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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up immediately, units trickle to the coast and middle, with an Advanced Metal Extractor around 9:00 as the eco transition.

#eco · 1700 distinct matches · 248 players · 74% of Armada Front games · team won 61% of 1994 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1700 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:56

    Some games also: wind (48%) · Vehicle Plant (35%)

    By 0:28 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Bot LabBot Labdone 0:33 · typical 0:44
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Rocketeer6 Rocketeer

    Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · con vehicle (32%) · janus (32%)

    By 5:00 in all: 6 mex · 6 wind

    The example game in this phase · 33 steps
    1. Wind
    2. PawnPawn ×3
    3. LazarusLazarus
    4. Wind
    5. LazarusLazarus
    6. Construction BotCon bot
    7. Wind
    8. Construction BotCon bot
    9. LazarusLazarus
    10. TickTick ×3
    11. CenturionCenturion
    12. TickTick ×3
    13. Mex
    14. TickTick
    15. CenturionCenturion ×2
    16. Mex
    17. CenturionCenturion
    18. RocketeerRocketeer
    19. Mex
    20. RocketeerRocketeer ×2
    21. Wind
    22. RocketeerRocketeer
    23. Wind
    24. RocketeerRocketeer
    25. Mex
    26. RocketeerRocketeer
    27. Radar TowerRadar Tower
    28. RocketeerRocketeer
    29. PawnPawn
    30. SentrySentry
    31. RocketeerRocketeer
    32. PawnPawn
    33. RocketeerRocketeer ×8
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (45%) · energy storage (43%) · Lazarus (38%) · con bot (37%) · Radar Tower (36%)

    By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret

    The example game in this phase · 140 steps
    1. RocketeerRocketeer ×4
    2. NettleNettle
    3. RocketeerRocketeer
    4. Radar TowerRadar Tower
    5. RocketeerRocketeer ×3
    6. Wind
    7. RocketeerRocketeer
    8. Wind
    9. RocketeerRocketeer
    10. PawnPawn ×2
    11. Construction BotCon botfor Suicide front
    12. PawnPawn ×2
    13. Mex
    14. PawnPawn
    15. Con turret
    16. Advanced Metal ExtractorT2 mexdone 8:05
    17. PawnPawn
    18. SentrySentry ×2
    19. PawnPawn
    20. Mexfor Suicide front
    21. PawnPawn
    22. Con turret
    23. PawnPawn
    24. Wind
    25. NettleNettle
    26. Wind
    27. PawnPawn
    28. Wind
    29. PawnPawn
    30. Advanced Metal ExtractorT2 mex
    31. Wind
    32. PawnPawn
    33. Wind
    34. PawnPawn
    35. Wind
    36. PawnPawn
    37. Wind
    38. PawnPawn
    39. Wind
    40. PawnPawn
    41. Wind
    42. PawnPawn
    43. Wind
    44. PawnPawn
    45. Wind
    46. PawnPawn
    47. Wind
    48. Advanced Metal ExtractorT2 mex
    49. Wind
    50. PawnPawn
    51. Radar TowerRadar Tower
    52. PawnPawn ×3
    53. Wind
    54. PawnPawn
    55. Radar TowerRadar Tower
    56. Wind
    57. PawnPawn ×2
    58. Wind
    59. PawnPawn ×3
    60. Wind
    61. PawnPawn
    62. PersecutorPersecutornot finished by 15:00
    63. PawnPawn
    64. Vehicle PlantVehicle Plantdone 10:43 · typical 0:47
    65. PawnPawn
    66. Wind
    67. PawnPawn
    68. Radar TowerRadar Tower
    69. PawnPawn ×2
    70. Wind
    71. PawnPawn ×4
    72. Wind
    73. PersecutorPersecutor
    74. BlitzBlitz
    75. PawnPawn ×2
    76. Wind ×9
    77. Advanced Metal ExtractorT2 mex
    78. Wind
    79. TickTick ×2
    80. Wind
    81. TickTick
    82. Energy storage
    83. Wind
    84. TickTick
    85. BlitzBlitz
    86. TickTick
    87. Wind
    88. TickTick
    89. Wind
    90. TickTick
    91. Construction VehicleCon vehicle
    92. Wind
    93. TickTick
    94. Wind ×2
    95. TickTick
    96. Wind
    97. TickTick
    98. Construction VehicleCon vehicle
    99. TickTick
    100. Wind
    101. TickTick
    102. Wind
    103. BlitzBlitz
    104. TickTick ×2
    105. Wind
    106. TickTick
    107. BlitzBlitz
    108. TickTick
    109. BlitzBlitz
    110. TickTick
    111. Wind
    112. Vehicle PlantVehicle Plantdone 14:30
    113. TickTick
    114. BlitzBlitz
    115. TickTick ×2
    116. Wind
    117. BlitzBlitz
    118. TickTick
    119. BlitzBlitz
    120. TickTick
    121. Wind
    122. BlitzBlitz
    123. LazarusLazarus
    124. BlitzBlitz
    125. Wind
    126. LazarusLazarus
    127. BlitzBlitz
    128. Con turret
    129. TickTick
    130. BlitzBlitz
    131. TickTick
    132. Advanced Metal ExtractorT2 mex
    133. BlitzBlitz
    134. TickTick ×2
    135. Con turret
    136. BlitzBlitz
    137. TickTick
    138. BlitzBlitz
    139. TickTick
    140. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is gy0h6y's (33 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:24 · in 64% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1994 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008402131
3:001618135108
4:002700522333
5:0038471128787
6:00503519281428
7:00625027202303
8:00753535463173
9:00897343304071
10:001054250114810
11:001237555405548
12:001452859986409
13:001685964707001
14:001921771867827
15:002184978708694
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

gy0h6y

32.7 OS · 12/10/2026

Open source match ↗

15 received units · includes a constructor
284 metal received · 23130 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:44Middle 50%: 0:33–0:56 · n=1332
Vehicle Plant0:47Middle 50%: 0:41–1:13 · n=1286
Advanced Metal Extractor9:00Middle 50%: 8:09–10:15 · n=1564

Played most by

haaven107games of this buildHummell107games of this buildLeohvm93games of this buildTheGeneraI75games of this buildXad69games of this build