Standard geo sea
Bot Lab then Shipyard by roughly 3:20 with a frigate and submarine out fast to contest the sea, transitioning into destroyers and later flagships/frigates for the rest of the game.
Usually no shipyard (100%)
#naval #eco · 5 distinct matches · 4 players · 100% of Cortex Geo sea games · team won 4 of 6 · Recently observed
Key timing: Shipyard by 3:20
- Take mex and wind, then build a Bot Lab by 1:06.
- Add a costal torpedo launcher before finishing the Shipyard.
- Complete the Shipyard to start pushing out ships.
- Push frigate and submarine out to contest the sea.
- Add destroyer to establish sea control, then scale toward T2.
Phase by phase
TYPICAL OF ITS 5 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:06, middle half 1:05–1:06
By 0:49 in all: 3 mex · 3 wind
The example game in this phase · 5 steps
- Mex ×2
- Wind
- Mex
- Wind ×2
Bot Labdone 1:06 · typical 1:06
- 2
Bot Lab to Shipyard
Economy
2Mex
2Wind
1Windfor allies
1Energy storage
Order
Shipyard after 5 mex, 5 wind, 1 con turretdone ~3:20, middle half 3:12–3:33
Builders
1 Con turret
4 Con bot
3 Graverobber
Army
2 Trasher
Some games also: grunt (50%)
By 2:44 in all: 5 mex · 5 wind · 1 energy storage · 1 con turret
The example game in this phase · 15 steps
- Wind
Graverobber ×2- Wind
- Windfor Air
Con bot- Windfor Air
Graverobber- Con turret
Con bot
Trasher ×2- Converter
Con bot- Mex
- Converter
Shipyarddone 3:12 · typical 3:20
- 3
Shipyard to 5:00
Economy
6Mex
2Wind
3Converter
Builders
1 Con ship
Army
1 Thistle
2 Frigate
1 Submarine
Other
2 Radar Tower
Some games also: missile corvette (50%) · Guard (33%) · Urchin (33%)
By 5:00 in all: 10 mex · 8 wind · 4 converter · 1 energy storage · 1 con turret
The example game in this phase · 29 steps
Con bot
Grunt ×2- Mex
- Energy storage
Radar Tower
Con ship- Mex
- Wind
- Converter
Submarinedone 4:04 · typical 4:26- Converter
- Mex
- Wind
- Mex
Radar Tower
Frigatedone 4:43 · typical 4:11- Wind
Radar Tower
Thistle- Mex
Thistle- Wind
- Mex
Guard- Mex
Frigate
Thistle
Guard- Wind
- 4
5:00 to 10:00
Economy
5Mex
12Wind
Builders
3 Con turret
2 Death Cavalry
2 Con ship
Army
7 Guard
4 Thistle
4 Missile corvette
3 Frigate
Other
3 Naval Radar / Sonar Tower
Some games also: submarine (33%) · Slingshot (33%)
By 10:00 in all: 15 mex · 20 wind · 4 converter · 1 energy storage · 4 con turret
The example game in this phase · 84 steps
Guard ×2
Naval Radar / Sonar Tower- Wind
Thistle
Destroyerdone 6:10 · typical 6:10- Wind
Guard ×2
Missile corvette
Guard- Wind
Death Cavalry
Frigate- Wind
Guard
Con ship- Mex
Death Cavalry
Guard- Mex
- Wind
Frigate
Death Cavalry
Guard- Wind
- Mex
Death Cavalry- Mex
Death Cavalry- Wind
Con ship
Guard
Destroyer- Wind
Frigate
Naval Radar / Sonar Tower
Frigate- Wind
Death Cavalry
Naval Radar / Sonar Tower- Mex
Death Cavalry- Wind
Frigate
Missile corvette ×2- Wind
Frigate
Missile corvette- Wind
- Con turret
Con ship
Naval Radar / Sonar Tower- Naval Metal Storage
- Wind
- Con turret ×2
Destroyer- Wind ×2
Naval Radar / Sonar Tower- Mex
- Wind ×5
Urchin- Wind ×9
- Mex
- Wind ×4
Con ship
Bot Labdone 11:33
Twin Guard
Urchin
Grunt ×2- Wind
Urchin
Grunt ×5
Urchin
Advanced Shipyarddone 12:19 · typical 11:48
Grunt- Con turret
Grunt
Urchin- Wind
Grunt ×3
Advanced Construction Sub- Wind
- Mex
Advanced Construction Sub- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is sirniho's (37 OS, 18/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Airfirst at 2:15 · in 67% of games
You get
1 Light transport from Airfirst at 2:03 · in 83% of games
1 Finch from Airfirst at 2:14 · in 83% of games
1 T2 con bot from Techfirst at 7:28 · in 33% of games
1 T2 con bot from Techfirst at 8:35 · in 33% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
6 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 391 | 0 | 0 |
| 2:00 | 929 | 0 | 0 |
| 3:00 | 1743 | 0 | 0 |
| 4:00 | 3067 | 0 | 0 |
| 5:00 | 4410 | 348 | 51 |
| 6:00 | 6221 | 816 | 221 |
| 7:00 | 8219 | 2088 | 791 |
| 8:00 | 10354 | 2393 | 1106 |
| 9:00 | 12532 | 3232 | 1196 |
| 10:00 | 15183 | 4401 | 2986 |
| 11:00 | 18523 | 6641 | 3191 |
| 12:00 | 20445 | 7213 | 4326 |
| 13:00 | 22067 | 9266 | 4721 |
| 14:00 | 22067 | 9331 | 4721 |
| 15:00 | 22067 | 9381 | 4721 |
Standard Geo sea wins 67% of games and destroys far more metal than it loses by 15:00, showing strong sea dominance.
- + Enemy metal destroyed reaches 9381 by 15:00 against 4721 lost.
- − Own metal lost jumps from 51 at 5:00 to 2986 by 10:00, a rough mid-game spike.
sirniho
37.2 OS · 18/09/2026
Open source match ↗2 received units
1136 metal received · 57897 energy received
Typical milestones
Played most by
sirniho3games of this build[APM]Zeeburg1game of this build[Grump]Grumpiness1game of this buildPRO_Fiddler1121game of this buildSupporting games
Pick a game to read and play it above.
[Grump]Grumpiness21/09/2026 · 49 OS↗sirniho18/09/2026 · 37 OS↗sirniho18/09/2026 · 37 OS↗sirniho18/09/2026 · 37 OS↗[APM]Zeeburg25/08/2026 · 43 OS↗PRO_Fiddler11225/08/2026 · 60 OS↗Supreme Isthmus v1.7Beyond All Reason test-31320-e17e8b7
Naval balance tweaks off