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Pond / Cortex / Economy first / OBSERVED BUILD

Standard pond

Economy-first Pond that builds tidal generators and wind for the fronts, often receives a Fatboy from an ally early, then adds a lab and sends units forward while boosting eco throughout.

#eco #team support · 102 distinct matches · 28 players · 40% of Cortex Pond games · team won 55% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from an ally in 43%18% of all Pond games by then

Then transitions into grunt (23% of army), tick (15% of army).

HOW TO PLAY IT

Key timing: T2 constructor by 7:57

  1. Drop 10 tidal generators immediately to boost front's wind.
  2. Take 3 mex, then a fourth, and get a bot lab by 3:02.
  3. Layer in wind and a guard for base defense.
  4. Push for your own T2 constructor once eco is stable.
  5. Transition into advanced mex and small bot army like Grunt and Tick.

Phase by phase

TYPICAL OF ITS 102 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: converter (48%)

    By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Tidal ×8for Suicide front
    2. Tidal
    3. Mex ×4
    4. Wind ×5
    5. ThistleThistle
    6. Wind
    7. Energy storage
    8. Bot LabBot Labdone 3:46
    9. Wind
    10. Construction BotCon bot ×2
    11. Wind ×5
    12. Radar TowerRadar Tower
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine3Wind

    Some games also: converter (45%) · con turret (39%) · wind (33%) · grunt (33%) · con turret (31%)

    By 10:00 in all: 4 mex · 16 wind · 2 tidal · 4 converter · 1 energy storage

    The example game in this phase · 59 steps
    1. Con turret
    2. JellyfishJellyfish
    3. Solar
    4. JellyfishJellyfish
    5. Con turret
    6. Mexfor Suicide front
    7. JellyfishJellyfish
    8. Con turret
    9. JellyfishJellyfish
    10. Bot LabBot Labnot finished by 15:00
    11. ShipyardShipyarddone 8:47
    12. Advanced Metal ExtractorT2 mexdone 10:14 · typical 9:23
    13. Converter ×2
    14. OrcaSubmarinedone 9:38
    15. Converter ×2
    16. Wind
    17. Construction ShipCon ship
    18. Wind ×5
    19. Advanced Metal ExtractorT2 mex
    20. Wind ×10
    21. Construction ShipCon ship
    22. Mex
    23. Wind ×5
    24. Mex
    25. Wind
    26. Advanced Metal ExtractorT2 mex
    27. Converter ×2
    28. UrchinUrchin
    29. Converter
    30. RiptideFrigatedone 12:02
    31. Converter
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. Bot LabBot Labdone 12:13
    34. RiptideFrigate
    35. UrchinUrchin
    36. Bot LabBot Labdone 12:39
    37. GruntGrunt ×10
    38. Advanced Metal ExtractorT2 mex
    39. GruntGrunt ×5
    40. Con turret
    41. GruntGrunt ×15
    42. TrasherTrasher ×6
    43. GruntGrunt ×10
    44. ShipyardShipyarddone 14:57
    45. GruntGrunt ×2
    46. Tidal
    47. GruntGrunt ×6
    48. Tidal
    49. GruntGrunt
    50. Tidal
    51. GruntGrunt
    52. Wind
    53. GruntGrunt ×2
    54. Fusion ReactorFusionnot finished by 15:00
    55. GruntGrunt
    56. Wind
    57. GruntGrunt
    58. Construction ShipCon ship
    59. GruntGrunt

Counts are medians over the build's games: half of them build more, half fewer. The example game is Nazarid's (37 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 97% of games

You get

  • Construction Bot1 Con bot from Geo or Beach seafirst at 2:27 · in 35% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:42 · in 37% of games
  • Fatboy1 Fatboy from Techfirst at 5:18 · in 43% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 94% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027800
3:0081600
4:00151000
5:00221700
6:00296200
7:0038262880
8:0046231070189
9:0055351507591
10:0066512171899
11:00825026931360
12:001019431341695
13:001257434542159
14:001466838212820
15:001700442743392
WHAT THE NUMBERS SAY

Standard pond wins slightly more than half its games while producing far less metal than most roles, matching its support job.

  • + Team win rate at 52%, the highest among the six standard builds shown.
  • + 42% of games receive a Fatboy from an ally by 5:17, well above the 18% role norm.
  • − Metal produced by 15:00 is only 16843, the lowest of all builds listed.
  • − Own metal lost climbs to 3271 by 15:00 despite the defensive role.
THE EXAMPLE YOU ARE READING

Nazarid

36.9 OS · 17/08/2026

Open source match ↗

4 received units · includes a constructor
136 metal received · 72399 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor9:23Middle 50%: 8:39–10:27 · n=99

Played most by

[Grump]Matsuri24games of this buildDeathkebab11games of this buildBoozha9games of this buildEXZoPrimer37games of this buildNazarid7games of this build

Supporting games

Pick a game to read and play it above.

Boozha25/09/2026 · 36 OS↗JustSomeGuy25/09/2026 · 38 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗Boozha25/09/2026 · 36 OS↗Nazarid17/08/2026 · 37 OS↗
32 more of 96, the most recentCommandoMan25/09/2026 · 35 OS↗Deathkebab24/09/2026 · 36 OS↗Boozha24/09/2026 · 36 OS↗[Cookie]Maco23/09/2026 · 53 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗PongoPygmaeus23/09/2026 · 36 OS↗zeus_on_god23/09/2026 · 37 OS↗[Grump]Matsuri23/09/2026 · 39 OS↗CommandoMan23/09/2026 · 35 OS↗[Grump]Matsuri22/09/2026 · 40 OS↗hihimik21/09/2026 · 35 OS↗zeus_on_god21/09/2026 · 38 OS↗[Grump]Matsuri21/09/2026 · 39 OS↗[Grump]Matsuri21/09/2026 · 39 OS↗Boozha20/09/2026 · 36 OS↗Espera20/09/2026 · 38 OS↗[Grump]Matsuri20/09/2026 · 41 OS↗[Grump]Matsuri19/09/2026 · 41 OS↗zeus_on_god17/09/2026 · 37 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗Boozha16/09/2026 · 38 OS↗MischievousDragonGF16/09/2026 · 41 OS↗Boozha16/09/2026 · 38 OS↗[Cookie]Maco15/09/2026 · 52 OS↗MischievousDragonGF15/09/2026 · 42 OS↗MischievousDragonGF15/09/2026 · 42 OS↗MischievousDragonGF15/09/2026 · 42 OS↗EpicTyrannus15/09/2026 · 42 OS↗EpicTyrannus14/09/2026 · 41 OS↗
Supreme Isthmus v2.1
Beyond All Reason test-30975-e8ec233
Naval balance tweaks on