Standard beach sea
Cortex Beach sea build order · Supreme Isthmus
The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…
Usually shipyard first (94%)
#naval #eco · 935 distinct matches · 113 players · 83% of Cortex Beach sea games · team won 54% of 1009 · Recently observed
Key timing: Shipyard by 1:57
- Grab mex and tidal, push com to sea to build shipyard.
- Finish shipyard and start pumping frigate and destroyer.
- Field first frigate to contest enemy sea entry or hold vision.
- Add destroyer to the mix as the fight for sea develops.
- Shift into advanced metal extractor as the economy transition.
Phase by phase
TYPICAL OF ITS 935 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies
2Wind
1Energy storage
Order
Shipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:41–2:07
Some games also: tidal (31%)
By 1:40 in all: 3 mex · 2 wind · 1 energy storage
The example game in this phase · 5 steps
- Mex ×3
- Windfor Air
Guard- Tidal
Shipyarddone 1:35 · typical 1:56
- 2
Shipyard to 5:00
Economy
5Mex
2Tidal
Builders
2 Con ship
Army
2 Frigate
1 Missile corvette
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Urchin (46%) · wind (39%) · submarine (38%) · mex (36%) · gunboat (36%)
By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage
The example game in this phase · 18 steps
- Tidal
Con ship- Tidal
- Wind ×2for Air
Missile corvette- Tidal
- Mex
Gunboat ×4
Death Cavalry- Mex
Submarinenot finished by 15:00- Mex
Frigatenot finished by 15:00 · typical 3:49
Con ship
Destroyerdone 5:02 · typical 5:12
Naval Radar / Sonar Tower
Thistle- Mex
- 3
5:00 to 10:00
Economy
1Mex
9Wind
Builders
1 Con ship
1 Death Cavalry
Army
1 Urchin
5 Frigate
2 Destroyer
2 Missile corvette
Other
1 Naval Radar / Sonar Tower
Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (40%) · con turret (35%)
By 10:00 in all: 9 mex · 11 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret
The example game in this phase · 35 steps
- Mex
Missile corvette- Mex
Radar Tower
Frigate- Wind
Frigate- Wind
- Naval Construction Turret
- Wind ×2
Jellyfish
Destroyer
Guard- Tidal ×3
Frigate- Naval Energy Storage
Missile corvette- Naval Energy Converter
Submarine- Naval Energy Converter
Submarine- Naval Energy Converter
Naval Radar / Sonar Tower- Naval Energy Converter
Death Cavalry- Tidal ×2
Con ship- Tidal
Missile corvette- Tidal
Slingshot
Missile corvette- Tidal
Frigate- Tidal
Counts are medians over the build's games: half of them build more, half fewer. The example game is EpicTyrannus's (45 OS, 08/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:52 · in 78% of games
You get
1 Finch from Airfirst at 1:59 · in 82% of games
1 Lazarus from Geofirst at 2:14 · in 63% of games
1 Heavy transport from Airfirst at 2:16 · in 67% of games
1 Con bot from Geofirst at 2:27 · in 70% of games
1 Light transport from Airfirst at 2:32 · in 32% of games
1 T2 con bot from Techfirst at 8:09 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
1009 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 403 | 0 | 0 |
| 2:00 | 937 | 0 | 0 |
| 3:00 | 1569 | 0 | 0 |
| 4:00 | 2538 | 0 | 51 |
| 5:00 | 3715 | 197 | 100 |
| 6:00 | 5041 | 540 | 261 |
| 7:00 | 6486 | 1074 | 590 |
| 8:00 | 8056 | 1806 | 1014 |
| 9:00 | 9676 | 2777 | 1581 |
| 10:00 | 11570 | 3920 | 2310 |
| 11:00 | 13755 | 4969 | 3051 |
| 12:00 | 16282 | 6064 | 3825 |
| 13:00 | 19090 | 7121 | 4611 |
| 14:00 | 21865 | 8201 | 5711 |
| 15:00 | 24898 | 9325 | 6582 |
Standard sea-first play for Beach sea, with the lowest team win rate of the roles shown at 54% and a big gap in metal destroyed vs lost by 15:00.
- + Metal produced hits 24892 by 15:00, second highest overall shown.
- − Enemy metal destroyed only 9261 by 15:00 against own losses of 6529, a tight margin for a sea role.
EpicTyrannus
44.6 OS · 08/10/2026
Open source match ↗3 received units · includes a constructor
175 metal received · 7789 energy received
Typical milestones
Played most by
EpicTyrannus99games of this buildDamsko68games of this buildKbot_my_Ahole64games of this buildWaboum64games of this buildPRO_HYDRA63games of this buildSupporting games
Pick a game to read and play it above.
[MooDeng]NongJohn09/10/2026 · 39 OS↗[MooDeng]NongJohn09/10/2026 · 39 OS↗Hannodins09/10/2026 · 36 OS↗MrCoolPotato09/10/2026 · 43 OS↗Kbot_my_Ahole09/10/2026 · 37 OS↗Kbot_my_Ahole08/10/2026 · 37 OS↗Zus08/10/2026 · 37 OS↗Kbot_my_Ahole08/10/2026 · 37 OS↗EpicTyrannus08/10/2026 · 45 OS↗32 more of 1001, the most recent
El_Turco08/10/2026 · 38 OS↗Kbot_my_Ahole08/10/2026 · 37 OS↗El_Turco08/10/2026 · 38 OS↗RAM_WetRat08/10/2026 · 44 OS↗RAM_WetRat08/10/2026 · 44 OS↗RAM_WetRat08/10/2026 · 43 OS↗[Grump]Grumpiness08/10/2026 · 47 OS↗EpicTyrannus07/10/2026 · 45 OS↗El_Turco07/10/2026 · 38 OS↗Kbot_my_Ahole07/10/2026 · 37 OS↗RAM_WetRat07/10/2026 · 44 OS↗RAM_WetRat07/10/2026 · 44 OS↗Kbot_my_Ahole07/10/2026 · 37 OS↗Lexosis07/10/2026 · 40 OS↗El_Turco06/10/2026 · 36 OS↗Kbot_my_Ahole06/10/2026 · 36 OS↗TekilaPaf06/10/2026 · 37 OS↗Kbot_my_Ahole06/10/2026 · 37 OS↗Erilium06/10/2026 · 46 OS↗EpicTyrannus06/10/2026 · 44 OS↗Hannodins06/10/2026 · 36 OS↗I_pawngame_u06/10/2026 · 38 OS↗Kbot_my_Ahole06/10/2026 · 37 OS↗Adeus06/10/2026 · 37 OS↗Kbot_my_Ahole06/10/2026 · 37 OS↗I_pawngame_u06/10/2026 · 38 OS↗s0uthy06/10/2026 · 37 OS↗s0uthy06/10/2026 · 37 OS↗Fakepilot06/10/2026 · 35 OS↗Hummell06/10/2026 · 48 OS↗El_Turco06/10/2026 · 36 OS↗Beyond All Reason test-31516-95f3e26
Naval balance tweaks off