. Advanced Construction VehicleT2 con vehiclefor Suicide front
    14. Wind ×3
    15. StarlightStarlightfor Pond
    16. Converter
    17. Energy storage
    18. GunslingerGunslingerfor Ponddone 9:10
    19. Converter
    20. StarlightStarlightfor Pond
    21. Wind
    22. Converter
    23. Wind
    24. Converter
    25. Wind
    26. ShredderShredderdone 9:44 · typical 9:20
    27. Wind
    28. Converter
    29. ShredderShredder
    30. Wind
    31. ShredderShredder
    32. Converter ×2
    33. Wind
    34. Wind ×9
    35. Wind
    36. Wind
    37. Wind ×3
    38. Wind ×2
    39. Wind
    40. Wind
    41. RazorbackRazorbackdone 14:44
    42. Wind
    43. Wind
    44. Fusion ReactorFusionnot finished by 15:00
    45. Wind ×2
    46. Wind
    47. Wind
    48. Wind
    49. Converter
    50. RazorbackRazorback
    51. Wind
    52. ArbalestArbalest
    53. Wind ×2
    54. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (43 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 1:43 · in 80% of games
  • Construction Bot1 Con bot to Beach seafirst at 1:50 · in 100% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Suicide front or Front or Pondfirst at 8:03 · in 60% of games
  • Mauser5 Mauser to Suicide front or Pond or Airfirst at 8:59 · in 30% of games
  • Advanced Metal Extractor2 T2 mex to Air or Geo sea or Suicide frontfirst at 12:16 · in 30% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:38 · in 80% of games
  • Advanced Metal Extractor1–2 T2 mex from Air or Techfirst at 4:55 · in 40% of games
  • Butler3 Butler from Techfirst at 10:40 · in 40% of games
  • Wind Turbine15 Wind from Air or Techfirst at 11:06 · in 40% of games
  • Construction Bot1 Con bot from Suicide front or Air or Techfirst at 12:46 · in 30% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

10 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333330000
2:007298270000
3:00168415280000
4:00267127000000
5:00365437260000
6:00587956580000
7:008188811111000
8:0011476115021106331
9:00137481451115451130130
10:001444517420343550970260
11:00158562038441719601703709
12:001766123249832392617031860
13:0019915260301403598619563253
14:0022950289332853840421214619
15:00258823157133961040823456090
WHAT THE NUMBERS SAY

Team won far less than the standard build despite similar early metal, and killed much less enemy metal by 15:00.

  • + Vehicle plant up by 4:43 in 50% of games, well ahead of role's 19%.
  • + Owns near-zero metal lost at 5:00, matching standard's clean start.
  • − Enemy metal destroyed by 15:00 only 1365 vs 9210 for standard.
  • − Own metal lost by 15:00 1952 vs 6001, but team win rate crashes to 17%.
THE EXAMPLE YOU ARE READING

[Grump]Matsuri

42.6 OS · 20/08/2026

Open source match ↗

132 received units · includes a constructor
3470 metal received · 63954 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:59Middle 50%: 0:58–0:59 · n=10
Geothermal Powerplant3:15Middle 50%: 3:12–3:27 · n=10
Advanced Metal Extractor5:26Middle 50%: 5:02–6:14 · n=10
Vehicle Plant6:30Middle 50%: 5:22–6:57 · n=10
Prude6:40Middle 50%: 6:39–10:05 · n=5
Advanced Geothermal Powerplant7:14Middle 50%: 6:51–7:34 · n=6
Advanced Vehicle Plant7:44Middle 50%: 7:17–7:57 · n=10
Starlight9:09Middle 50%: 8:23–10:30 · n=7
Shredder9:20Middle 50%: 8:50–11:49 · n=7

Played most by

[Grump]Matsuri3games of this build0neTw02games of this buildLincrono2games of this buildErilium1game of this buildRTX1770131game of this build