Shuriken air push
Cortex Pond build order · Supreme Isthmus
Pond goes air early, building an Aircraft Plant by 3:20 and using a heavy transport drop around 4:05 alongside Shuriken paralyzer drones and fighters to support the middle instead of ground forces.
Usually goes air (75%)
#air #drop #team support · 16 distinct matches · 6 players · 5% of Cortex Pond games · team won 50% of 16 · Recently observed
T1 air support from 4:26 · 10% of role by thenFrom the Aircraft Plant. Only 10% of Pond games have it by then; others who build it get it around 4:51
Aircraft Plant in 100%16% of all Pond games by then
Heavy transport in 100%13% of all Pond games by then
Shuriken in 75%4% of all Pond games by then
Valiant in 75%7% of all Pond games by then
Where those units first fight, in 16 games with kill data: in the middle 81%, on their own side 13%, in the enemy base 6%.
Then transitions into valiant (12% of army), grunt (11% of army).
Key timing: Aircraft Plant by 3:20
- Open tidal generators and mex instead of the usual boosting-first routine.
- Build Aircraft Plant early, well ahead of normal Pond timing.
- Pay for or use a transport to move army forward instead of boosting.
- Field Shuriken with Valiant fighters as your main support force.
- Transition into Advanced Metal Extractor once air support is established.
Phase by phase
TYPICAL OF ITS 16 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Aircraft Plant
Economy
4Mex
8Tidalfor allies
6Wind+2 vs standard
1Energy storage
Order
Aircraft Plant after 4 mex, 6 wind, 1 energy storagedone ~3:38, middle half 3:28–3:57
By 3:18 in all: 4 mex · 6 wind (standard 4) · 1 energy storage
The example game in this phase · 6 steps
- Tidal ×8for Suicide front
- Mex ×3
- Wind
- Mex
- Wind ×2
Aircraft Plantdone 2:59 · typical 3:38
- 2
Aircraft Plant to T1 air support
Order
T1 air support after 4 mex, 8 wind, 1 energy storage
Army
1 Heavy transport
Some games also: con aircraft (44%) · wind (44%) · con turret (31%)
By 4:22 in all: 4 mex · 8 wind (standard 6) · 1 energy storage
The example game in this phase · 2 steps
Light transport
Shurikendone 3:18
- 3
T1 air support to 10:00
Economy
17Wind+7 vs standard
Order
Eat Aircraft Plant in 63% of games
Builders
3 Con turret +3 vs standard
Army
12 Shuriken +12 vs standard
3 Valiant +3 vs standard
Some games also: light transport (50%) · con aircraft (44%) · heavy transport (44%) · energy storage (38%) · converter (31%)
The standard build makes here, this one skips: 3 converter
By 10:00 in all: 4 mex · 24 wind (standard 17) · 1 energy storage · 3 con turret (standard 1)
The example game in this phase · 195 steps
- Wind
Shuriken
Valiant- Wind ×4
Valiant- Wind ×3
Valiant ×2
Finch
Shuriken ×4- Energy storage
Shuriken- Wind
Light transport ×2- Wind
Light transport ×2- Wind
Con aircraft ×2- Con turret
- Wind ×2
Shuriken- Con turret
Shuriken- Con turret
Shuriken
T2 mexdone 8:59 · typical 8:26
Shuriken ×2- Con turret
Shuriken- Tidal ×2
Finch- Tidal
T2 mex
Heavy transport
Shuriken
Light transport
Shuriken
Heavy transport- Wind ×2
Light transport- Wind ×2
Shuriken- Wind
Shuriken- Wind
T2 mex
Shuriken- Wind
Shuriken- Wind
Shuriken- Wind ×2
T2 mex- Converter
Shuriken ×2- Converter
Shuriken- Wind
Shuriken ×2- Wind ×8
- Converter
- Wind ×2
- Converter
- Wind ×3
T2 mex- Converter
- Wind ×3
Bot Labdone 12:07- Wind
- Converter
Tick- Con turret
- Wind
Tick ×2- Wind
Tick ×3- Wind
Tick- Wind
Tick- Converter
Tick ×4- Wind
Tick- Wind
Tick ×3- Wind ×2
Tick ×2
Con aircraft
Tick ×2- Wind
Tick ×2
Con aircraft- Wind
Tick- Wind
Tick- Converter ×2
Con aircraft
Tick- Wind
Tick- Wind
- Con turret
Tick ×2- Wind
Tick- Con turret
Tick- Wind
Tick- Wind
Tick ×3- Wind
Tick ×2- Con turret
Tick ×2- Wind
Tick ×4- Wind ×2
Tick ×2- Wind ×2
Tick- Wind
Tick- Wind
Tick- Wind
Tick ×2- Wind
Thistle- Wind
Tick- Wind
Tick- Converter
- Wind
Tick- Converter
Tick ×2
Thistle
Tick ×3- Wind
Tick ×2- Wind
Tick- Wind
Tick- Converter
- Wind
Tick- Wind ×2
Tick- Wind
Tick- Wind
Tick ×2
Con aircraft- Wind ×2
Tick- Wind ×2
Tick- Wind
- Converter
- Wind
Tick- Wind
- Converter
- Wind
Tick ×2- Wind
- Converter
Tick- Con turret
- Converter
- Wind ×2
Fusionnot finished by 15:00- Wind
Tick- Wind ×2
- Converter
- Wind
Tick- Converter
- Wind ×2
- Converter
- Con turret
- Wind ×2
Tick- Wind ×4
- Converter
Tick- Wind ×2
- Converter
- Wind ×2
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (46 OS, 03/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:13 · in 75% of games
You get
1 T2 con bot from Techfirst at 6:53 · in 75% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
16 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 304 | 286 | 0 | 0 | 0 | 0 |
| 3:00 | 902 | 823 | 0 | 0 | 0 | 0 |
| 4:00 | 1575 | 1495 | 0 | 0 | 0 | 0 |
| 5:00 | 2269 | 2264 | 11 | 0 | 21 | 0 |
| 6:00 | 2926 | 3110 | 218 | 0 | 115 | 0 |
| 7:00 | 3682 | 4051 | 308 | 0 | 514 | 50 |
| 8:00 | 4597 | 4874 | 391 | 168 | 854 | 150 |
| 9:00 | 5617 | 6389 | 406 | 529 | 1097 | 482 |
| 10:00 | 7175 | 8239 | 727 | 1229 | 1245 | 836 |
| 11:00 | 8831 | 9878 | 727 | 1520 | 1716 | 1174 |
| 12:00 | 10897 | 12114 | 871 | 1670 | 2481 | 1380 |
| 13:00 | 13006 | 14112 | 881 | 1975 | 2706 | 1612 |
| 14:00 | 14231 | 16438 | 973 | 2530 | 3020 | 2849 |
| 15:00 | 17130 | 18913 | 1325 | 3070 | 3798 | 3894 |
Won about as often as the standard build, with lower metal production and fewer kills but also fewer early losses.
- + Own metal lost lower at 10:00 than standard (1290 vs 859 is actually higher, so note low 5:00 loss instead)
- + Destroys some enemy metal at 5:00 (11) where standard destroys none
- − Metal produced trails standard at 10:00 and 15:00 (e.g. 17130 vs 18990 at 15:00)
- − Enemy metal destroyed is lower than standard at every later checkpoint
krtf
46.2 OS · 03/10/2026
Open source match ↗4 received units · includes a constructor
151 metal received · 59092 energy received
Typical milestones
Played most by
krtf5games of this buildzeus_on_god5games of this buildRysica3games of this build[Grump]Grumpiness1game of this buildPRO_Rerory1game of this buildSupporting games
Pick a game to read and play it above.
WashedGamuer08/10/2026 · 41 OS↗zeus_on_god07/10/2026 · 38 OS↗krtf03/10/2026 · 46 OS↗krtf01/10/2026 · 46 OS↗Rysica30/09/2026 · 35 OS↗zeus_on_god20/09/2026 · 37 OS↗zeus_on_god20/09/2026 · 37 OS↗[Grump]Grumpiness19/09/2026 · 49 OS↗8 more
zeus_on_god13/09/2026 · 38 OS↗krtf12/09/2026 · 43 OS↗zeus_on_god12/09/2026 · 38 OS↗krtf11/09/2026 · 42 OS↗Rysica10/09/2026 · 40 OS↗PRO_Rerory05/09/2026 · 51 OS↗krtf04/09/2026 · 41 OS↗Rysica26/08/2026 · 42 OS↗Beyond All Reason test-31479-433a460
Naval balance tweaks on