← All builds
Air / Cortex / Economy first / OBSERVED BUILD

Standard air

Cortex Air build order · Supreme Isthmus

Economy-first air build: Aircraft Plant then Advanced Metal Extractor and Fusion Reactor, making transports and scouts for allies while transitioning into fighters and occasional bombers over the whole game.

Usually transports first (78%)

#eco #air #team support · 1496 distinct matches · 252 players · 80% of Cortex Air games · team won 46% of 1799 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:24

  1. Open 3 mex and wind, then drop Aircraft Plant early.
  2. Finish Aircraft Plant and start fighters for scouting and defense.
  3. Eat the Aircraft Plant once production needs outgrow it.
  4. Get Advanced Metal Extractor up to scale eco.
  5. Bring Fusion Reactor online and keep feeding transports, scouts, fighters to allies.

Phase by phase

TYPICAL OF ITS 1496 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:26, middle half 1:14–1:35

    Some games also: energy storage (38%)

    By 1:07 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×2
    3. Aircraft PlantAircraft Plantdone 1:02 · typical 1:26
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine3Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant5 Valiant
    • Hercules2 Light transport for allies
    • Finch2 Finch for allies
    • Finch1 Finch
    • Hephaestus1 Heavy transport for allies

    Some games also: shuriken (49%) · energy storage (45%) · converter (44%) · light transport (40%)

    By 5:00 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 17 steps
    1. Wind
    2. FinchFinch
    3. Wind
    4. FinchFinch
    5. Wind ×2
    6. HerculesLight transport
    7. ValiantValiant
    8. HerculesLight transport
    9. HerculesLight transportfor Beach sea
    10. ValiantValiant ×2
    11. Mex
    12. ValiantValiant
    13. HephaestusHeavy transportfor Pond
    14. ValiantValiant
    15. Wind ×2
    16. ValiantValiant ×2
    17. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine21Wind
    • Wind Turbine5Wind
    • Energy Converter6Converter
    Order
    1. Aircraft PlantEat Aircraft Plant
    2. Aircraft PlantAircraft Plant after 19 wind, 18 wind, 7 converterin 58% of games
    Builders
    • Construction Turret3 Con turret
    Army
    • Valiant9 Valiant

    Some games also: shuriken (48%) · fusion (38%) · con aircraft (35%) · light transport (31%)

    By 10:00 in all: 3 mex · 1 mex · 25 wind · 20 wind · 8 converter · 1 energy storage

    The example game in this phase · 76 steps
    1. Con turret
    2. Wind
    3. ValiantValiant
    4. HerculesLight transportfor Tech
    5. Wind
    6. ValiantValiant
    7. Wind ×2
    8. FinchFinch
    9. ValiantValiant ×2
    10. Wind
    11. ValiantValiant ×2
    12. Wind
    13. Con turret
    14. ValiantValiant
    15. FinchFinch
    16. ValiantValiant
    17. ShurikenShuriken ×2
    18. Wind
    19. ShurikenShuriken ×2
    20. Wind
    21. ShurikenShuriken
    22. Advanced Metal ExtractorT2 mexdone 8:13 · typical 6:54
    23. ValiantValiant
    24. Wind
    25. ValiantValiant
    26. Wind
    27. ValiantValiant
    28. Wind
    29. ValiantValiant ×2
    30. Wind
    31. ValiantValiant
    32. Wind
    33. ValiantValiant
    34. Advanced Metal ExtractorT2 mex
    35. ValiantValiant
    36. Converter
    37. Con turret
    38. ValiantValiant
    39. Converter
    40. ValiantValiant ×2
    41. Advanced Metal ExtractorT2 mex
    42. Converter
    43. ValiantValiant ×3
    44. Converter
    45. ValiantValiant
    46. Converter
    47. ValiantValiant
    48. Con turret
    49. Construction AircraftCon aircraft
    50. ValiantValiant
    51. Converter
    52. ValiantValiant
    53. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:48
    54. Converter
    55. Advanced Metal ExtractorT2 mex
    56. ValiantValiant ×3
    57. Converter
    58. ValiantValiant
    59. Converter
    60. ValiantValiant
    61. Converter
    62. NighthawkNighthawk
    63. ValiantValiant
    64. NighthawkNighthawk
    65. ValiantValiant
    66. NighthawkNighthawk ×4
    67. ValiantValiant
    68. NighthawkNighthawk
    69. FinchFinch
    70. NighthawkNighthawk ×4
    71. FinchFinch
    72. NighthawkNighthawk
    73. Con turret
    74. FinchFinch
    75. Fusion ReactorFusionnot finished by 15:00 · typical 10:53
    76. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Tism_Contingency's (31 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:51 · in 96% of games
  • Hercules3 Light transport to Tech or Geo sea or Beach seafirst at 2:06 · in 99% of games
  • Hephaestus1 Heavy transport to Beach sea or Pond or Techfirst at 2:23 · in 72% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:37 · in 64% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Pondfirst at 1:42 · in 46% of games
  • Construction Bot1 Con bot from Techfirst at 2:23 · in 88% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:05 · in 96% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

1799 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039200
2:0092300
3:00145600
4:002052051
5:0027635173
6:003705102124
7:005088146167
8:006898190219
9:009278232270
10:0011753292384
11:0014351373538
12:0017061513781
13:00198507811102
14:002270012641689
15:002570818042405
WHAT THE NUMBERS SAY

Standard air play wins less than half its games, with very low combat losses and kills since the role mostly supports rather than fights.

  • + Own metal lost stays very low, only 2701 by 15:00.
  • + Metal production reaches 25740 by 15:00, a strong support economy.
  • − Team wins under half of games (47%).
  • − Enemy metal destroyed stays low at 2097 by 15:00, showing little direct impact.
THE EXAMPLE YOU ARE READING

Tism_Contingency

31.0 OS · 27/09/2026

Open source match ↗

6 received units · includes a constructor
4 metal received · 72886 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:26Middle 50%: 1:14–1:35 · n=1799
Advanced Metal Extractor6:54Middle 50%: 6:27–7:26 · n=1740
Fusion Reactor10:53Middle 50%: 9:47–12:18 · n=1151

Played most by

TheGeneraI114games of this buildDad_The_Speedrunner72games of this buildHunfore62games of this buildMilkdragon51games of this buildAdeus50games of this build
Standard air · Cortex Air build order · BAR Build Atlas