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Air / Cortex / Economy first / OBSERVED BUILD

Standard air

Cortex Air build order · Supreme Isthmus

The role's baseline: Aircraft Plant immediately, transports and scouts for the team first, Advanced Metal Extractor and Fusion Reactor on a normal timeline, transitioning into Valiant fighter coverage over the game.

Usually transports first (72%)

#eco #team support #air · 583 distinct matches · 119 players · 79% of Cortex Air games · team won 47% of 655 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:23

  1. Take 3 mex and open straight into Aircraft Plant.
  2. Finish Aircraft Plant, start pumping Valiant for escort duty.
  3. Get T2 constructor going to scale eco alongside air production.
  4. Add Advanced Metal Extractor to keep pace with team's economy.
  5. Bring Fusion Reactor online, keep making Hercules and Finch for allies.

Phase by phase

TYPICAL OF ITS 583 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:24, middle half 1:13–1:35

    Some games also: energy storage (39%)

    By 1:03 in all: 3 mex · 4 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:29 · typical 1:24
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine3Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant5 Valiant
    • Finch2 Finch for allies
    • Hercules2 Light transport for allies
    • Hephaestus1 Heavy transport for allies
    • Shuriken1 Shuriken

    Some games also: energy storage (45%) · light transport (44%) · converter (39%) · con turret (33%)

    By 5:00 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 40 steps
    1. Wind
    2. FinchFinch
    3. ValiantValiant ×2
    4. FinchFinchfor Geo sea
    5. Wind
    6. HerculesLight transportfor Geo sea
    7. Wind
    8. HerculesLight transportfor Beach sea
    9. Construction AircraftCon aircraft
    10. Mex
    11. ShurikenShuriken
    12. ValiantValiant
    13. Con turret
    14. ValiantValiant
    15. Con turret
    16. ValiantValiant
    17. Con turret
    18. ValiantValiant
    19. Wind ×2
    20. Con turret
    21. Converter
    22. Wind
    23. ShurikenShuriken
    24. Converter
    25. ShurikenShuriken
    26. Wind
    27. ShurikenShuriken
    28. Converter
    29. ShurikenShuriken
    30. Wind
    31. Converter
    32. Wind
    33. Converter ×2
    34. Wind
    35. Converter
    36. Wind
    37. Converter ×2
    38. Wind
    39. Converter ×2
    40. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine20Wind
    • Wind Turbine4Wind
    • Energy Converter6Converter
    Order
    1. Aircraft PlantAircraft Plant after 18 wind, 17 wind, 6 converterin 57% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Valiant9 Valiant
    • Shuriken1 Shuriken

    Some games also: con aircraft (35%) · fusion (34%) · light transport (31%)

    By 10:00 in all: 3 mex · 1 mex · 24 wind · 20 wind · 8 converter · 1 energy storage

    The example game in this phase · 132 steps
    1. Wind
    2. Converter
    3. Aircraft PlantAircraft Plantdone 5:08
    4. HerculesLight transportfor Tech
    5. HerculesLight transport
    6. Wind ×2
    7. Con turret
    8. Wind
    9. Converter
    10. Wind
    11. Converter
    12. Wind ×3
    13. Converter
    14. Wind
    15. Converter
    16. Wind ×4
    17. Advanced Metal ExtractorT2 mexdone 6:32 · typical 6:48
    18. Wind
    19. Advanced Metal ExtractorT2 mex ×2
    20. Wind
    21. Advanced Metal ExtractorT2 mex
    22. Wind ×3
    23. Fusion ReactorFusiondone 8:54 · typical 10:55
    24. Wind
    25. Converter ×3
    26. T2 converter
    27. Aircraft PlantAircraft Plantdone 9:50
    28. Converter ×2
    29. Con turret ×5
    30. Construction AircraftCon aircraft
    31. Con turret ×3
    32. Fusion ReactorFusion
    33. Con turret ×3
    34. Aircraft PlantAircraft Plantdone 10:35
    35. Con turret
    36. ValiantValiant ×2
    37. Wind
    38. ValiantValiant
    39. Wind
    40. ValiantValiant
    41. Wind
    42. ValiantValiant
    43. Wind ×2
    44. ShurikenShuriken ×2
    45. T2 converter
    46. Wind
    47. ShurikenShuriken
    48. Wind
    49. Converter
    50. ShurikenShuriken
    51. Wind
    52. ShurikenShuriken
    53. Wind ×2
    54. ShurikenShuriken ×2
    55. Wind
    56. ShurikenShuriken ×2
    57. Wind
    58. ShurikenShuriken
    59. Wind ×2
    60. ValiantValiant
    61. Wind
    62. ValiantValiant
    63. Wind
    64. ValiantValiant
    65. Wind
    66. ValiantValiant
    67. Wind
    68. ValiantValiant
    69. Wind
    70. ValiantValiant
    71. Wind ×2
    72. ValiantValiant
    73. Wind
    74. ValiantValiant
    75. Wind ×2
    76. ValiantValiant
    77. Wind
    78. ValiantValiant
    79. WhirlwindWhirlwind
    80. Wind
    81. WhirlwindWhirlwind
    82. Wind
    83. Converter
    84. Fusion ReactorFusion
    85. Wind
    86. WhirlwindWhirlwind
    87. Wind
    88. WhirlwindWhirlwind
    89. Wind
    90. WhirlwindWhirlwind
    91. Wind ×2
    92. WhirlwindWhirlwind
    93. Wind
    94. Converter
    95. FinchFinch ×2
    96. Wind ×2
    97. FinchFinch ×3
    98. Wind
    99. T2 converter
    100. WhirlwindWhirlwind
    101. Wind
    102. WhirlwindWhirlwind ×2
    103. Wind
    104. WhirlwindWhirlwind ×2
    105. Wind
    106. WhirlwindWhirlwind
    107. Wind
    108. WhirlwindWhirlwind
    109. Wind
    110. WhirlwindWhirlwind ×2
    111. Wind ×2
    112. WhirlwindWhirlwind
    113. Converter
    114. WhirlwindWhirlwind
    115. Wind
    116. WhirlwindWhirlwind ×2
    117. Wind
    118. WhirlwindWhirlwind
    119. Fusion ReactorFusion
    120. WhirlwindWhirlwind
    121. Wind ×2
    122. ValiantValiant
    123. Wind
    124. ValiantValiant
    125. Wind
    126. ValiantValiant
    127. Converter
    128. Wind
    129. ValiantValiant
    130. Wind
    131. ValiantValiant
    132. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (37 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:51 · in 96% of games
  • Hercules3 Light transport to Tech or Geo sea or Beach seafirst at 2:06 · in 99% of games
  • Hephaestus1 Heavy transport to Beach sea or Pond or Techfirst at 2:25 · in 75% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:39 · in 65% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Pondfirst at 1:44 · in 49% of games
  • Construction Bot1 Con bot from Techfirst at 2:20 · in 85% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:03 · in 94% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

655 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039300
2:0092500
3:00145900
4:002055051
5:00276673116
6:003769125167
7:005146190219
8:007021226290
9:009346260342
10:0011817328467
11:0014409438638
12:0017109605950
13:00199519421277
14:002267214281816
15:002558320892709
WHAT THE NUMBERS SAY

This is the role's standard support job, winning less than half its games while producing little combat impact but reliably feeding transports and scouts to teammates.

  • + Reaches Aircraft Plant almost immediately (1:23), fast T2 constructor by 5:58.
  • + Keeps own losses low (2789 by 15:00) versus other roles.
  • − Destroys only 2027 enemy metal by 15:00, minimal combat contribution.
  • − Fusion Reactor only completes in 57% of games, some games stall on eco.
THE EXAMPLE YOU ARE READING

GeeGee

37.0 OS · 01/10/2026

Open source match ↗

6 received units · includes a constructor
406 metal received · 74186 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:24Middle 50%: 1:13–1:35 · n=655
Advanced Metal Extractor6:48Middle 50%: 6:21–7:25 · n=629
Fusion Reactor10:55Middle 50%: 9:56–12:17 · n=401

Played most by

DRM38games of this buildAdeus33games of this buildTheGeneraI32games of this buildNutzz28games of this buildImmort27games of this build