Starlight catch
Armada Geo build order · Supreme Isthmus
Usually blows up the commander for T2 (80%)
10 distinct matches · 6 players · 1% of Armada Geo games · team won 10% of 10 · Recently observed
Starlight from 8:25 · 7% of role by thenOnly 7% of Geo games have it by then; others who build it get it around 10:57
Prude in 50%12% of all Geo games by then
Vehicle Plant in 50%19% of all Geo games by then
Shredder in 50%15% of all Geo games by then
Jammer in 40%3% of all Geo games by then
Then transitions into Shredder (11% of army), Jaguar (9% of army).
Key timing: Starlight by 8:25
- Open mex and wind fast, bot lab up almost immediately.
- Get geo online, then rush vehicle plant by 4:43.
- Add Prude and adv geo to push energy for T2 units.
- Field your first Starlight near the role's normal timing.
- Add Shredder anti-air and Umbra jammer as the follow-up push.
Phase by phase
TYPICAL OF ITS 10 GAMES · AGAINST STANDARD GEOFollow the example game's first 9:25 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+2 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~0:59, middle half 0:58–0:59
By 0:42 in all: 2 mex · 4 wind (standard 2)
The example game in this phase · 3 steps
- Mex ×2
- Wind ×4
Bot Labdone 0:59 · typical 0:59
- 2
Bot Lab to Vehicle Plant
Economy
2Mex
3Wind−2 vs standard
7Converter−3 vs standard
1Energy storage
Order
Geo after 4 mex, 6 wind
Eat Bot Lab
Vehicle Plant after 7 wind, 7 converter, 6 con turretdone ~6:30, middle half 5:22–6:57
Builders
6 Con turret
4 Lazarus
2 Con bot
1 Lazarus for allies
1 Con bot for allies
Some games also: Prude (30%)
By 5:30 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 10) · 1 energy storage · 6 con turret
The example game in this phase · 29 steps
Tick- Wind
Tick ×2
Lazarus- Wind
Con bot
Lazarusfor Beach sea
Con botfor Beach sea- Mex
Lazarus
Con botfor Pond
Lazarus
Con bot
Lazarus
Geodone 3:12 · typical 3:15
Con bot- Mex
- Wind
Eat Bot Labreclaimed for its metal- Con turret
- Energy storage
- Converter
- Con turret
- Converter ×2
- Con turret
- Converter
- Con turret
- Converter
Vehicle Plantdone 5:16 · typical 6:30
- 3
Vehicle Plant to Advanced Vehicle Plant
Economy
2Converter+2 vs standard
Order
Eat Vehicle Plant
Advanced Vehicle Plant after 8 wind, 10 converter, 6 con turretdone ~7:44, middle half 7:17–7:57
Builders
1 Con vehicle
Some games also: con turret (40%) · Radar Tower (40%) · Advanced Geothermal Powerplant (30%)
By 7:16 in all: 4 mex · 8 wind · 1 geo · 10 converter · 1 energy storage · 6 con turret
The example game in this phase · 13 steps
- Converter ×2
- Con turret
T2 mex ×2done 5:31 · typical 5:26- Converter
Blitz- Con turret
Blitz
T2 mex
Advanced Geothermal Powerplantdone 7:22 · typical 7:14- Converter
T2 mex
Con vehicle
Advanced Vehicle Plantdone 7:59 · typical 7:44
- 4
Advanced Vehicle Plant to Starlight
Economy
5Wind+5 vs standard
Order
Starlight after 13 wind, 12 converter, 7 con turretdone ~9:09, middle half 8:23–10:30
Some games also: converter (40%) · T2 con vehicle for allies (40%) · radar vehicle (40%) · jammer (40%) · Radar Tower (30%)
By 8:03 in all: 4 mex · 13 wind · 1 geo · 12 converter · 1 energy storage · 7 con turret
The example game in this phase · 9 steps
- Wind
Radar Tower
Eat Vehicle Plantreclaimed for its metal- Wind
- Con turret ×2
- Wind
- Converter
- Wind
Starlightnot finished by 15:00 · typical 9:09
- 5
Starlight to 10:00
Economy
5Wind
Army
1 Starlight
1 Shredder
Some games also: radar vehicle (40%) · jammer (40%) · converter (30%) · con turret (30%) · Jaguar (30%) · eat Advanced Vehicle Plant (30%)
By 10:00 in all: 4 mex · 24 wind · 1 geo · 13 converter · 2 energy storage · 7 con turret
The example game in this phase · 63 steps
- Wind
Shredderdone 8:18 · typical 9:20- Wind
- Converter
Nettle- Wind
Nettle
Shredder- Wind
Nettle- Wind
Shredder
Eat Advanced Vehicle Plantreclaimed for its metal- Wind ×5
- Mex
- Wind
- Con turret
- Energy storage
- Con turret
- Mex
- Con turret
- Wind
- Con turret
Radar Tower- Wind ×2
Geo- Wind ×3
Vehicle Plantdone 12:56- Wind ×5
Blitz- Con turret
- Wind
- Con turret
Blitz- Wind ×2
Blitz ×2- Wind ×2
Blitz ×2- Wind ×2
Blitz ×2- Wind ×2
Blitz- Wind
Blitz- Wind ×2
Blitz- Wind
Blitz- Wind ×2
Blitz- Wind
Blitz- Wind ×2
Blitz ×2- Wind
Blitz ×2- Wind ×2
Blitz ×3- Wind
Blitz ×3- Wind ×2
Blitz ×2- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (42 OS, 30/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 1:43 · in 80% of games
1 Con bot to Beach seafirst at 1:50 · in 100% of games
1 T2 con vehicle to Suicide front or Front or Pondfirst at 8:03 · in 60% of games
5 Mauser to Suicide front or Pond or Airfirst at 8:59 · in 30% of games
2 T2 mex to Air or Geo sea or Suicide frontfirst at 12:16 · in 30% of games
You get
1 T2 con bot from Techfirst at 4:38 · in 80% of games
1–2 T2 mex from Air or Techfirst at 4:55 · in 40% of games
3 Butler from Techfirst at 10:40 · in 40% of games
15 Wind from Air or Techfirst at 11:06 · in 40% of games
1 Con bot from Suicide front or Air or Techfirst at 12:46 · in 30% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
10 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 729 | 825 | 0 | 0 | 0 | 0 |
| 3:00 | 1684 | 1528 | 0 | 0 | 0 | 0 |
| 4:00 | 2671 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 3654 | 3726 | 0 | 0 | 0 | 0 |
| 6:00 | 5879 | 5661 | 0 | 0 | 0 | 0 |
| 7:00 | 8188 | 8108 | 11 | 0 | 0 | 0 |
| 8:00 | 11476 | 11497 | 11 | 0 | 63 | 42 |
| 9:00 | 13748 | 14511 | 154 | 51 | 130 | 130 |
| 10:00 | 14445 | 17420 | 343 | 550 | 970 | 260 |
| 11:00 | 15856 | 20387 | 417 | 1964 | 1703 | 690 |
| 12:00 | 17661 | 23255 | 832 | 3916 | 1703 | 1846 |
| 13:00 | 19915 | 26050 | 1403 | 5940 | 1956 | 3240 |
| 14:00 | 22950 | 28968 | 2853 | 8373 | 2121 | 4596 |
| 15:00 | 25882 | 31663 | 3396 | 10408 | 2345 | 6001 |
Lost far more often than the standard build, with weaker economy and far fewer kills despite matching normal Starlight timing.
- + Vehicle Plant and Prude built unusually early (50% of games by 4:43 and 5:20).
- − Team won only 10% of games vs 54% standard.
- − Own metal lost 2345 vs 2090-type levels while destroying only 3396 enemy metal by 15:00, far below standard's 10396.
[Grump]Matsuri
41.8 OS · 30/08/2026
Open source match ↗17 received units · includes a constructor
1390 metal received · 38422 energy received
Typical milestones
Played most by
[Grump]Matsuri3games of this build0neTw02games of this buildLincrono2games of this buildErilium1game of this buildRTX1770131game of this buildSupporting games
Pick a game to read and play it above.
0neTw015/09/2026 · 40 OS↗zeus_on_god13/09/2026 · 39 OS↗Lincrono08/09/2026 · 39 OS↗RTX17701330/08/2026 · 36 OS↗[Grump]Matsuri30/08/2026 · 42 OS↗[Grump]Matsuri28/08/2026 · 44 OS↗Lincrono26/08/2026 · 37 OS↗[Grump]Matsuri20/08/2026 · 43 OS↗Supreme Isthmus v2.1Beyond All Reason test-31115-21dbf79
Naval balance tweaks on