Thug bot assault
Cortex Pond build order · Supreme Isthmus
Pond adds Thugs from its Bot Lab around 5:13 for an early bot push, fighting mostly on its own side at first before moving to the middle.
#push · 24 distinct matches · 16 players · 3% of Cortex Pond games · team won 54% of 24 · Recently observed
T1 bot assault from 4:11 · 3% of role by thenFrom the Bot Lab. Only 3% of Pond games have it by then; others who build it get it around 5:58
Thug in 79%2% of all Pond games by then
Grunt in 46%9% of all Pond games by then
Where those units first fight, in 24 games with kill data: in the middle 88%, on their own side 13%.
Those units destroy a typical 1,875 metal of enemy units by 15:00.
Then transitions into grunt (13% of army).
Key timing: Thug push by 3:58
- Open tidal-heavy economy, then Bot Lab by 3:15.
- Push Thugs out of Bot Lab toward the middle.
- Keep Thug numbers up as the main front-line unit.
- Eat the old Bot Lab for metal once replaced.
- Mix in Grunt and transition toward T2 constructor.
Phase by phase
TYPICAL OF ITS 24 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
4Mex
6Tidalfor allies−2 vs standard
3Wind
1Tidal
1Energy storage
Order
Bot Lab after 4 mex, 3 wind, 1 tidaldone ~3:32, middle half 2:41–3:56
By 3:17 in all: 4 mex · 3 wind · 1 tidal · 1 energy storage
The example game in this phase · 6 steps
- Tidal ×8for Front
- Tidal
- Tidal ×3for Tech
- Energy storagefor Tech
- Mex ×4
Bot Labfor Techdone 3:26 · typical 3:32
- 2
Bot Lab to T1 bot assault
Order
T1 bot assault after 4 mex, 7 wind, 1 energy storage
Builders
1 Con bot
Some games also: wind (46%) · con turret (42%) · Graverobber (38%)
By 4:08 in all: 4 mex · 7 wind (standard 4) · 1 tidal · 1 energy storage
The example game in this phase · 1 step
Thugdone 3:38
- 3
T1 bot assault to 10:00
Economy
12Wind−7 vs standard
2Converter−2 vs standard
Order
Eat Bot Lab in 67% of games
Builders
1 Con turret
2 Graverobber +2 vs standard
Army
13 Thug +13 vs standard
Some games also: Radar Tower (50%) · con bot (46%) · Guard (42%) · mex (38%) · grunt (38%)
By 10:00 in all: 4 mex · 21 wind · 2 tidal · 3 converter (standard 6) · 1 energy storage · 2 con turret
The example game in this phase · 26 steps
Thug ×2- Converter
Thug- Converter
Thug ×4
Grunt ×12
Thug ×3
Aggravator ×5
T2 mexfor Techdone 8:57 · typical 9:05
Aggravator ×2
Thug ×3
Graverobber ×2
Aggravator ×2
Graverobber
Grunt- Mexfor Tech
Grunt ×3- Mexfor Tech
Grunt ×2- Mexfor Tech
Grunt ×28
Gruntfor Tech
Grunt ×3
Gruntfor Tech
T2 mexfor Tech- Wind ×2for Tech
Counts are medians over the build's games: half of them build more, half fewer. The example game is FrontLiner69er's (33 OS, 09/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:09 · in 54% of games
You get
1 T2 con bot from Tech or Geofirst at 7:26 · in 83% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
24 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 358 | 259 | 0 | 0 | 0 | 0 |
| 3:00 | 913 | 737 | 0 | 0 | 0 | 0 |
| 4:00 | 1585 | 1409 | 0 | 0 | 0 | 0 |
| 5:00 | 2377 | 2130 | 0 | 0 | 0 | 0 |
| 6:00 | 3257 | 2949 | 253 | 0 | 0 | 0 |
| 7:00 | 4213 | 3829 | 427 | 0 | 410 | 0 |
| 8:00 | 5384 | 4874 | 966 | 54 | 1015 | 86 |
| 9:00 | 7045 | 6257 | 1440 | 220 | 1650 | 189 |
| 10:00 | 8492 | 7661 | 1779 | 350 | 2040 | 640 |
| 11:00 | 10409 | 9859 | 2284 | 766 | 2287 | 836 |
| 12:00 | 11991 | 12092 | 2618 | 1196 | 3381 | 1075 |
| 13:00 | 14080 | 14534 | 3769 | 1578 | 4553 | 1661 |
| 14:00 | 15917 | 16881 | 3863 | 1814 | 4599 | 1995 |
| 15:00 | 16396 | 19361 | 4234 | 2632 | 4714 | 2964 |
Slightly outperformed the standard build's win rate while destroying more enemy metal by 15:00.
- + Destroys 4346 enemy metal by 15:00 vs 3127 standard.
- + Team win rate 54% vs standard's 46%.
- − Own metal lost by 10:00 is 2511 vs 755 for standard.
- − Metal produced by 15:00 trails standard, 15858 vs 19066.
FrontLiner69er
33.3 OS · 09/10/2026
Open source match ↗1 received units · includes a constructor
303 metal received · 25147 energy received
Typical milestones
Played most by
FrontLiner69er4games of this buildRysica4games of this buildspieriz2games of this buildYogaBoy1584972games of this build[AFUS]Trotski1game of this buildSupporting games
Pick a game to read and play it above.
FrontLiner69er09/10/2026 · 33 OS↗Rysica04/10/2026 · 37 OS↗Blackbird35701/10/2026 · 31 OS↗krtf30/09/2026 · 45 OS↗Deathkebab27/09/2026 · 36 OS↗spieriz26/09/2026 · 34 OS↗spieriz18/09/2026 · 32 OS↗EpicTyrannus18/09/2026 · 41 OS↗16 more
kirinokirino18/09/2026 · 40 OS↗FrontLiner69er16/09/2026 · 31 OS↗Viltrum13/09/2026 · 41 OS↗Sarge619413/09/2026 · 31 OS↗[AFUS]Trotski13/09/2026 · 82 OS↗Rysica12/09/2026 · 39 OS↗FrontLiner69er09/09/2026 · 32 OS↗FrontLiner69er08/09/2026 · 32 OS↗enderOS104/09/2026 · 34 OS↗Rysica02/09/2026 · 40 OS↗YogaBoy15849727/08/2026 · 49 OS↗YogaBoy15849727/08/2026 · 49 OS↗Yamato14/08/2026 · 32 OS↗SHOGVN14/08/2026 · 33 OS↗luxa_10/08/2026 · 37 OS↗Rysica04/08/2026 · 40 OS↗Beyond All Reason test-31547-c475ff3
Naval balance tweaks on