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Geo / Armada / Economy first / OBSERVED BUILD

Blitz raid

Geo builds a Vehicle Plant very early and pushes out Blitz tanks from around 4:14 to raid before falling back to the usual T2 economy and Starlight transition.

Usually blows up the commander for T2 (68%)

#raid #rush · 68 distinct matches · 21 players · 5% of Armada Geo games · team won 54% of 69 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:14 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Geo games have it by then; others who build it get it around 7:26
  • Vehicle PlantVehicle Plant in 100%15% of all Geo games by then
  • BlitzBlitz in 64%4% of all Geo games by then

Started with Blitz (97%), Rover (1%), Pincer (1%).

Where those units first fight, in 68 games with kill data: in the middle 82%, on their own side 16%.

Those units destroy a typical 1,308 metal of enemy units by 15:00.

Then transitions into Starlight (16% of army), Jaguar (12% of army), Platypus (9% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:59, Blitz by 5:28

  1. Open triple mex and wind into Bot Lab as usual for Geo.
  2. Get the geo plant up on the normal Geo timing.
  3. Skip the T2 rush and pump Blitz from an early Vehicle Plant instead.
  4. Push Blitz out to raid and fight at middle ahead of the role norm.
  5. Transition back into the usual T2 push with Advanced Vehicle Plant and Starlight.

Phase by phase

TYPICAL OF ITS 68 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:13, middle half 1:11–1:18

    By 0:57 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×4
    3. Vehicle PlantVehicle Plantdone 1:01 · typical 4:12
  2. 2

    Bot Lab to T1 vehicle raid

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    • Energy Converter6Converter+2 vs standard
    Order
    1. Geothermal PowerplantGeo after 4 mex, 4 wind, 1 con turret
    2. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 6 converter
    3. BlitzT1 vehicle raid after 4 mex, 4 wind, 6 converter
    Builders
    • Construction Turret3 Con turret
    • Lazarus5 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    Some games also: energy storage (33%)

    By 4:14 in all: 4 mex · 4 wind · 1 geo · 6 converter (standard 4) · 3 con turret

    The example game in this phase · 12 steps
    1. Construction VehicleCon vehicle
    2. Wind ×2
    3. Energy storage
    4. Wind
    5. Construction VehicleCon vehicle
    6. Wind
    7. Mex
    8. Wind ×4
    9. Geothermal PowerplantGeodone 2:55 · typical 3:32
    10. Mex
    11. Con turret
    12. BlitzBlitzdone 3:12
  3. 3

    T1 vehicle raid to Advanced Vehicle Plant

    Economy
    • Energy Storage1Energy storage
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 4 mex, 6 converter, 6 con turretin 58% of games
    2. Advanced Vehicle PlantAdvanced Vehicle Plant after 6 wind, 8 converter, 6 con turretdone ~8:28, middle half 7:57–9:32
    Builders
    • Construction Turret3 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz11 Blitz +11 vs standard

    Some games also: converter (36%) · wind (33%)

    The standard build makes here, this one skips: 4 wind · 8 converter

    By 7:53 in all: 4 mex · 5 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 6 converter (standard 12) · 2 energy storage

    The example game in this phase · 23 steps
    1. BlitzBlitz
    2. Con turret
    3. Converter ×3
    4. BlitzBlitz
    5. Converter
    6. Con turret
    7. Converter ×2
    8. BlitzBlitz ×12
    9. Wind
    10. BlitzBlitz
    11. Wind
    12. BlitzBlitz
    13. Wind
    14. BlitzBlitz
    15. Wind
    16. BlitzBlitz
    17. Wind
    18. BlitzBlitz
    19. Wind
    20. BlitzBlitz
    21. Wind
    22. BlitzBlitz
    23. Advanced Vehicle PlantAdvanced Vehicle Plantdone 7:44 · typical 8:28
  4. 4

    Advanced Vehicle Plant to 10:00

    Some games also: wind (46%) · Starlight (36%) · converter (33%) · con turret (30%)

    The standard build makes here, this one skips: 6 wind · 2 Starlight

    By 10:00 in all: 4 mex · 8 wind (standard 20) · 1 geo · 1 Advanced Geothermal Powerplant · 10 converter (standard 16) · 2 energy storage

    The example game in this phase · 24 steps
    1. BlitzBlitz
    2. Radar TowerRadar Tower
    3. Advanced Construction VehicleT2 con vehicle
    4. Con turret
    5. GremlinStealth tank ×2
    6. Advanced Metal ExtractorT2 mexdone 9:02 · typical 5:45
    7. GremlinStealth tank ×3
    8. Advanced Metal ExtractorT2 mex
    9. GremlinStealth tank
    10. ConsulConsul
    11. Advanced Metal ExtractorT2 mex
    12. JaguarJaguar ×3
    13. MauserMauser ×2
    14. Advanced Metal ExtractorT2 mex
    15. MauserMauser ×7
    16. Advanced Metal ExtractorT2 mex
    17. MauserMauser
    18. ShredderShredder ×4not finished by 15:00
    19. Advanced Vehicle PlantAdvanced Vehicle Plantdone 13:43
    20. BullBull ×2done 13:59
    21. ConsulConsul
    22. Fortification WallFortification Wall ×4
    23. JaguarJaguar
    24. Fortification WallFortification Wall

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (51 OS, 28/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach sea or Frontfirst at 2:16 · in 71% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:47 · in 83% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Front or Suicide frontfirst at 9:00 · in 38% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:55 · in 90% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

69 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003843330000
2:009198270000
3:00168015300000
4:00268227070000
5:00447037320000
6:006329572720002600
7:0083408167927011200
8:00112171150712380134021
9:0014059145331294511450130
10:00169651743617936301600320
11:001964220416315321082334824
12:0022155233694954402936871940
13:0024865261396091618746403295
14:0027741290256970851061674756
15:00301023166380301039677016186
WHAT THE NUMBERS SAY

Won less often than the standard build, trading better mid-game damage for a much heavier metal loss around 10:00.

  • + Enemy metal destroyed by 10:00 well up (1800 vs 624)
  • + Metal produced by 5:00 ahead (4436 vs 3718)
  • − Team win rate below standard (47% vs 53%)
  • − Own metal lost by 10:00 far higher (1595 vs 334)
THE EXAMPLE YOU ARE READING

Erilium

51.4 OS · 28/08/2026

Open source match ↗

0 received units
4 metal received · 498 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:11–1:18 · n=65
Geothermal Powerplant3:32Middle 50%: 3:17–3:41 · n=68
Vehicle Plant4:12Middle 50%: 4:00–4:35 · n=69
Advanced Metal Extractor5:45Middle 50%: 5:24–6:19 · n=64
Advanced Geothermal Powerplant7:39Middle 50%: 7:22–7:59 · n=43
Advanced Vehicle Plant8:28Middle 50%: 7:57–9:32 · n=38

Played most by

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