T2 bomber rush
Cortex Air build order · Supreme Isthmus
The player rushes an Advanced Aircraft Plant by about 9 minutes, then leads with T2 bombers (Angler) backed by Nighthawk stealth fighters and Condor support, pushing into the enemy base well before the role normally reaches T2 air.
Usually transports first (70%)
#air #t2 #push · 10 distinct matches · 5 players · 1% of Cortex Air games · team won 70% of 10 · Recently observed
T2 air fighters from 9:53 · 3% of role by thenFrom the Advanced Aircraft Plant. Only 3% of Air games have it by then; others who build it get it around 12:31
Advanced Aircraft Plant in 90%2% of all Air games by then
Torpedo bomber in 80%6% of all Air games by then
Radar plane in 80%4% of all Air games by then
Nighthawk in 60%2% of all Air games by then
Started with Nighthawk (90%), Highwind (10%).
Where those units first fight, in 10 games with kill data: in the enemy base 50%, on their own side 30%, in the middle 20%.
Those units destroy a typical 3,027 metal of enemy units by 15:00.
Then transitions into Hailstorm (14% of army).
Key timing: Advanced Aircraft Plant by 9:46
- Open with mex and wind, then a T1 Aircraft Plant by 1:27.
- Reclaim the T1 Aircraft Plant for its metal once T2 is coming.
- Add an Advanced Metal Extractor to fund the T2 air switch.
- Finish the Advanced Aircraft Plant and start T2 bombers (Angler) with Nighthawk cover.
- Add Condor support and more Nighthawk, then push the bombers into the enemy base.
Phase by phase
TYPICAL OF ITS 10 GAMES · AGAINST STANDARD AIRFollow the example game's first 10:53 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Aircraft Plant
Economy
3Mex
4Wind
Order
Aircraft Plant after 3 mex, 4 winddone ~1:27, middle half 1:15–1:33
Some games also: energy storage (50%)
By 1:08 in all: 3 mex · 4 wind
The example game in this phase · 4 steps
- Mex ×3
- Wind ×4
- Energy storage
Aircraft Plantdone 1:28 · typical 1:27
- 2
Aircraft Plant to 5:00
Economy
1Mex
7Wind
4Wind
Builders
3 Con turret
1 Con aircraft
Army
5 Valiant
3 Shuriken +2 vs standard
2 Finch for allies
2 Light transport for allies
1 Finch
Some games also: converter (40%) · energy storage (40%)
By 5:00 in all: 3 mex · 1 mex · 11 wind · 4 wind · 1 energy storage · 3 con turret
The example game in this phase · 38 steps
- Wind
Finchfor Beach sea- Wind
Light transportfor Beach sea
Finchfor Geo sea- Wind ×2
Light transportfor Geo sea
Finch
Con aircraft
Finch
Light transport ×2
Light transportfor Tech- Mex
Light transportfor Tech
Valiant
Shuriken- Con turret
Shuriken
Valiant ×2
Light transportfor Pond- Mex
Valiant
Shuriken- Wind
Valiant
Shuriken- Wind
- Con turret
- Wind
- Converter
Valiant- Converter
Valiant- Wind
- Converter
Valiant- Wind
- Converter
- 3
5:00 to Advanced Aircraft Plant
Economy
18Wind
9Converter+3 vs standard
Order
Eat Aircraft Plant
Advanced Aircraft Plant after 30 wind, 11 wind, 10 converterdone ~9:46, middle half 9:09–9:53
Builders
2 Con turret
Some games also: valiant (50%) · wind (30%) · energy storage (30%) · fusion (30%)
The standard build makes here, this one skips: 3 wind · 4 valiant
By 8:54 in all: 3 mex · 1 mex · 23 wind · 14 wind · 10 converter (standard 7) · 1 energy storage
The example game in this phase · 56 steps
Valiant- Wind
- Converter
Valiant- Converter
Valiant- Converter
- Wind
Valiant- Converter
Valiant- Converter
Valiant- Wind
- Converter
- Wind
- Wind
- Con turret
Valiant
T2 mexdone 7:52 · typical 6:47- Wind
- Wind
Shuriken- Wind
Valiant
Shuriken- Wind
Valiant
Shuriken- Wind
- Wind ×2
- Wind
- Wind ×2
Eat Aircraft Plantreclaimed for its metal- Con turret
- Wind
T2 mex- Wind ×2
- Wind
- Wind ×2
- Con turret
- Wind
- Wind
- Wind ×2
T2 mex- Wind
- Wind
- Converter
- Wind
- Wind
- Wind
T2 mex- Converter ×2
- Con turret
- Converter ×2
Advanced Aircraft Plantdone 9:57 · typical 9:46
- 4
Advanced Aircraft Plant to T2 air fighters
Order
T2 air fighters after 24 wind, 14 wind, 10 converter
Some games also: wind (30%)
The standard build makes here, this one skips: 3 wind · 2 valiant
By 9:51 in all: 3 mex · 1 mex · 24 wind · 14 wind · 10 converter · 1 energy storage
The example game in this phase · 3 steps
- Metal storage
- Wind
Nighthawkdone 10:04
- 5
T2 air fighters to 15:00
Economy
31Wind+14 vs standard
2Converter−7 vs standard
Builders
10 Con turret +4 vs standard
Army
28 Nighthawk +28 vs standard
2 Radar plane +2 vs standard
2 Hailstorm +2 vs standard
Some games also: con turret (50%) · T2 con aircraft (50%) · wind (40%) · heavy transport (40%)
The standard build makes here, this one skips: 40 valiant
By 15:00 in all: 3 mex · 1 mex · 61 wind · 17 wind · 17 converter · 1 energy storage
The example game in this phase · 45 steps
- Wind
Nighthawk- Wind
Nighthawk- Wind
Arbalest
Nighthawk- Wind
Nighthawk- Wind
Nighthawk- Wind
Nighthawk- Wind
- Wind
Nighthawk- Wind
- Wind
Nighthawk- Wind
Nighthawk- Wind
- Wind
Nighthawk- Wind
- Wind
- Wind
Fusiondone 13:02 · typical 8:59
Nighthawk- Metal storage
- Wind
Nighthawk
Eat Advanced Aircraft Plantreclaimed for its metal- Wind ×2
- Wind
- Con turret ×3
- Wind
- Con turret ×3
- Wind
Fusion- Con turret ×6
- T2 converter ×2
Advanced Aircraft Plantdone 14:40
Nighthawk ×3
Torpedo bomber ×2done 14:55
Counts are medians over the build's games: half of them build more, half fewer. The example game is Kbot_my_Ahole's (37 OS, 22/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Finch to Beach sea or Geo seafirst at 1:54 · in 100% of games
1 Heavy transport to Beach sea or Pondfirst at 2:20 · in 70% of games
2 Light transport to Tech or Geo sea or Geofirst at 2:28 · in 100% of games
You get
1 Tidal from Pond or Beach seafirst at 1:25 · in 30% of games
2–3 Wind from Geo seafirst at 1:28 · in 60% of games
3 Wind from Pond or Techfirst at 1:50 · in 60% of games
1 Con bot from Tech or Geofirst at 2:21 · in 90% of games
1 T2 mex from Tech or Geofirst at 5:44 · in 30% of games
1 T2 con bot from Tech or Geofirst at 6:17 · in 80% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard air
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
10 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard air | Enemy metal destroyed: This build | Enemy metal destroyed: Standard air | Own metal lost: This build | Own metal lost: Standard air |
|---|---|---|---|---|---|---|
| 1:00 | 390 | 393 | 0 | 0 | 0 | 0 |
| 2:00 | 923 | 925 | 0 | 0 | 0 | 0 |
| 3:00 | 1459 | 1460 | 0 | 0 | 0 | 0 |
| 4:00 | 2067 | 2059 | 0 | 0 | 62 | 51 |
| 5:00 | 2825 | 2771 | 88 | 73 | 136 | 115 |
| 6:00 | 4189 | 3799 | 102 | 125 | 161 | 167 |
| 7:00 | 5381 | 5161 | 154 | 190 | 190 | 219 |
| 8:00 | 7654 | 7053 | 180 | 240 | 238 | 290 |
| 9:00 | 10004 | 9380 | 180 | 260 | 318 | 341 |
| 10:00 | 13155 | 11939 | 180 | 338 | 357 | 467 |
| 11:00 | 15670 | 14537 | 219 | 434 | 357 | 627 |
| 12:00 | 18241 | 17264 | 461 | 579 | 772 | 893 |
| 13:00 | 20861 | 20072 | 632 | 891 | 1257 | 1257 |
| 14:00 | 23595 | 22887 | 3231 | 1431 | 2178 | 1796 |
| 15:00 | 26131 | 25770 | 3930 | 2083 | 2758 | 2670 |
Teams won more often than with the standard build, destroying far more enemy metal by 15:00 despite a slower start.
- + Destroys much more enemy metal by 15:00 than the standard build.
- + Units fight in the enemy base in most games, showing a real forward push.
- − Metal destroyed by 10:00 is lower than standard, so the early game is slower.
- − Still rare and played by few regulars, so it's unproven across many players.
Kbot_my_Ahole
37.0 OS · 22/09/2026
Open source match ↗8 received units · includes a constructor
25 metal received · 111346 energy received
Typical milestones
Played most by
krtf4games of this buildFakepilot2games of this buildTrollHardGoPro2games of this builddsys1game of this buildKbot_my_Ahole1game of this buildSupporting games
Pick a game to read and play it above.
TrollHardGoPro05/10/2026 · 36 OS↗krtf03/10/2026 · 46 OS↗Fakepilot02/10/2026 · 36 OS↗Fakepilot02/10/2026 · 35 OS↗Kbot_my_Ahole22/09/2026 · 37 OS↗krtf22/09/2026 · 43 OS↗krtf12/09/2026 · 42 OS↗TrollHardGoPro19/08/2026 · 38 OS↗Supreme Isthmus v2.1Beyond All Reason test-31368-8379d65
Naval balance tweaks off