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Air / Cortex / Economy first / OBSERVED BUILD

Standard air

Cortex Air build order · Supreme Isthmus

Economy-first air build: Aircraft Plant then Advanced Metal Extractor and Fusion Reactor, making transports and scouts for allies while transitioning into fighters and occasional bombers over the whole game.

Usually transports first (78%)

#eco #air #team support · 1506 distinct matches · 252 players · 81% of Cortex Air games · team won 46% of 1811 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:24

  1. Open 3 mex and wind, then drop Aircraft Plant early.
  2. Finish Aircraft Plant and start fighters for scouting and defense.
  3. Eat the Aircraft Plant once production needs outgrow it.
  4. Get Advanced Metal Extractor up to scale eco.
  5. Bring Fusion Reactor online and keep feeding transports, scouts, fighters to allies.

Phase by phase

TYPICAL OF ITS 1506 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:26, middle half 1:14–1:35

    Some games also: energy storage (38%)

    By 1:07 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar ×2
    3. Aircraft PlantAircraft Plantdone 1:09 · typical 1:26
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine3Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant5 Valiant
    • Hercules2 Light transport for allies
    • Finch2 Finch for allies
    • Finch1 Finch
    • Hephaestus1 Heavy transport for allies

    Some games also: shuriken (49%) · energy storage (45%) · converter (44%) · light transport (40%)

    By 5:00 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 24 steps
    1. Wind
    2. HerculesLight transportfor Geo sea
    3. HephaestusHeavy transportfor Beach sea
    4. Wind ×3
    5. FinchFinchfor Geo sea
    6. Wind
    7. FinchFinchfor Beach sea
    8. Energy storage
    9. HerculesLight transport ×2for Pond
    10. ValiantValiant
    11. Construction AircraftCon aircraft
    12. Wind ×2
    13. Con turret
    14. Wind
    15. ValiantValiant
    16. Mex
    17. ValiantValiant ×4
    18. Wind
    19. ValiantValiant
    20. Wind
    21. HerculesLight transportfor Tech
    22. Wind ×2
    23. HephaestusHeavy transport
    24. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine21Wind
    • Wind Turbine5Wind
    • Energy Converter6Converter
    Order
    1. Aircraft PlantEat Aircraft Plant
    2. Aircraft PlantAircraft Plant after 19 wind, 18 wind, 7 converterin 58% of games
    Builders
    • Construction Turret3 Con turret
    Army
    • Valiant9 Valiant

    Some games also: shuriken (47%) · fusion (38%) · con aircraft (35%) · light transport (31%)

    By 10:00 in all: 3 mex · 1 mex · 25 wind · 20 wind · 8 converter · 1 energy storage

    The example game in this phase · 51 steps
    1. Wind
    2. HerculesLight transport
    3. Wind
    4. ShurikenShuriken
    5. Wind
    6. ShurikenShuriken
    7. Wind
    8. ShurikenShuriken
    9. Wind ×3
    10. ShurikenShuriken
    11. Wind ×5
    12. Advanced Metal ExtractorT2 mexdone 7:32 · typical 6:54
    13. HerculesLight transport
    14. Wind
    15. ShurikenShuriken ×3
    16. Wind
    17. ShurikenShuriken ×2
    18. Wind
    19. HephaestusHeavy transportfor Pond
    20. Wind
    21. HephaestusHeavy transport
    22. Wind
    23. Advanced Metal ExtractorT2 mex
    24. Wind
    25. Con turret
    26. HerculesLight transport
    27. ValiantValiant
    28. Advanced Metal ExtractorT2 mex
    29. ValiantValiant
    30. FinchFinch
    31. ValiantValiant ×3
    32. Advanced Metal ExtractorT2 mex
    33. ValiantValiant ×4
    34. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    35. Con turret ×2
    36. Fusion ReactorFusiondone 11:22 · typical 10:53
    37. Con turret ×4
    38. Converter
    39. Fusion ReactorFusion
    40. Converter ×12
    41. Con turret ×3
    42. T2 converter
    43. Con turret ×3
    44. Fusion ReactorFusion
    45. Twin GuardTwin Guard ×2
    46. Advanced Aircraft PlantAdvanced Aircraft Plantdone 14:42
    47. T2 converter
    48. Con turret ×4
    49. NighthawkNighthawk
    50. T2 converter
    51. NighthawkNighthawk

Counts are medians over the build's games: half of them build more, half fewer. The example game is nhs_lover's (32 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:50 · in 96% of games
  • Hercules3 Light transport to Tech or Geo sea or Beach seafirst at 2:06 · in 99% of games
  • Hephaestus1 Heavy transport to Beach sea or Pond or Techfirst at 2:23 · in 72% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:37 · in 64% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Pondfirst at 1:42 · in 46% of games
  • Construction Bot1 Con bot from Techfirst at 2:23 · in 88% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:05 · in 96% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

1811 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039200
2:0092300
3:00145600
4:002052051
5:0027635173
6:003707102124
7:005089146167
8:006902190219
9:009284230270
10:0011758292380
11:0014356369536
12:0017069512781
13:00198597811102
14:002270412641689
15:002573618132420
WHAT THE NUMBERS SAY

Standard air play wins less than half its games, with very low combat losses and kills since the role mostly supports rather than fights.

  • + Own metal lost stays very low, only 2701 by 15:00.
  • + Metal production reaches 25740 by 15:00, a strong support economy.
  • − Team wins under half of games (47%).
  • − Enemy metal destroyed stays low at 2097 by 15:00, showing little direct impact.
THE EXAMPLE YOU ARE READING

nhs_lover

31.7 OS · 14/09/2026

Open source match ↗

6 received units · includes a constructor
2802 metal received · 118020 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:26Middle 50%: 1:14–1:35 · n=1811
Advanced Metal Extractor6:54Middle 50%: 6:27–7:26 · n=1751
Fusion Reactor10:53Middle 50%: 9:45–12:17 · n=1159

Played most by

TheGeneraI114games of this buildDad_The_Speedrunner72games of this buildHunfore62games of this buildDRM52games of this buildMilkdragon52games of this build