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Front / Cortex / Economy first / OBSERVED BUILD

Standard front

Cortex Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab immediately, Advanced Metal Extractor around 9:23, then a mixed Thug/Grunt/Aggravator army sent up to defend the wider gap and move to middle as a line.

#eco #team support · 451 distinct matches · 138 players · 65% of Cortex Front games · team won 51% of 468 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 0:40

  1. Open 2 mex into early Bot Lab.
  2. Finish Bot Lab and start Thug, Grunt, Aggravator mix.
  3. Send first units to coast to stop leaks, not straight to mid.
  4. Transition into Advanced Metal Extractor as eco scales.
  5. Move units up as a line toward middle to hold the wider gap.

Phase by phase

TYPICAL OF ITS 451 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mexdone ~0:40, middle half 0:34–0:46

    Some games also: wind (41%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:43
    3. Wind
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Guard2 Guard
    • Thug9 Thug
    • Aggravator5 Aggravator
    • Grunt4 Grunt

    Some games also: con turret (45%) · Radar Tower (34%)

    By 5:00 in all: 6 mex · 5 wind

    The example game in this phase · 32 steps
    1. IncisorIncisor
    2. Construction VehicleCon vehicle
    3. IncisorIncisor
    4. Mex
    5. IncisorIncisor
    6. Mex
    7. Construction VehicleCon vehicle
    8. PounderPounder ×2
    9. Construction VehicleCon vehicle
    10. Mex
    11. PounderPounder
    12. Wind
    13. WolverineWolverine
    14. Mex
    15. Wind
    16. PounderPounder
    17. Wind
    18. GuardGuard
    19. PounderPounder
    20. Wind
    21. WolverineWolverine
    22. PounderPounder
    23. Wind
    24. PounderPounder
    25. Wind
    26. PounderPounder
    27. Wind
    28. PounderPounder
    29. Construction VehicleCon vehicle
    30. Wind
    31. Con turret
    32. Construction VehicleCon vehicle
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine17Wind
    Builders
    • Construction Turret2 Con turret
    • Graverobber2 Graverobber
    • Construction Bot1 Con bot
    Army
    • Guard1 Guard
    • Grunt8 Grunt
    • Thug4 Thug
    • Aggravator1 Aggravator

    Some games also: Radar Tower (43%) · energy storage (36%) · converter (36%) · Twin Guard (33%) · eat Bot Lab (37%)

    By 10:00 in all: 7 mex · 24 wind · 3 con turret

    The example game in this phase · 26 steps
    1. Wind ×3
    2. Con turret
    3. Wind
    4. Vehicle PlantVehicle Plantdone 6:21
    5. Con turret
    6. Wind
    7. PounderPounder
    8. Wind
    9. PounderPounder ×3
    10. Mex
    11. Wind
    12. PounderPounder ×2
    13. Wind
    14. PounderPounder
    15. Mex
    16. PounderPounder
    17. Wind
    18. PounderPounder ×2
    19. Wind
    20. PounderPounder
    21. Wind
    22. PounderPounder
    23. Wind ×2
    24. PounderPounder
    25. Wind ×2
    26. PounderPounder

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Crd]Claps's (30 OS, 13/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:46 · in 62% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

468 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033100
2:0085600
3:00162710486
4:002711389341
5:003853921839
6:00510915891556
7:00639523722474
8:00772631253385
9:00915138374291
10:001079845385079
11:001264252055987
12:001450856906925
13:001681462067630
14:001896966638539
15:002063272579305
WHAT THE NUMBERS SAY

Standard front play wins less than half its games, with losses slightly outpacing kills through the first 15 minutes.

  • + Kills reach 7200 by 15:00 despite the safer starting position.
  • + T2 constructor reached in 85% of games, solid tech follow-through.
  • − Team wins under half of games (45%), the weakest shown here.
  • − Own metal lost (9484) exceeds enemy metal destroyed (7200) by 15:00.
THE EXAMPLE YOU ARE READING

[Crd]Claps

30.1 OS · 13/09/2026

Open source match ↗

6 received units · includes a constructor
22 metal received · 9648 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:40Middle 50%: 0:34–0:46 · n=454
Advanced Metal Extractor9:23Middle 50%: 8:19–10:45 · n=343

Played most by

iLike2Eco31games of this buildTheGeneraI27games of this buildSauceDispenser27games of this buildwatermeloans19games of this buildEl_Turco15games of this build
Standard front · Cortex Front build order · BAR Build Atlas