Gauntlet defence
Armada Front build order · Supreme Isthmus
Economy-first start that commits early to a Gauntlet around 5:30 for static area-control defence at the front, well ahead of the usual time, holding the middle while eco continues behind it.
#defence #artillery · 114 distinct matches · 54 players · 6% of Armada Front games · team won 54% of 117 · Recently observed
Early defence from 5:27 · 9% of role by thenOnly 9% of Front games have it by then; others who build it get it around 11:11
Where those units first fight, in 102 games with kill data: in the middle 100%.
Those units destroy a typical 600 metal of enemy units by 15:00.
Then transitions into blitz (13% of army), rocketeer (11% of army), Rattlesnake (8% of army).
Key timing: Gauntlet by 5:30
- Open 3 mex into wind and a vehicle plant, economy first as usual.
- Add radar and early defence (Sentry, Beamer) toward the coast gap.
- Commit to a Gauntlet well ahead of schedule to anchor a forward line.
- Reinforce the line with Blitz and Rocketeer around the Gauntlet.
- Upgrade mex to advanced and transition into the normal t1 mix.
Phase by phase
TYPICAL OF ITS 114 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:27 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
1Wind
Order
Bot Lab after 3 mex, 1 winddone ~0:45, middle half 0:39–8:37
Some games also: Vehicle Plant (39%)
By 0:28 in all: 2 mex · 1 wind
The example game in this phase · 1 step
- Mex ×3
- 2
Bot Lab to Early defence
Economy
4Mex
4Wind−2 vs standard
Order
Early defence after 6 mex, 6 wind, 1 con turretdone ~6:30, middle half 6:00–7:03
Builders
2 Con bot +2 vs standard
Army
1 Sentry
Some games also: rocketeer (49%) · tick (47%) · Lazarus (44%) · con turret (44%) · Radar Tower (41%)
The standard build makes here, this one skips: 2 con vehicle · 3 janus
By 5:27 in all: 6 mex · 7 wind · 1 con turret
The example game in this phase · 17 steps
Vehicle Plantdone 1:09 · typical 0:47- Wind ×2
Scout
Blitz ×4
Con vehicle ×3- Mex
Janus- Mex
Janus ×2- Mex
Beamer
Missile truck
Beamer
Missile truck ×3- Con turret
Missile truck ×4
Gauntletdone 6:10 · typical 6:30
- 3
Early defence to 10:00
Economy
1Mex
16Wind
Builders
2 Con turret
Some games also: Dragon's Teeth (46%) · energy storage (45%) · Beamer (45%) · Sentry (39%) · converter (36%) · eat Vehicle Plant (32%)
The standard build makes here, this one skips: 2 blitz
By 10:00 in all: 7 mex · 26 wind · 1 energy storage · 4 con turret
The example game in this phase · 133 steps
- Mex
- Con turret
Sneaky Pete
Con vehicle- Wind ×2
Con vehicle- Wind ×2
Sneaky Pete
Con vehicle- Wind ×2
- Con turret
- Wind ×3
T2 mexdone 8:21 · typical 8:58- Wind
- Con turret
Beamer- Wind ×2
- Con turret
- Wind
Con vehicle- Wind
Beamer
Con vehicle- Con turret
- Wind
Con vehicle- Wind
T2 mex- Wind
Con vehicle- Wind ×9
T2 mex- Wind ×8
- Con turret
Blitz- Wind ×2
T2 mex- Wind ×3
Blitz- Wind ×5
Blitz- Wind ×4
Blitz- Wind ×2
Blitz- Wind ×2
Blitz- Wind ×2
- Con turret
Blitz- Wind ×2
Blitz- Wind ×2
Blitz- Wind
Fortification Wall- Wind
Blitz
Fortification Wall- Wind
Fortification Wall
Blitz- Wind
Fortification Wall
T2 mex
Blitz- Wind ×3
Blitz- Wind
Blitz ×2- Wind
Blitz- Wind
Beamer
Blitz ×2- Wind
Blitz- Wind
Blitz
Beamer
Blitz- Wind
Blitz
Beamer- Wind
Blitz- Wind
Blitz ×4- Wind
Blitz- Wind
Blitz- Wind
Beamer
Blitz- Wind
Blitz- Wind
Blitz- Wind
Blitz ×2- Wind
Blitz
Beamer
T2 mex- Wind
Blitz ×2- Wind
Con vehicle
T2 mex- Wind
Beamer
Con vehicle- Wind ×2
Con vehicle- Wind
Con vehicle- Wind
Blitz- Wind
Beamer
Blitz ×2- Wind ×2
Blitz- Wind ×2
Blitz- Wind ×2
Blitz
T2 mex
Beamer- Wind ×2
Blitz- Con turret
Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (43 OS, 03/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:18 · in 73% of games
1 T2 con bot from Geo or Techfirst at 7:13 · in 66% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
117 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 860 | 844 | 26 | 21 | 31 | 31 |
| 3:00 | 1653 | 1621 | 129 | 143 | 106 | 105 |
| 4:00 | 2725 | 2709 | 409 | 545 | 312 | 333 |
| 5:00 | 3911 | 3855 | 836 | 1200 | 614 | 813 |
| 6:00 | 5185 | 5060 | 1453 | 2080 | 1113 | 1512 |
| 7:00 | 6349 | 6299 | 1998 | 2941 | 1857 | 2450 |
| 8:00 | 7634 | 7624 | 2719 | 3780 | 2551 | 3332 |
| 9:00 | 9062 | 9060 | 3589 | 4609 | 3155 | 4251 |
| 10:00 | 10919 | 10661 | 4045 | 5243 | 3975 | 4952 |
| 11:00 | 13268 | 12591 | 4574 | 5746 | 4774 | 5677 |
| 12:00 | 15966 | 14774 | 5287 | 6305 | 5725 | 6491 |
| 13:00 | 18610 | 17376 | 5781 | 6906 | 6650 | 7192 |
| 14:00 | 22005 | 20089 | 6594 | 7563 | 7832 | 8079 |
| 15:00 | 25153 | 22656 | 7101 | 8295 | 8933 | 8940 |
Won less often than the standard build, with lower kills despite better own metal production.
- + Metal production by 15:00 ahead of standard (25351 vs 22714).
- + Own metal lost by 15:00 close to standard despite early defensive commitment (8868 vs 8944).
- − Team win rate only 58% vs 63% for standard build.
- − Enemy metal destroyed by 15:00 clearly lower (7050 vs 8365).
DRM
43.4 OS · 03/10/2026
Open source match ↗6 received units · includes a constructor
33 metal received · 71851 energy received
Typical milestones
Played most by
Leohvm14games of this buildDRM8games of this buildGodmother135games of this buildJustSomeGuy5games of this buildIcouldbeToxic4games of this buildSupporting games
Pick a game to read and play it above.
IcouldbeToxic11/10/2026 · 37 OS↗IcouldbeToxic11/10/2026 · 37 OS↗AinzIsHere11/10/2026 · 43 OS↗Erilium11/10/2026 · 47 OS↗Hummell11/10/2026 · 49 OS↗Lexosis09/10/2026 · 40 OS↗EpicTyrannus09/10/2026 · 44 OS↗IcouldbeToxic08/10/2026 · 36 OS↗DRM03/10/2026 · 43 OS↗32 more of 109, the most recent
JustSomeGuy08/10/2026 · 42 OS↗haaven08/10/2026 · 41 OS↗IcouldbeToxic07/10/2026 · 37 OS↗krtf07/10/2026 · 48 OS↗Tregan07/10/2026 · 39 OS↗JustSomeGuy06/10/2026 · 41 OS↗Blover06/10/2026 · 38 OS↗El_Turco05/10/2026 · 37 OS↗[crd]sisa04/10/2026 · 46 OS↗krtf04/10/2026 · 47 OS↗[crd]sisa03/10/2026 · 46 OS↗Godmother1302/10/2026 · 38 OS↗Hannodins02/10/2026 · 38 OS↗XXMACGAMERXX02/10/2026 · 36 OS↗DRM30/09/2026 · 44 OS↗[MooDeng]NongJohn29/09/2026 · 40 OS↗Immort29/09/2026 · 56 OS↗Hannodins29/09/2026 · 37 OS↗Xad28/09/2026 · 44 OS↗Leohvm27/09/2026 · 52 OS↗_X_27/09/2026 · 42 OS↗Leohvm26/09/2026 · 52 OS↗Hummell26/09/2026 · 45 OS↗Immort26/09/2026 · 56 OS↗Lexosis26/09/2026 · 36 OS↗xabre26/09/2026 · 48 OS↗krtf25/09/2026 · 45 OS↗Zeker_niet_Philipp25/09/2026 · 37 OS↗PRO_Rerory24/09/2026 · 49 OS↗[NWP]134724/09/2026 · 36 OS↗[Crd]Mind_The_Gap24/09/2026 · 35 OS↗Beyond All Reason test-31479-433a460
Naval balance tweaks on