Seeker hover raid
Pond rushes a Hovercraft Platform by 3:21 and sends Seeker hovercraft raiding from around 4:04, reaching the enemy base in a large share of its games.
#raid #amphibious · 20 distinct matches · 9 players · 2% of Armada Pond games · team won 50% of 20 · Recently observed
Hover raid from 4:04 · 2% of role by thenFrom the Hovercraft Platform. Only 2% of Pond games have it by then; others who build it get it around 4:22
Hovercraft Platform in 95%2% of all Pond games by then
Seeker in 65%2% of all Pond games by then
Where those units first fight, in 20 games with kill data: in the middle 60%, on their own side 20%, in the enemy base 20%.
Those units destroy a typical 1,411 metal of enemy units by 15:00.
Key timing: Hovercraft Platform by 3:21
- Open tidals and mex, skip lab for now, boost eco hard.
- Rush a Hovercraft Platform straight off early mex and tidal.
- Send first Seeker hovercraft raiding toward the enemy base.
- Add more mex and wind while Seekers keep raiding.
- Transition into advanced mex and a bot lab for standard play.
Phase by phase
TYPICAL OF ITS 20 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Hover raid
Economy
4Mex
6Tidalfor allies−2 vs standard
6Wind
2Tidal
1Energy storage
Order
Hovercraft Platform after 4 mex, 5 wind, 2 tidal
Hover raid after 4 mex, 6 wind, 2 tidal
Some games also: con hovercraft (40%)
By 4:02 in all: 4 mex · 6 wind · 2 tidal · 1 energy storage
The example game in this phase · 8 steps
- Tidal ×8for Suicide front
- Tidal ×2
- Wind ×2for Air
- Mex ×4
- Energy storage
- Wind ×4
Hovercraft Platformdone 3:55 · typical 3:50
Seekerdone 4:02
- 2
Hover raid to Bot Lab
Economy
10Wind
Order
Bot Lab after 4 mex, 23 wind, 2 tidaldone ~8:09, middle half 5:27–11:05
Builders
1 Con turret
Army
16 Seeker +16 vs standard
Some games also: con hovercraft (35%)
The standard build makes here, this one skips: 2 converter
By 7:40 in all: 4 mex · 17 wind · 2 tidal · 1 energy storage · 1 con turret
The example game in this phase · 3 steps
Seeker ×9- Wind ×12
Bot Labdone 8:09 · typical 8:09
- 3
Bot Lab to 10:00
Some games also: wind (45%) · seeker (40%)
The standard build makes here, this one skips: 9 wind
By 10:00 in all: 4 mex · 27 wind · 2 tidal · 1 energy storage · 1 con turret
The example game in this phase · 3 steps
Radar Tower
Aggravator
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (43 OS, 08/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:13 · in 60% of games
You get
1 T2 con bot from Techfirst at 7:34 · in 80% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
20 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 308 | 273 | 0 | 0 | 0 | 0 |
| 3:00 | 876 | 817 | 0 | 0 | 0 | 0 |
| 4:00 | 1569 | 1510 | 0 | 0 | 0 | 0 |
| 5:00 | 2264 | 2231 | 0 | 0 | 0 | 0 |
| 6:00 | 2961 | 2985 | 355 | 0 | 107 | 0 |
| 7:00 | 3882 | 3841 | 714 | 480 | 669 | 0 |
| 8:00 | 4707 | 4742 | 1257 | 1276 | 765 | 148 |
| 9:00 | 5418 | 5693 | 1333 | 2025 | 1009 | 379 |
| 10:00 | 6673 | 6872 | 2087 | 2865 | 1657 | 720 |
| 11:00 | 7652 | 8334 | 2166 | 3317 | 2016 | 1188 |
| 12:00 | 9075 | 10290 | 2432 | 3684 | 2655 | 1616 |
| 13:00 | 10415 | 12593 | 2432 | 4262 | 3148 | 1966 |
| 14:00 | 12182 | 14914 | 2658 | 4780 | 3267 | 2454 |
| 15:00 | 13720 | 17456 | 3539 | 5324 | 3668 | 3030 |
Team win rate matched the standard build, but this raid destroyed and lost less metal by 15:00 despite pulling ahead in metal produced.
- + Metal produced by 10:00 was 6694 vs 6855, close despite skipping early lab.
- + Metal produced by 15:00 was 14035 vs 17389, but raid still landed hits.
- − Own metal lost by 10:00 was 1443 vs 756, almost double the standard.
- − Enemy metal destroyed by 15:00 was 3927 vs 5316, less damage than normal play.
haaven
43.3 OS · 08/08/2026
Open source match ↗21 received units · includes a constructor
20 metal received · 17195 energy received
Typical milestones
Played most by
Rysica7games of this buildUsurpeR3games of this buildhaaven2games of this buildMrCoolPotato2games of this buildViltrum2games of this buildSupporting games
Pick a game to read and play it above.
Teaner15/09/2026 · 48 OS↗Viltrum13/09/2026 · 41 OS↗haaven12/09/2026 · 46 OS↗Rysica12/09/2026 · 39 OS↗UsurpeR29/08/2026 · 49 OS↗NotReal28/08/2026 · 39 OS↗UsurpeR26/08/2026 · 49 OS↗Rysica26/08/2026 · 42 OS↗haaven08/08/2026 · 43 OS↗12 more
Rysica25/08/2026 · 42 OS↗UsurpeR24/08/2026 · 51 OS↗Rysica23/08/2026 · 41 OS↗Rysica19/08/2026 · 41 OS↗MrCoolPotato16/08/2026 · 41 OS↗Viltrum15/08/2026 · 44 OS↗Leohvm08/08/2026 · 53 OS↗AbyssFalcon08/08/2026 · 36 OS↗Rysica04/08/2026 · 40 OS↗MrCoolPotato04/08/2026 · 38 OS↗Rysica04/08/2026 · 40 OS↗Beyond All Reason test-30903-2990072
Naval balance tweaks off