Starlight push
Armada Geo build order · Supreme Isthmus
Pushes a lone early Starlight from about 8:25 that ends up fighting on the team's own side as the base comes under heavy pressure shortly after.
Usually blows up the commander for T2 (80%)
#push · 10 distinct matches · 6 players · 1% of Armada Geo games · team won 10% of 10 · Recently observed
Starlight from 8:25 · 7% of role by thenOnly 7% of Geo games have it by then; others who build it get it around 10:57
Prude in 50%12% of all Geo games by then
Vehicle Plant in 50%19% of all Geo games by then
Shredder in 50%15% of all Geo games by then
Jammer in 40%3% of all Geo games by then
Then transitions into Shredder (11% of army), Jaguar (9% of army).
Key timing: Starlight by 8:23
- Open mex and wind, drop bot lab, then rush vehicle plant and geo.
- Get vehicle plant up early to start the T2 push timing.
- Add prude for the energy to fund a fast Starlight.
- Push out your first 'Starlight' well ahead of the norm.
- Add T2 vehicle anti-air ('Shredder'), then shift into T2 cons for allies.
Phase by phase
TYPICAL OF ITS 10 GAMES · AGAINST STANDARD GEOFollow the example game's first 9:25 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+2 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~0:59, middle half 0:58–0:59
By 0:42 in all: 2 mex · 4 wind (standard 2)
The example game in this phase · 3 steps
- Mex ×2
- Wind ×4
Bot Labdone 0:59 · typical 0:59
- 2
Bot Lab to Vehicle Plant
Economy
2Mex
3Wind−2 vs standard
7Converter−3 vs standard
1Energy storage
Order
Geo after 4 mex, 6 wind
Vehicle Plant after 7 wind, 7 converter, 6 con turretdone ~6:30, middle half 5:22–6:57
Builders
6 Con turret
4 Lazarus
2 Con bot
1 Lazarus for allies
1 Con bot for allies
Some games also: Prude (30%)
By 5:30 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 10) · 1 energy storage · 6 con turret
The example game in this phase · 38 steps
- Wind
Lazarus ×2- Wind
Lazarus
Lazarusfor Beach sea
Con botfor Beach sea- Energy storage
Con bot ×2
Lazarus- Mex
- Converter
- Mex
- Converter ×2
Geodone 3:17 · typical 3:15- Con turret
- Converter
- Con turret ×2
- Converter
- Con turret ×5
- Converter ×2
- Wind ×5
- Converter
- Wind
T2 mex ×2done 4:59 · typical 5:26- Wind
- Converter ×2
T2 mex- Wind
- Converter
Prudedone 6:37 · typical 6:40- Converter
- Wind
T2 mex- Wind
- Converter
- Wind
- Converter
Vehicle Plantdone 6:42 · typical 6:30
- 3
Vehicle Plant to Advanced Vehicle Plant
Economy
2Converter+2 vs standard
Order
Advanced Vehicle Plant after 8 wind, 10 converter, 6 con turretdone ~7:44, middle half 7:17–7:57
Builders
1 Con vehicle
Some games also: con turret (40%) · Radar Tower (40%) · Advanced Geothermal Powerplant (30%)
By 7:16 in all: 4 mex · 8 wind · 1 geo · 10 converter · 1 energy storage · 6 con turret
The example game in this phase · 8 steps
- Wind
- Converter
- Wind
Con vehicle- Converter
Radar Tower- Wind
Advanced Vehicle Plantdone 7:31 · typical 7:44
- 4
Advanced Vehicle Plant to Starlight
Economy
5Wind+5 vs standard
Order
Starlight after 13 wind, 12 converter, 7 con turretdone ~9:09, middle half 8:23–10:30
Some games also: converter (40%) · T2 con vehicle for allies (40%) · radar vehicle (40%) · jammer (40%) · Radar Tower (30%)
By 8:03 in all: 4 mex · 13 wind · 1 geo · 12 converter · 1 energy storage · 7 con turret
The example game in this phase · 6 steps
- Wind
- Energy storage
- Wind ×2
T2 con vehiclefor Suicide front- Wind
Starlightdone 8:09 · typical 9:09
- 5
Starlight to 10:00
Economy
5Wind
Army
1 Starlight
1 Shredder
Some games also: radar vehicle (40%) · jammer (40%) · converter (30%) · con turret (30%) · Jaguar (30%)
By 10:00 in all: 4 mex · 24 wind · 1 geo · 13 converter · 2 energy storage · 7 con turret
The example game in this phase · 45 steps
- Wind ×3
Radar vehicle- Wind ×3
Jammer- Wind ×2
Starlight- Wind ×3
Sentry- Wind
Starlight
Sentry- Wind
Shredderdone 9:20 · typical 9:20
Starlight
Shredder- Wind
Starlight ×5
Sentry- Con turret ×6
Vehicle Plantdone 10:28
Con vehicle
Advanced Vehicle Plantdone 10:55
Sentry
Starlight
Jaguar- Con turret
Jaguar
Ambassadordone 11:41- Con turret
Ambassador
Jaguar ×5
Starlight
Consul
Starlight ×2
Beamer
Jaguar ×3
Starlight- Wind
Jaguar- Wind
Beamer- Wind
Jaguar- Wind ×2
Jaguar
Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (50 OS, 04/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 1:43 · in 80% of games
1 Con bot to Beach seafirst at 1:50 · in 100% of games
1 T2 con vehicle to Suicide front or Front or Pondfirst at 8:03 · in 60% of games
5 Mauser to Suicide front or Pond or Airfirst at 8:59 · in 30% of games
2 T2 mex to Air or Geo sea or Suicide frontfirst at 12:16 · in 30% of games
You get
1 T2 con bot from Techfirst at 4:38 · in 80% of games
1–2 T2 mex from Air or Techfirst at 4:55 · in 40% of games
3 Butler from Techfirst at 10:40 · in 40% of games
15 Wind from Air or Techfirst at 11:06 · in 40% of games
1 Con bot from Suicide front or Air or Techfirst at 12:46 · in 30% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
10 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 729 | 827 | 0 | 0 | 0 | 0 |
| 3:00 | 1684 | 1528 | 0 | 0 | 0 | 0 |
| 4:00 | 2671 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 3654 | 3726 | 0 | 0 | 0 | 0 |
| 6:00 | 5879 | 5658 | 0 | 0 | 0 | 0 |
| 7:00 | 8188 | 8111 | 11 | 0 | 0 | 0 |
| 8:00 | 11476 | 11502 | 11 | 0 | 63 | 31 |
| 9:00 | 13748 | 14511 | 154 | 51 | 130 | 130 |
| 10:00 | 14445 | 17420 | 343 | 550 | 970 | 260 |
| 11:00 | 15856 | 20384 | 417 | 1960 | 1703 | 709 |
| 12:00 | 17661 | 23249 | 832 | 3926 | 1703 | 1860 |
| 13:00 | 19915 | 26030 | 1403 | 5986 | 1956 | 3253 |
| 14:00 | 22950 | 28933 | 2853 | 8404 | 2121 | 4619 |
| 15:00 | 25882 | 31571 | 3396 | 10408 | 2345 | 6090 |
Team won far less than the standard build despite similar early metal, and killed much less enemy metal by 15:00.
- + Vehicle plant up by 4:43 in 50% of games, well ahead of role's 19%.
- + Owns near-zero metal lost at 5:00, matching standard's clean start.
- − Enemy metal destroyed by 15:00 only 1365 vs 9210 for standard.
- − Own metal lost by 15:00 1952 vs 6001, but team win rate crashes to 17%.
Erilium
50.5 OS · 04/08/2026
Open source match ↗5 received units · includes a constructor
625 metal received · 134812 energy received
Typical milestones
Played most by
[Grump]Matsuri3games of this build0neTw02games of this buildLincrono2games of this buildErilium1game of this buildRTX1770131game of this buildSupporting games
Pick a game to read and play it above.
0neTw015/09/2026 · 40 OS↗zeus_on_god13/09/2026 · 39 OS↗Lincrono08/09/2026 · 39 OS↗RTX17701330/08/2026 · 36 OS↗[Grump]Matsuri30/08/2026 · 42 OS↗[Grump]Matsuri28/08/2026 · 44 OS↗Lincrono26/08/2026 · 37 OS↗[Grump]Matsuri20/08/2026 · 43 OS↗Erilium04/08/2026 · 50 OS↗Supreme Isthmus v2.1Beyond All Reason test-30856-93df43c
Naval balance tweaks on