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Air / Cortex / Economy first / OBSERVED BUILD

Standard air

Cortex Air build order · Supreme Isthmus

Economy-first air build: Aircraft Plant then Advanced Metal Extractor and Fusion Reactor, making transports and scouts for allies while transitioning into fighters and occasional bombers over the whole game.

Usually transports first (78%)

#eco #air #team support · 1508 distinct matches · 252 players · 81% of Cortex Air games · team won 46% of 1813 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:24

  1. Open 3 mex and wind, then drop Aircraft Plant early.
  2. Finish Aircraft Plant and start fighters for scouting and defense.
  3. Eat the Aircraft Plant once production needs outgrow it.
  4. Get Advanced Metal Extractor up to scale eco.
  5. Bring Fusion Reactor online and keep feeding transports, scouts, fighters to allies.

Phase by phase

TYPICAL OF ITS 1508 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:26, middle half 1:14–1:35

    Some games also: energy storage (38%)

    By 1:07 in all: 3 mex · 4 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. Solar
    4. Energy storage
    5. Aircraft PlantAircraft Plantdone 1:36 · typical 1:26
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine3Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant5 Valiant
    • Hercules2 Light transport for allies
    • Finch2 Finch for allies
    • Finch1 Finch
    • Hephaestus1 Heavy transport for allies

    Some games also: shuriken (49%) · energy storage (45%) · converter (44%) · light transport (40%)

    By 5:00 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 19 steps
    1. HerculesLight transportfor Geo sea
    2. FinchFinch ×2for Geo sea
    3. HephaestusHeavy transport
    4. ShurikenShurikenfor Beach sea
    5. HephaestusHeavy transportfor Beach sea
    6. ValiantValiant
    7. Wind ×2
    8. ValiantValiant
    9. Wind ×3
    10. Construction AircraftCon aircraft
    11. Wind
    12. Con turret
    13. Mex
    14. Con turret ×2
    15. Wind ×2
    16. Con turret
    17. HerculesLight transportfor Tech
    18. HerculesLight transport
    19. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine21Wind
    • Wind Turbine5Wind
    • Energy Converter6Converter
    Order
    1. Aircraft PlantEat Aircraft Plant
    2. Aircraft PlantAircraft Plant after 19 wind, 18 wind, 7 converterin 58% of games
    Builders
    • Construction Turret3 Con turret
    Army
    • Valiant9 Valiant

    Some games also: shuriken (47%) · fusion (38%) · con aircraft (35%) · light transport (31%)

    By 10:00 in all: 3 mex · 1 mex · 25 wind · 20 wind · 8 converter · 1 energy storage

    The example game in this phase · 101 steps
    1. Wind
    2. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    3. Wind ×5
    4. Energy storage
    5. Wind ×12
    6. Advanced Metal ExtractorT2 mexdone 6:23 · typical 6:54
    7. Wind ×2
    8. Advanced Metal ExtractorT2 mex
    9. Converter
    10. Advanced Metal ExtractorT2 mex ×2
    11. Converter
    12. Con turret ×3
    13. Converter
    14. Con turret ×2
    15. Converter
    16. Con turret
    17. Aircraft PlantAircraft Plantdone 8:13
    18. Converter
    19. Con turret
    20. ValiantValiant
    21. Converter
    22. ValiantValiant ×3
    23. Converter
    24. ValiantValiant
    25. Fusion ReactorFusiondone 9:58 · typical 10:52
    26. HerculesLight transport
    27. Converter
    28. ValiantValiant
    29. HephaestusHeavy transportfor Tech
    30. ValiantValiant ×3
    31. Converter
    32. ValiantValiant ×4
    33. Converter
    34. Converter ×2
    35. ValiantValiant ×6
    36. Converter
    37. ShurikenShuriken ×2
    38. Fusion ReactorFusion
    39. ShurikenShuriken
    40. Converter
    41. Converter
    42. ShurikenShuriken ×2
    43. Converter
    44. ShurikenShuriken ×4
    45. Converter
    46. ShurikenShuriken
    47. Converter
    48. Converter
    49. ValiantValiant ×3
    50. Converter ×2
    51. ValiantValiant ×2
    52. Converter
    53. ValiantValiant
    54. Converter
    55. ValiantValiant ×2
    56. Converter
    57. ValiantValiant ×3
    58. Converter
    59. ValiantValiant
    60. Converter
    61. ValiantValiant ×2
    62. Converter
    63. Converter
    64. Fusion ReactorFusion
    65. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    66. Converter
    67. Converter
    68. Converter
    69. Converter
    70. Converter ×2
    71. Converter
    72. Converter ×2
    73. Fusion ReactorFusion
    74. Converter ×6
    75. Con turret ×2
    76. Converter
    77. Con turret ×2
    78. Advanced Aircraft PlantAdvanced Aircraft Plantdone 14:01
    79. Converter ×2
    80. Converter
    81. Converter
    82. Converter
    83. Converter
    84. NighthawkNighthawk
    85. Converter
    86. Converter
    87. NighthawkNighthawk
    88. Converter
    89. NighthawkNighthawk
    90. Converter
    91. NighthawkNighthawk
    92. Converter
    93. NighthawkNighthawk ×2
    94. Converter
    95. NighthawkNighthawk ×3
    96. Converter
    97. NighthawkNighthawk ×2
    98. Con turret ×2
    99. NighthawkNighthawk
    100. Con turret
    101. NighthawkNighthawk ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is ToStupidToName's (33 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:50 · in 96% of games
  • Hercules3 Light transport to Tech or Geo sea or Beach seafirst at 2:06 · in 99% of games
  • Hephaestus1 Heavy transport to Beach sea or Pond or Techfirst at 2:23 · in 71% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:37 · in 64% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Pondfirst at 1:42 · in 46% of games
  • Construction Bot1 Con bot from Techfirst at 2:22 · in 88% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:05 · in 96% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

1813 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039200
2:0092300
3:00145600
4:002052051
5:0027635173
6:003711102124
7:005089146167
8:006903190219
9:009285230270
10:0011761292379
11:0014370369533
12:0017069512781
13:00198597811101
14:002270412631689
15:002573618082409
WHAT THE NUMBERS SAY

Standard air play wins less than half its games, with very low combat losses and kills since the role mostly supports rather than fights.

  • + Own metal lost stays very low, only 2701 by 15:00.
  • + Metal production reaches 25740 by 15:00, a strong support economy.
  • − Team wins under half of games (47%).
  • − Enemy metal destroyed stays low at 2097 by 15:00, showing little direct impact.
THE EXAMPLE YOU ARE READING

ToStupidToName

33.3 OS · 21/08/2026

Open source match ↗

7 received units · includes a constructor
159 metal received · 169598 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:26Middle 50%: 1:14–1:35 · n=1813
Advanced Metal Extractor6:54Middle 50%: 6:27–7:26 · n=1753
Fusion Reactor10:52Middle 50%: 9:46–12:17 · n=1160

Played most by

TheGeneraI114games of this buildDad_The_Speedrunner72games of this buildHunfore62games of this buildDRM52games of this buildMilkdragon52games of this build