← All builds
Geo / Armada / Economy first / OBSERVED BUILD

Starlight push

Armada Geo build order · Supreme Isthmus

Pushes a lone early Starlight from about 8:25 that ends up fighting on the team's own side as the base comes under heavy pressure shortly after.

Usually blows up the commander for T2 (80%)

#push · 10 distinct matches · 6 players · 1% of Armada Geo games · team won 10% of 10 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StarlightStarlight from 8:25 · 7% of role by thenOnly 7% of Geo games have it by then; others who build it get it around 10:57
  • PrudePrude in 50%12% of all Geo games by then
  • Vehicle PlantVehicle Plant in 50%19% of all Geo games by then
  • ShredderShredder in 50%15% of all Geo games by then
  • UmbraJammer in 40%3% of all Geo games by then

Then transitions into Shredder (11% of army), Jaguar (9% of army).

HOW TO PLAY IT

Key timing: Starlight by 8:23

  1. Open mex and wind, drop bot lab, then rush vehicle plant and geo.
  2. Get vehicle plant up early to start the T2 push timing.
  3. Add prude for the energy to fund a fast Starlight.
  4. Push out your first 'Starlight' well ahead of the norm.
  5. Add T2 vehicle anti-air ('Shredder'), then shift into T2 cons for allies.

Phase by phase

TYPICAL OF ITS 10 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:25 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. Bot LabBot Lab after 2 mex, 4 winddone ~0:59, middle half 0:58–0:59

    By 0:42 in all: 2 mex · 4 wind (standard 2)

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×4
    3. Bot LabBot Labdone 0:59 · typical 0:59
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind−2 vs standard
    • Energy Converter7Converter−3 vs standard
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind
    2. Vehicle PlantVehicle Plant after 7 wind, 7 converter, 6 con turretdone ~6:30, middle half 5:22–6:57
    Builders
    • Construction Turret6 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Lazarus1 Lazarus for allies
    • Construction Bot1 Con bot for allies

    Some games also: Prude (30%)

    By 5:30 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 10) · 1 energy storage · 6 con turret

    The example game in this phase · 28 steps
    1. TickTick
    2. Wind
    3. TickTick ×2
    4. LazarusLazarus
    5. Wind
    6. Construction BotCon bot
    7. LazarusLazarusfor Beach sea
    8. Construction BotCon botfor Beach sea
    9. Mex
    10. LazarusLazarus
    11. Construction BotCon botfor Pond
    12. LazarusLazarus
    13. Construction BotCon bot
    14. LazarusLazarus
    15. Geothermal PowerplantGeodone 3:12 · typical 3:15
    16. Construction BotCon bot
    17. Mex
    18. Wind
    19. Con turret
    20. Energy storage
    21. Converter
    22. Con turret
    23. Converter ×2
    24. Con turret
    25. Converter
    26. Con turret
    27. Converter
    28. Vehicle PlantVehicle Plantdone 5:16 · typical 6:30
  3. 3

    Vehicle Plant to Advanced Vehicle Plant

    Economy
    • Energy Converter2Converter+2 vs standard
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 8 wind, 10 converter, 6 con turretdone ~7:44, middle half 7:17–7:57
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: con turret (40%) · Radar Tower (40%) · Advanced Geothermal Powerplant (30%)

    By 7:16 in all: 4 mex · 8 wind · 1 geo · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 13 steps
    1. Converter ×2
    2. Con turret
    3. Advanced Metal ExtractorT2 mex ×2done 5:31 · typical 5:26
    4. Converter
    5. BlitzBlitz
    6. Con turret
    7. BlitzBlitz
    8. Advanced Metal ExtractorT2 mex
    9. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 7:22 · typical 7:14
    10. Converter
    11. Advanced Metal ExtractorT2 mex
    12. Construction VehicleCon vehicle
    13. Advanced Vehicle PlantAdvanced Vehicle Plantdone 7:59 · typical 7:44
  4. 4

    Advanced Vehicle Plant to Starlight

    Economy
    • Wind Turbine5Wind+5 vs standard
    Order
    1. StarlightStarlight after 13 wind, 12 converter, 7 con turretdone ~9:09, middle half 8:23–10:30

    Some games also: converter (40%) · T2 con vehicle for allies (40%) · radar vehicle (40%) · jammer (40%) · Radar Tower (30%)

    By 8:03 in all: 4 mex · 13 wind · 1 geo · 12 converter · 1 energy storage · 7 con turret

    The example game in this phase · 8 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. Wind
    4. Con turret ×2
    5. Wind
    6. Converter
    7. Wind
    8. StarlightStarlightnot finished by 15:00 · typical 9:09
  5. 5

    Starlight to 10:00

    Economy
    • Wind Turbine5Wind
    Army
    • Starlight1 Starlight
    • Shredder1 Shredder

    Some games also: radar vehicle (40%) · jammer (40%) · converter (30%) · con turret (30%) · Jaguar (30%)

    By 10:00 in all: 4 mex · 24 wind · 1 geo · 13 converter · 2 energy storage · 7 con turret

    The example game in this phase · 62 steps
    1. Wind
    2. ShredderShredderdone 8:18 · typical 9:20
    3. Wind
    4. Converter
    5. NettleNettle
    6. Wind
    7. NettleNettle
    8. ShredderShredder
    9. Wind
    10. NettleNettle
    11. Wind
    12. ShredderShredder
    13. Wind ×5
    14. Mex
    15. Wind
    16. Con turret
    17. Energy storage
    18. Con turret
    19. Mex
    20. Con turret
    21. Wind
    22. Con turret
    23. Radar TowerRadar Tower
    24. Wind ×2
    25. Geothermal PowerplantGeo
    26. Wind ×3
    27. Vehicle PlantVehicle Plantdone 12:56
    28. Wind ×5
    29. BlitzBlitz
    30. Con turret
    31. Wind
    32. Con turret
    33. BlitzBlitz
    34. Wind ×2
    35. BlitzBlitz ×2
    36. Wind ×2
    37. BlitzBlitz ×2
    38. Wind ×2
    39. BlitzBlitz ×2
    40. Wind ×2
    41. BlitzBlitz
    42. Wind
    43. BlitzBlitz
    44. Wind ×2
    45. BlitzBlitz
    46. Wind
    47. BlitzBlitz
    48. Wind ×2
    49. BlitzBlitz
    50. Wind
    51. BlitzBlitz
    52. Wind ×2
    53. BlitzBlitz ×2
    54. Wind
    55. BlitzBlitz ×2
    56. Wind ×2
    57. BlitzBlitz ×3
    58. Wind
    59. BlitzBlitz ×3
    60. Wind ×2
    61. BlitzBlitz ×2
    62. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (42 OS, 30/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 1:43 · in 80% of games
  • Construction Bot1 Con bot to Beach seafirst at 1:50 · in 100% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Suicide front or Front or Pondfirst at 8:03 · in 60% of games
  • Mauser5 Mauser to Suicide front or Pond or Airfirst at 8:59 · in 30% of games
  • Advanced Metal Extractor2 T2 mex to Air or Geo sea or Suicide frontfirst at 12:16 · in 30% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:38 · in 80% of games
  • Advanced Metal Extractor1–2 T2 mex from Air or Techfirst at 4:55 · in 40% of games
  • Butler3 Butler from Techfirst at 10:40 · in 40% of games
  • Wind Turbine15 Wind from Air or Techfirst at 11:06 · in 40% of games
  • Construction Bot1 Con bot from Suicide front or Air or Techfirst at 12:46 · in 30% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

10 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333330000
2:007298270000
3:00168415280000
4:00267127000000
5:00365437260000
6:00587956580000
7:008188811111000
8:0011476115021106331
9:00137481451115451130130
10:001444517420343550970260
11:00158562038441719601703709
12:001766123249832392617031860
13:0019915260301403598619563253
14:0022950289332853840421214619
15:00258823157133961040823456090
WHAT THE NUMBERS SAY

Team won far less than the standard build despite similar early metal, and killed much less enemy metal by 15:00.

  • + Vehicle plant up by 4:43 in 50% of games, well ahead of role's 19%.
  • + Owns near-zero metal lost at 5:00, matching standard's clean start.
  • − Enemy metal destroyed by 15:00 only 1365 vs 9210 for standard.
  • − Own metal lost by 15:00 1952 vs 6001, but team win rate crashes to 17%.
THE EXAMPLE YOU ARE READING

[Grump]Matsuri

41.8 OS · 30/08/2026

Open source match ↗

17 received units · includes a constructor
1390 metal received · 38422 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:59Middle 50%: 0:58–0:59 · n=10
Geothermal Powerplant3:15Middle 50%: 3:12–3:27 · n=10
Advanced Metal Extractor5:26Middle 50%: 5:02–6:14 · n=10
Vehicle Plant6:30Middle 50%: 5:22–6:57 · n=10
Prude6:40Middle 50%: 6:39–10:05 · n=5
Advanced Geothermal Powerplant7:14Middle 50%: 6:51–7:34 · n=6
Advanced Vehicle Plant7:44Middle 50%: 7:17–7:57 · n=10
Starlight9:09Middle 50%: 8:23–10:30 · n=7
Shredder9:20Middle 50%: 8:50–11:49 · n=7

Played most by

[Grump]Matsuri3games of this build0neTw02games of this buildLincrono2games of this buildErilium1game of this buildRTX1770131game of this build