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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Bot Lab then Shipyard by roughly 3:20 with a frigate and submarine out fast to contest the sea, transitioning into destroyers and later flagships/frigates for the rest of the game.

Usually no shipyard (100%)

#naval #eco · 5 distinct matches · 4 players · 100% of Cortex Geo sea games · team won 4 of 6 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:20

  1. Take mex and wind, then build a Bot Lab by 1:06.
  2. Add a costal torpedo launcher before finishing the Shipyard.
  3. Complete the Shipyard to start pushing out ships.
  4. Push frigate and submarine out to contest the sea.
  5. Add destroyer to establish sea control, then scale toward T2.

Phase by phase

TYPICAL OF ITS 5 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:06, middle half 1:05–1:06

    By 0:49 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Wind ×2for Air
    4. Bot LabBot Labdone 1:03 · typical 1:06
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    • Wind Turbine1Windfor allies
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 5 mex, 5 wind, 1 con turretdone ~3:20, middle half 3:12–3:33
    Builders
    • Construction Turret1 Con turret
    • Construction Bot4 Con bot
    • Graverobber3 Graverobber
    Army
    • Trasher2 Trasher

    Some games also: grunt (50%)

    By 2:44 in all: 5 mex · 5 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind
    4. GraverobberGraverobber
    5. Construction BotCon bot
    6. Wind
    7. Construction BotCon bot
    8. Wind
    9. Con turret
    10. Wind ×2
    11. Construction BotCon bot
    12. Mex
    13. GruntGrunt
    14. TrasherTrasher
    15. Energy storage
    16. ShipyardShipyarddone 3:12 · typical 3:20
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind
    • Energy Converter3Converter
    Builders
    • Construction Ship1 Con ship
    Army
    • Thistle1 Thistle
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower2 Radar Tower

    Some games also: missile corvette (50%) · Guard (33%) · Urchin (33%)

    By 5:00 in all: 10 mex · 8 wind · 4 converter · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. Mex ×2
    2. Radar TowerRadar Tower
    3. Construction ShipCon ship
    4. Mex
    5. GuardGuard
    6. RiptideFrigatedone 3:41 · typical 4:11
    7. Mex
    8. RiptideFrigate
    9. Converter
    10. Mex
    11. OrcaSubmarinedone 4:26 · typical 4:26
    12. GuardGuard
    13. Converter
    14. HerringMissile corvette
    15. Converter
    16. Death CavalryDeath Cavalry
    17. GuardGuard
    18. Converter
    19. Mex
    20. Con turret
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret3 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship2 Con ship
    Army
    • Guard7 Guard
    • Thistle4 Thistle
    • Herring4 Missile corvette
    • Riptide3 Frigate
    Other
    • Naval Radar / Sonar Tower3 Naval Radar / Sonar Tower

    Some games also: submarine (33%) · Slingshot (33%)

    By 10:00 in all: 15 mex · 20 wind · 4 converter · 1 energy storage · 4 con turret

    The example game in this phase · 110 steps
    1. Geothermal PowerplantGeodone 7:42
    2. Mex
    3. Dragon's TeethDragon's Teeth ×5
    4. RiptideFrigate
    5. Dragon's TeethDragon's Teeth ×2
    6. UrchinUrchin
    7. Wind
    8. Dragon's TeethDragon's Teeth
    9. RiptideFrigate
    10. Wind
    11. Dragon's TeethDragon's Teeth
    12. Radar TowerRadar Tower
    13. Wind
    14. Dragon's TeethDragon's Teeth ×2
    15. Wind
    16. ThistleThistle
    17. Dragon's TeethDragon's Teeth
    18. OrcaSubmarine
    19. Dragon's TeethDragon's Teeth
    20. Wind
    21. Dragon's TeethDragon's Teeth ×2
    22. OrcaSubmarine
    23. Dragon's TeethDragon's Teeth
    24. Wind
    25. Dragon's TeethDragon's Teeth
    26. ThistleThistle
    27. Dragon's TeethDragon's Teeth
    28. Mex
    29. Dragon's TeethDragon's Teeth
    30. OppressorDestroyerdone 7:30 · typical 6:10
    31. Wind
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. Dragon's TeethDragon's Teeth
    34. Mex
    35. Dragon's TeethDragon's Teeth ×3
    36. Wind
    37. Dragon's TeethDragon's Teeth
    38. Mex
    39. Dragon's TeethDragon's Teeth ×2
    40. GuardGuard
    41. Dragon's TeethDragon's Teeth ×2
    42. GuardGuard
    43. Dragon's TeethDragon's Teeth
    44. Wind
    45. HerringMissile corvette
    46. Wind
    47. GuardGuard
    48. HerringMissile corvette
    49. Wind
    50. SlingshotSlingshot
    51. HerringMissile corvette
    52. GuardGuard
    53. Wind
    54. Death CavalryDeath Cavalry
    55. ThistleThistle
    56. Wind
    57. OrcaSubmarine
    58. ThistleThistle
    59. RiptideFrigate ×2
    60. GuardGuard
    61. RiptideFrigate
    62. Con turret ×2
    63. Mex
    64. Con turret
    65. Construction ShipCon ship
    66. ThistleThistle
    67. Con turret
    68. ThistleThistle
    69. Construction ShipCon ship
    70. OppressorDestroyer
    71. Tidal
    72. Twin GuardTwin Guard
    73. Mex
    74. HerringMissile corvette
    75. Tidal
    76. Mex
    77. Death CavalryDeath Cavalry
    78. Tidal
    79. Mex
    80. Tidal
    81. RiptideFrigate
    82. Tidal
    83. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    84. RiptideFrigate
    85. Naval Energy Converter ×2
    86. ThistleThistle
    87. Naval Energy Converter
    88. OppressorDestroyer
    89. Naval Energy Converter
    90. ThistleThistle
    91. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    92. GuardGuard
    93. ThistleThistle ×2
    94. Naval Energy Converter
    95. ThistleThistle
    96. Converter
    97. ThistleThistle
    98. Naval Energy Converter
    99. Converter
    100. RiptideFrigate
    101. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    102. Naval Energy Converter
    103. Converter
    104. OppressorDestroyer
    105. SAMSAM
    106. Converter
    107. ThistleThistle
    108. Converter
    109. HerringMissile corvette
    110. Death CavalryDeath Cavalry

Counts are medians over the build's games: half of them build more, half fewer. The example game is PRO_Fiddler112's (60 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 2:15 · in 67% of games

You get

  • Hercules1 Light transport from Airfirst at 2:03 · in 83% of games
  • Finch1 Finch from Airfirst at 2:14 · in 83% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:28 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:35 · in 33% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

6 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039100
2:0092900
3:00174300
4:00306700
5:00441034851
6:006221816221
7:0082192088791
8:001035423931106
9:001253232321196
10:001518344012986
11:001852366413191
12:002044572134326
13:002206792664721
14:002206793314721
15:002206793814721
WHAT THE NUMBERS SAY

Standard Geo sea wins 67% of games and destroys far more metal than it loses by 15:00, showing strong sea dominance.

  • + Enemy metal destroyed reaches 9381 by 15:00 against 4721 lost.
  • − Own metal lost jumps from 51 at 5:00 to 2986 by 10:00, a rough mid-game spike.
THE EXAMPLE YOU ARE READING

PRO_Fiddler112

60.1 OS · 25/08/2026

Open source match ↗

2 received units
492 metal received · 36742 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:06Middle 50%: 1:05–1:06 · n=5
Shipyard3:20Middle 50%: 3:12–3:33 · n=6
Riptide4:11Middle 50%: 3:49–4:39 · n=6
Orca4:26Middle 50%: 4:12–4:26 · n=5
Oppressor6:10Middle 50%: 5:43–6:26 · n=5
Advanced Shipyard11:48Middle 50%: 11:18–12:04 · n=3

Played most by

sirniho3games of this build[APM]Zeeburg1game of this build[Grump]Grumpiness1game of this buildPRO_Fiddler1121game of this build

Supporting games

Pick a game to read and play it above.

[Grump]Grumpiness21/09/2026 · 49 OS↗sirniho18/09/2026 · 37 OS↗sirniho18/09/2026 · 37 OS↗sirniho18/09/2026 · 37 OS↗[APM]Zeeburg25/08/2026 · 43 OS↗PRO_Fiddler11225/08/2026 · 60 OS↗Supreme Isthmus v1.7
Beyond All Reason test-31058-0308fc6
Naval balance tweaks off