Standard geo
Armada Geo build order · Supreme Isthmus
Economy-first Geo that rushes geothermal power and T2 constructor, then builds T2 units (mostly Starlight) to send to front while also supplying constructors and rez bots to allies.
Usually blows up the commander for T2 (67%)
#eco #t2 #team support · 837 distinct matches · 118 players · 57% of Armada Geo games · team won 54% of 943 · Recently observed
Key timing: Geothermal Powerplant by 3:26
- Open mex and wind, start bot lab immediately.
- Finish bot lab and begin feeding army and cons.
- Finish geothermal plant to fund the T2 push.
- Push T2 constructor, then advanced geothermal by 7:15.
- Bring first Starlight to front, switch into T2 con supply for allies.
Phase by phase
TYPICAL OF ITS 837 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind
Order
Bot Lab after 2 mex, 4 winddone ~1:09, middle half 0:58–1:21
By 0:52 in all: 2 mex · 4 wind
The example game in this phase · 4 steps
- Mex ×2
- Wind ×2for Air
- Wind ×2
Bot Labdone 0:59 · typical 1:09
- 2
Bot Lab to 5:00
Economy
2Mex
3Wind
8Converter
1Energy storage
Order
Geo after 4 mex, 5 wind, 1 energy storage
Eat Bot Lab
Builders
5 Con turret
4 Lazarus
2 Con bot
1 Con bot for allies
1 Lazarus for allies
By 5:00 in all: 4 mex · 7 wind · 1 geo · 8 converter · 1 energy storage · 5 con turret
The example game in this phase · 30 steps
Lazarus ×2
Con botfor Air- Wind
Lazarus
Con bot- Wind
- Mex
- Wind
Lazarusfor Beach sea
Con bot- Mex
Centurion
Geonot finished by 15:00 · typical 3:27- Wind
Geo
Lazarus- Converter
- Con turret ×2
- Converter ×3
Eat Bot Labreclaimed for its metal- Energy storage
- Con turret ×2
- Converter ×2
- Con turret
- Converter
- Metal storage
- Converter
T2 mexdone 5:30 · typical 5:35- Con turret
T2 mex
- 3
5:00 to Vehicle Plant
Order
Advanced Geothermal Powerplant after 8 wind, 10 converter, 6 con turretin 59% of games
Vehicle Plant after 10 wind, 10 converter, 6 con turretdone ~7:07, middle half 6:41–7:34
Builders
1 Con turret
Some games also: converter (50%) · wind (47%)
By 6:59 in all: 4 mex · 10 wind · 1 geo · 1 Advanced Geothermal Powerplant · 10 converter · 1 energy storage
The example game in this phase · 4 steps
T2 mex ×2
Advanced Geothermal Powerplantdone 6:48 · typical 7:09- Converter ×6
Vehicle Plantdone 7:07 · typical 7:07
- 4
Vehicle Plant to 10:00
Economy
6Wind
4Converter
Order
Advanced Vehicle Plant after 11 wind, 12 converter, 7 con turret
Eat Vehicle Plant
Builders
1 Con vehicle
1 T2 con vehicle for allies
Army
2 Starlight
1 Jammer
1 Radar vehicle
Some games also: con turret (50%) · Jaguar (32%) · Radar Tower (30%)
By 10:00 in all: 4 mex · 21 wind · 1 geo · 1 Advanced Geothermal Powerplant · 16 converter · 1 energy storage
The example game in this phase · 222 steps
- Converter ×2
Con vehicle- Converter
Advanced Vehicle Plantdone 7:41 · typical 8:04- Converter
Eat Vehicle Plantreclaimed for its metal- Wind
Jammer- Wind
Radar vehicle- Wind
Mauser- Wind ×2
Mauser- Wind
Mauser- Wind ×2
Mauser- Wind
- Converter
- Wind
- Con turret
Mauser- Wind
Jammer- Converter
- Wind ×2
- Converter
Radar vehicle- Wind ×3
Starlightdone 8:59 · typical 9:03- Wind
- Converter
- Wind ×2
Starlight- Wind ×2
- Converter
- Wind
- Converter
Ambassadornot finished by 15:00- Wind ×2
Consulfor Suicide front- Converter
Ambassador- Wind ×2
- Converter
- Wind ×2
Starlight- Wind ×2
- Converter
- Wind ×3
Starlight- Wind ×2
- Converter
- Wind ×3
Shredderdone 10:50- Wind
- Converter
- Wind ×2
Starlight- Wind ×3
- Converter
- Wind ×3
Ambassadorfor Suicide front- Wind
- Con turret
- Wind
- Converter
- Wind
T2 con vehicle- Wind ×2
- Con turret
- Converter
- Wind
Consul- Wind ×2
Consul- Wind
Jammer- Wind
Radar vehicle- Wind ×2
Starlight- Wind
- Converter
Starlight- Con turret ×2
- Metal storage
- Wind ×2
Shredder- Wind
Starlight
Bot Labdone 13:13
Vehicle Plantdone 13:13
Eat Advanced Vehicle Plantreclaimed for its metal- Wind
Tick
Blitz- Wind
Tick
Blitz
Tick ×2
Vehicle Plantdone 13:23
Blitz- Wind
Tick- Wind
Tick
Blitz
Tick
Blitz
Tick
Blitz- Wind
Tick
Blitz ×2
Tick- Wind
Blitz
Tick
Blitz- Wind
Tick
Blitz ×2
Tick
Blitz
Tick
Blitz- Wind
Tick- Wind
Blitz
Tick
Blitz- Wind
Tick
Blitz ×2
Tick ×2
Blitz
Tick- Wind
Juno
Tick
Blitz ×3
T2 mex- Con turret
Tick
Blitz- Con turret
Tick
Blitz ×2- Wind
Tick ×3
Blitz ×2
Tick- Wind
Tick
Blitz
Tick
Blitz- Wind ×2
Blitz
Tick
Blitz
Pawn ×2
Blitz- Wind
Blitz
Tick
Blitz ×2
Pawn- Wind
Blitz ×2
Pawn
Tick
Blitz ×2
Pawn- Wind
Tick- Wind
Blitz ×2
Pawn ×2
Blitz ×2
Tick
Blitz ×2
Pawn- Wind
Pawn- Wind
Tick
Blitz- Wind
Blitz
Pawn- Wind ×2
Blitz ×2
Tick
Lazarus
Blitz
Pawn
Blitz- Wind ×2
Blitz
Tick
Blitz
Pawn
Blitz ×2
Tick
Lazarus
Blitz ×2
Pawn- Wind
Blitz
Tick
Blitz- Wind
Pawn
Blitz
Pawn
Blitz- Wind ×2
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is [Crd]VOLT's (39 OS, 06/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:16 · in 78% of games
1 Con bot to Beach seafirst at 2:28 · in 88% of games
1 T2 con vehicle to Suicide front or Frontfirst at 8:47 · in 64% of games
You get
1 Light transport from Airfirst at 4:20 · in 32% of games
1 T2 con bot from Techfirst at 4:50 · in 94% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
943 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 333 | 0 | 0 |
| 2:00 | 825 | 0 | 0 |
| 3:00 | 1531 | 0 | 0 |
| 4:00 | 2694 | 0 | 0 |
| 5:00 | 3720 | 0 | 0 |
| 6:00 | 5655 | 0 | 0 |
| 7:00 | 8087 | 0 | 0 |
| 8:00 | 11491 | 0 | 42 |
| 9:00 | 14513 | 54 | 130 |
| 10:00 | 17431 | 537 | 260 |
| 11:00 | 20383 | 1953 | 660 |
| 12:00 | 23249 | 3913 | 1810 |
| 13:00 | 26065 | 5986 | 3205 |
| 14:00 | 29001 | 8391 | 4570 |
| 15:00 | 31746 | 10505 | 5975 |
Standard Geo play, the only build here with a team win rate matching Front at 54%, and by far the heaviest metal producer at 17416 by 10:00.
- + Metal produced hits 17416 by 10:00, well above every other role at that point.
- + Starlight makes up 33% of the army composition, a strong T2 presence.
- − Own metal lost jumps to 6061 by 15:00 after staying at 0 through 10:00, a late spike.
[Crd]VOLT
39.3 OS · 06/10/2026
Open source match ↗68 received units · includes a constructor
3359 metal received · 200495 energy received
Typical milestones
Played most by
0neTw0108games of this buildzeus_on_god107games of this buildXad54games of this buildViltrum49games of this buildDamsko43games of this buildSupporting games
Pick a game to read and play it above.
Ev1lPotat008/10/2026 · 41 OS↗0neTw008/10/2026 · 41 OS↗Cokeado08/10/2026 · 36 OS↗0neTw008/10/2026 · 41 OS↗PongoPygmaeus08/10/2026 · 35 OS↗PongoPygmaeus08/10/2026 · 36 OS↗zeus_on_god08/10/2026 · 37 OS↗zeus_on_god08/10/2026 · 37 OS↗[Crd]VOLT06/10/2026 · 39 OS↗32 more of 935, the most recent
Nutzz08/10/2026 · 41 OS↗zeus_on_god08/10/2026 · 37 OS↗[MooDeng]NongJohn08/10/2026 · 39 OS↗zeus_on_god08/10/2026 · 38 OS↗Buckyo07/10/2026 · 35 OS↗Erilium07/10/2026 · 47 OS↗zeus_on_god07/10/2026 · 38 OS↗Viltrum07/10/2026 · 40 OS↗0neTw007/10/2026 · 41 OS↗Viltrum07/10/2026 · 40 OS↗0neTw007/10/2026 · 40 OS↗0neTw007/10/2026 · 40 OS↗Hannodins07/10/2026 · 36 OS↗DRM07/10/2026 · 43 OS↗zeus_on_god07/10/2026 · 38 OS↗zeus_on_god07/10/2026 · 38 OS↗UsurpeR07/10/2026 · 42 OS↗Dulak07/10/2026 · 37 OS↗Viltrum07/10/2026 · 40 OS↗UsurpeR06/10/2026 · 44 OS↗UsurpeR06/10/2026 · 44 OS↗Viltrum06/10/2026 · 40 OS↗0neTw006/10/2026 · 40 OS↗Erilium06/10/2026 · 46 OS↗0neTw006/10/2026 · 41 OS↗Immort06/10/2026 · 53 OS↗0neTw006/10/2026 · 41 OS↗[Crd]VOLT06/10/2026 · 39 OS↗0neTw006/10/2026 · 41 OS↗[Crd]VOLT06/10/2026 · 40 OS↗zeus_on_god06/10/2026 · 39 OS↗Beyond All Reason test-31510-18d8f9a
Naval balance tweaks off