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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Standard economy-first Front play: Bot Lab and Vehicle Plant almost immediately, Advanced Metal Extractor around 9 minutes, with a mixed T1 army of Blitz, Rocketeer, Pawn and Janus sent to hold the wider gap and then middle.

#eco · 935 distinct matches · 127 players · 75% of Armada Front games · team won 63% of 1063 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 935 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:30

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Solar
    3. Vehicle PlantVehicle Plantfor Beach seadone 0:44 · typical 0:47
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (40%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 38 steps
    1. RoverScout ×4
    2. BlitzBlitz
    3. Mex
    4. Windfor Beach sea
    5. BlitzBlitz ×2
    6. Construction VehicleCon vehiclefor Beach sea
    7. JanusJanus
    8. Mex
    9. Construction VehicleCon vehiclefor Beach sea
    10. JanusJanus
    11. Mex
    12. Construction VehicleCon vehiclefor Beach sea
    13. Mex
    14. JanusJanus
    15. Windfor Beach sea
    16. JanusJanus
    17. WhistlerMissile truck
    18. Windfor Beach sea
    19. WhistlerMissile truck
    20. SentrySentry
    21. Windfor Beach sea
    22. Construction VehicleCon vehiclefor Beach sea
    23. JanusJanus
    24. Windfor Beach sea
    25. Dragon's TeethDragon's Teeth ×2
    26. JanusJanus
    27. SentrySentry
    28. ShellshockerArty
    29. Windfor Beach sea
    30. Dragon's TeethDragon's Teeth ×2for Pond
    31. ShellshockerArty
    32. Dragon's TeethDragon's Teeth
    33. Dragon's TeethDragon's Teeth ×2for Pond
    34. ShellshockerArty
    35. Dragon's TeethDragon's Teethfor Pond
    36. Windfor Beach sea
    37. Dragon's TeethDragon's Teethfor Pond
    38. ShellshockerArty ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · blitz (39%) · rocketeer (39%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 44 steps
    1. Windfor Beach sea
    2. ShellshockerArty
    3. Dragon's TeethDragon's Teeth
    4. Dragon's TeethDragon's Teeth ×2for Pond
    5. ShellshockerArty
    6. Dragon's TeethDragon's Teethfor Pond
    7. Windfor Beach sea
    8. ShellshockerArty ×2
    9. Windfor Beach sea
    10. ShellshockerArty
    11. JanusJanus
    12. BlitzBlitz ×3
    13. Windfor Beach sea
    14. BlitzBlitz ×4
    15. Windfor Beach sea
    16. BlitzBlitz ×3
    17. Con turretfor Beach sea
    18. Windfor Beach sea
    19. BlitzBlitz
    20. Advanced Metal ExtractorT2 mexfor Beach seadone 8:05 · typical 8:52
    21. Windfor Beach sea
    22. BlitzBlitz
    23. Wind
    24. Mexfor Beach sea
    25. Energy storagefor Beach sea
    26. BlitzBlitz ×2
    27. Advanced Metal ExtractorT2 mexfor Beach sea
    28. BlitzBlitz
    29. BlitzBlitzfor Beach sea
    30. Advanced Metal ExtractorT2 mexfor Beach sea
    31. BlitzBlitz
    32. Con turretfor Beach sea
    33. BlitzBlitz
    34. Mexfor Beach sea
    35. BlitzBlitzfor Beach sea
    36. BlitzBlitz
    37. BlitzBlitz ×3for Beach sea
    38. Con turretfor Beach sea
    39. BlitzBlitzfor Beach sea
    40. Advanced Metal ExtractorT2 mexfor Beach sea
    41. BlitzBlitz ×8for Beach sea
    42. Construction VehicleCon vehiclefor Beach sea
    43. Twilightfor Beach sea
    44. Advanced Metal ExtractorT2 mexfor Beach sea

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (51 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1063 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008462131
3:001624140105
4:002712540333
5:0038681188813
6:00507620991526
7:00631429842459
8:00766238713365
9:00908746324312
10:001066653085060
11:001260858195701
12:001481563136521
13:001744069817256
14:002018375848093
15:002263083948939
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Leohvm

50.8 OS · 24/09/2026

Open source match ↗

5 received units · includes a constructor
33 metal received · 12433 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:30 · n=670
Vehicle Plant0:47Middle 50%: 0:37–0:59 · n=753
Advanced Metal Extractor8:52Middle 50%: 8:00–10:03 · n=845

Played most by

Hummell91games of this buildhaaven82games of this buildLeohvm79games of this buildXad62games of this buildImmort36games of this build