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Geo / Cortex / Economy first / OBSERVED BUILD

Tzar rush

Skips straight to an Advanced Vehicle Plant by 4:34 for a very early Tzar-led T2 vehicle push from just after 6:05, far earlier than the role's normal T2 timing, bringing heavy assault vehicles to the middle.

#t2 #rush #push · 20 distinct matches · 13 players · 5% of Cortex Geo games · team won 60% of 20 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • TzarT2 vehicle assault from 5:57 · 3% of role by thenFrom the Advanced Vehicle Plant. Only 3% of Geo games have it by then; others who build it get it around 9:59
  • Advanced Vehicle PlantAdvanced Vehicle Plant in 90%12% of all Geo games by then
  • Vehicle PlantVehicle Plant in 75%14% of all Geo games by then
  • OmenRadar vehicle in 75%6% of all Geo games by then
  • FuryFury in 50%9% of all Geo games by then

Started with Tzar (80%), Tiger (20%).

Where those units first fight, in 20 games with kill data: in the middle 85%, on their own side 15%.

Those units destroy a typical 5,009 metal of enemy units by 15:00.

Then transitions into tiger (27% of army).

HOW TO PLAY IT

Key timing: Tzar out by 6:05

  1. Open mex, wind and geo, but rush Vehicle Plant by 3:44.
  2. Push Advanced Vehicle Plant far earlier than the role norm.
  3. Field Tzar-led T2 vehicle assault to push middle immediately.
  4. Add radar vehicle support to back the heavy tank push.
  5. Shift the army toward more Tiger and Quaker as it scales up.

Phase by phase

TYPICAL OF ITS 20 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:57 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:08, middle half 1:04–1:16

    By 0:52 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×2
    2. Wind ×3
    3. Energy storage
    4. Wind
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    • Energy Converter3Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 7 wind, 1 con turret
    2. Vehicle PlantVehicle Plant after 4 mex, 7 wind, 3 converterdone ~4:34, middle half 3:53–5:30
    Builders
    • Construction Turret2 Con turret −2 vs standard
    • Graverobber4 Graverobber
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies

    Some games also: Graverobber for allies (50%)

    By 4:15 in all: 4 mex · 7 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret (standard 4)

    The example game in this phase · 2 steps
    1. Wind ×3
    2. Vehicle PlantVehicle Plantdone 1:33 · typical 4:34
  3. 3

    Vehicle Plant to T2 vehicle assault

    Economy
    • Energy Converter5Converter
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 4 mex, 7 wind, 5 converter
    2. TzarT2 vehicle assault after 4 mex, 7 wind, 6 converterdone ~6:30, middle half 5:57–7:29
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: con turret (35%)

    The standard build makes here, this one skips: 2 wind · 2 con turret

    By 5:55 in all: 4 mex · 7 wind · 1 geo · 6 converter (standard 11) · 1 energy storage · 2 con turret (standard 6)

    The example game in this phase · 11 steps
    1. Construction VehicleCon vehicle ×2
    2. Mex
    3. Construction VehicleCon vehicle
    4. Wind
    5. Geothermal PowerplantGeodone 3:13 · typical 3:44
    6. Mex
    7. Wind ×2
    8. ThistleThistle
    9. Advanced Vehicle PlantAdvanced Vehicle Plantdone 4:45 · typical 5:51
    10. Con turret
    11. TzarTzardone 5:35 · typical 6:30
  4. 4

    T2 vehicle assault to 10:00

    Army
    • Obscurer1 Jammer
    • Omen1 Radar vehicle

    Some games also: wind (50%) · con turret (50%) · T2 con vehicle for allies (45%) · tiger (35%) · Radar Tower (30%)

    The standard build makes here, this one skips: 2 wind · 6 converter

    By 10:00 in all: 4 mex · 10 wind (standard 15) · 1 geo · 6 converter (standard 18) · 1 energy storage · 5 con turret (standard 7)

    The example game in this phase · 4 steps
    1. OmenRadar vehicle
    2. FuryFurydone 6:01 · typical 9:28
    3. QuakerQuaker ×5done 6:11
    4. TigerTiger ×14done 7:29 · typical 9:52

Counts are medians over the build's games: half of them build more, half fewer. The example game is [AFUS]Trotski's (82 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Graverobber1 Graverobber to Beach seafirst at 2:22 · in 50% of games
  • Construction Bot1 Con bot to Beach sea or Geo seafirst at 2:40 · in 65% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Front or Suicide front or Pondfirst at 9:31 · in 70% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:11 · in 50% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

20 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003823350000
2:009008620000
3:00146614990000
4:00264226630000
5:00407437560000
6:00609056900000
7:00751679780000
8:009752110471580650
9:00125831408115883713093
10:0014843169443134383189259
11:00171541981149031299768715
12:0019227226765750253614911639
13:0020495255596753434118472635
14:0021249285037922594024994360
15:0023534316558335796927936290
WHAT THE NUMBERS SAY

Won more often than the standard build while losing far less own metal by 15:00 despite lower total production.

  • + Team won 57% vs 45% for the standard build.
  • + Lost only 2602 own metal by 15:00 vs 6290 standard.
  • − Metal production fell behind standard by 15:00 (24289 vs 31312).
THE EXAMPLE YOU ARE READING

[AFUS]Trotski

82.1 OS · 14/09/2026

Open source match ↗

6 received units
4146 metal received · 38895 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:08Middle 50%: 1:04–1:16 · n=19
Geothermal Powerplant3:44Middle 50%: 3:16–4:02 · n=20
Vehicle Plant4:34Middle 50%: 3:53–5:30 · n=20
Advanced Vehicle Plant5:51Middle 50%: 5:07–7:42 · n=20
Advanced Metal Extractor6:01Middle 50%: 5:44–6:51 · n=10
Tzar6:30Middle 50%: 5:57–7:29 · n=16
Fury9:28Middle 50%: 7:40–10:33 · n=10
Tiger9:52Middle 50%: 9:35–10:54 · n=10

Played most by

RefuseToLearn4games of this buildPRO_HYDRA3games of this buildAmrissa2games of this buildImmort2games of this build[AFUS]Trotski1game of this build