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Air / Cortex / Economy first / OBSERVED BUILD

Standard air

Cortex Air build order · Supreme Isthmus

Economy-first air build: Aircraft Plant then Advanced Metal Extractor and Fusion Reactor, making transports and scouts for allies while transitioning into fighters and occasional bombers over the whole game.

Usually transports first (78%)

#eco #air #team support · 1490 distinct matches · 252 players · 80% of Cortex Air games · team won 46% of 1793 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:24

  1. Open 3 mex and wind, then drop Aircraft Plant early.
  2. Finish Aircraft Plant and start fighters for scouting and defense.
  3. Eat the Aircraft Plant once production needs outgrow it.
  4. Get Advanced Metal Extractor up to scale eco.
  5. Bring Fusion Reactor online and keep feeding transports, scouts, fighters to allies.

Phase by phase

TYPICAL OF ITS 1490 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:26, middle half 1:14–1:35

    Some games also: energy storage (38%)

    By 1:07 in all: 3 mex · 4 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Solar
    4. Aircraft PlantAircraft Plantdone 1:13 · typical 1:26
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine3Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant5 Valiant
    • Hercules2 Light transport for allies
    • Finch2 Finch for allies
    • Finch1 Finch
    • Hephaestus1 Heavy transport for allies

    Some games also: shuriken (49%) · energy storage (45%) · converter (44%) · light transport (40%)

    By 5:00 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 31 steps
    1. Wind
    2. FinchFinch ×2for Geo sea
    3. HerculesLight transportfor Geo sea
    4. Wind
    5. HephaestusHeavy transportfor Beach sea
    6. ShurikenShuriken ×2
    7. Construction AircraftCon aircraft
    8. Con turret
    9. Wind
    10. ValiantValiant
    11. Con turret
    12. HerculesLight transportfor Tech
    13. ValiantValiant
    14. Wind
    15. Mex
    16. Wind
    17. ValiantValiant
    18. Wind
    19. Wind
    20. Wind ×4
    21. Wind
    22. Converter
    23. Wind
    24. HephaestusHeavy transportfor Pond
    25. Wind
    26. Wind
    27. Wind ×3
    28. Wind
    29. Wind ×3
    30. Converter
    31. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine21Wind
    • Wind Turbine5Wind
    • Energy Converter6Converter
    Order
    1. Aircraft PlantEat Aircraft Plant
    2. Aircraft PlantAircraft Plant after 19 wind, 18 wind, 7 converterin 58% of games
    Builders
    • Construction Turret3 Con turret
    Army
    • Valiant9 Valiant

    Some games also: shuriken (48%) · fusion (38%) · con aircraft (35%) · light transport (31%)

    By 10:00 in all: 3 mex · 1 mex · 25 wind · 20 wind · 8 converter · 1 energy storage

    The example game in this phase · 60 steps
    1. Wind
    2. Wind
    3. HerculesLight transportfor Tech
    4. Wind
    5. Wind
    6. ValiantValiant
    7. Wind
    8. Wind
    9. Converter
    10. Con turret
    11. Wind ×3
    12. Wind
    13. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    14. Wind ×2
    15. Wind
    16. Converter
    17. Wind
    18. Wind
    19. Wind
    20. Converter
    21. Wind
    22. Wind
    23. Converter
    24. Wind
    25. Converter
    26. Wind
    27. Wind
    28. Wind
    29. Converter
    30. Wind
    31. Wind
    32. Converter
    33. Wind
    34. Wind
    35. Converter
    36. Wind
    37. Wind
    38. Converter
    39. Wind
    40. Wind
    41. Advanced Metal ExtractorT2 mexdone 7:42 · typical 6:54
    42. Wind
    43. Wind
    44. Converter
    45. Wind
    46. Advanced Metal ExtractorT2 mex
    47. Wind
    48. Wind
    49. Wind
    50. Energy storage
    51. Wind
    52. Converter
    53. Wind
    54. Advanced Metal ExtractorT2 mex ×3
    55. Bot LabBot Labdone 8:49
    56. Construction BotCon bot ×4
    57. Wind
    58. Construction BotCon bot ×2
    59. Wind
    60. Construction BotCon bot

Counts are medians over the build's games: half of them build more, half fewer. The example game is Herbiderpi's (32 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:50 · in 96% of games
  • Hercules3 Light transport to Tech or Geo sea or Beach seafirst at 2:06 · in 99% of games
  • Hephaestus1 Heavy transport to Beach sea or Pond or Techfirst at 2:23 · in 72% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:37 · in 64% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Pondfirst at 1:42 · in 46% of games
  • Construction Bot1 Con bot from Techfirst at 2:22 · in 88% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:05 · in 96% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

1793 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039200
2:0092300
3:00145600
4:002052051
5:0027635173
6:003706102124
7:005088146167
8:006900190219
9:009279232270
10:0011757292384
11:0014351373540
12:0017061515781
13:00198467811109
14:002269912691689
15:002570018082409
WHAT THE NUMBERS SAY

Standard air play wins less than half its games, with very low combat losses and kills since the role mostly supports rather than fights.

  • + Own metal lost stays very low, only 2701 by 15:00.
  • + Metal production reaches 25740 by 15:00, a strong support economy.
  • − Team wins under half of games (47%).
  • − Enemy metal destroyed stays low at 2097 by 15:00, showing little direct impact.
THE EXAMPLE YOU ARE READING

Herbiderpi

32.0 OS · 13/10/2026

Open source match ↗

7 received units · includes a constructor
239 metal received · 9741 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:26Middle 50%: 1:14–1:35 · n=1793
Advanced Metal Extractor6:54Middle 50%: 6:27–7:26 · n=1734
Fusion Reactor10:53Middle 50%: 9:47–12:18 · n=1147

Played most by

TheGeneraI113games of this buildDad_The_Speedrunner72games of this buildHunfore62games of this buildMilkdragon51games of this buildAdeus50games of this build