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Geo / Armada / Economy first / OBSERVED BUILD

Platypus raid

Armada Geo build order · Supreme Isthmus

Geo rushes an Advanced Bot Lab and raids with T2 Platypus amphibious bots from 8:19, reaching the enemy base in over half its games instead of the usual Starlight-led push.

Usually blows up the commander for T2 (67%)

#t2 #raid #amphibious · 12 distinct matches · 6 players · 1% of Armada Geo games · team won 75% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PlatypusT2 bot raid from 8:19 · 2% of role by thenFrom the Advanced Bot Lab. Only 2% of Geo games have it by then; others who build it get it around 10:15
  • Advanced Bot LabAdvanced Bot Lab in 100%7% of all Geo games by then
  • PlatypusPlatypus in 75%3% of all Geo games by then
  • TickTick in 50%21% of all Geo games by then
  • SharpshooterSniper bot in 42%4% of all Geo games by then

Where those units first fight, in 11 games with kill data: in the middle 73%, on their own side 27%.

Those units destroy a typical 3,665 metal of enemy units by 15:00.

Then transitions into sniper bot (12% of army), Welder (9% of army).

HOW TO PLAY IT

Key timing: Advanced Bot Lab by 7:30

  1. Open standard mex, wind and geo for eco as usual.
  2. Get Geothermal Powerplant up on schedule for energy.
  3. Upgrade to Advanced Geothermal Powerplant before touching T2 lab.
  4. Rush Advanced Bot Lab instead of the usual T2 vehicle plant.
  5. Switch output to Platypus amphibious raiders, add Welder and sniper bot support.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:20 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:19, middle half 0:58–1:21

    By 1:02 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:21 · typical 1:19
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind−2 vs standard
    • Energy Converter6Converter−2 vs standard
    • Energy Storage2Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 4 wind, 1 energy storage
    2. Bot LabEat Bot Lab
    Builders
    • Construction Turret6 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Lazarus1 Lazarus for allies
    • Construction Bot1 Con bot for allies

    Some games also: tick (50%) · Radar Tower (42%)

    By 5:00 in all: 4 mex · 4 wind (standard 7) · 1 geo · 6 converter (standard 8) · 2 energy storage · 6 con turret

    The example game in this phase · 16 steps
    1. TickTick ×5
    2. Construction BotCon botfor Beach sea
    3. LazarusLazarus ×3
    4. Mex
    5. LazarusLazarusfor Beach sea
    6. LazarusLazarus
    7. Construction BotCon bot ×2
    8. Energy storage
    9. Geothermal PowerplantGeodone 3:33 · typical 3:34
    10. Energy storage
    11. Con turret ×3
    12. Bot LabEat Bot Labreclaimed for its metal
    13. Con turret ×2
    14. Radar TowerRadar Tower
    15. Con turret
    16. Converter ×5
  3. 3

    5:00 to Advanced Bot Lab

    Economy
    • Energy Converter1Converter
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 4 mex, 11 converter, 6 con turretin 67% of games
    2. Advanced Bot LabAdvanced Bot Lab after 4 mex, 11 converter, 6 con turretdone ~7:40, middle half 7:10–8:05

    By 6:59 in all: 4 mex · 4 wind (standard 10) · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 2 energy storage

    The example game in this phase · 7 steps
    1. Converter ×4
    2. Advanced Metal ExtractorT2 mexdone 5:32 · typical 5:29
    3. Converter
    4. Advanced Metal ExtractorT2 mex ×3
    5. Converter ×2
    6. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 7:31 · typical 7:08
    7. Advanced Bot LabAdvanced Bot Labdone 7:55 · typical 7:40
  4. 4

    Advanced Bot Lab to T2 bot raid

    Economy
    • Energy Converter1Converter
    Order
    1. PlatypusT2 bot raid after 5 wind, 12 converter, 6 con turret
    Builders
    • Advanced Construction Bot1 T2 con bot for allies

    Some games also: wind (33%) · con turret (33%)

    By 8:11 in all: 4 mex · 5 wind (standard 12) · 1 geo · 1 Advanced Geothermal Powerplant · 12 converter · 2 energy storage

    The example game in this phase · 2 steps
    1. Advanced Construction BotT2 con bot ×2for unknown
    2. PlatypusPlatypusdone 8:28
  5. 5

    T2 bot raid to 10:00

    Economy
    • Wind Turbine1Wind−4 vs standard
    Army
    • Platypus12 Platypus +12 vs standard

    Some games also: converter (50%) · Butler (33%)

    The standard build makes here, this one skips: 2 Starlight

    By 10:00 in all: 4 mex · 7 wind (standard 21) · 1 geo · 1 Advanced Geothermal Powerplant · 14 converter · 2 energy storage

    The example game in this phase · 5 steps
    1. PlatypusPlatypus ×12
    2. Con turret
    3. PlatypusPlatypus ×2
    4. Advanced Metal ExtractorT2 mex
    5. PlatypusPlatypus ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach sea or Techfirst at 2:30 · in 83% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:47 · in 83% of games
  • Advanced Construction Bot2 T2 con bot to Suicide front or Frontfirst at 7:48 · in 83% of games
  • Rattlesnake1–2 Rattlesnake to Front or Suicide front or Pondfirst at 8:54 · in 33% of games
  • Advanced Metal Extractor1 T2 mex to Tech or Front or Suicide frontfirst at 11:21 · in 33% of games

You get

  • Hercules1 Light transport from Airfirst at 4:05 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:41 · in 83% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003763330000
2:009038210000
3:00150915320000
4:00257826920000
5:003670371600110
6:005877565200110
7:008704808700110
8:0011797115042601142
9:001520514535785411130
10:001842217432292534170260
11:0021609203775721956518666
12:0025694232302046391614551810
13:0029055260324066603032753209
14:0031597289396181849346084591
15:00329183166970521054662275962
WHAT THE NUMBERS SAY

Won far more often than the standard build with lower own losses, though it destroyed less enemy metal than the typical Geo push.

  • + Own metal lost only 42 by 10:00 vs 334 for standard build.
  • + Metal production ahead at every checkpoint, 32380 vs 31426 by 15:00.
  • − Enemy metal destroyed by 15:00 fell to 6784 vs 9875 standard.
  • − Skips Geo's usual long-range T2 push that front expects.
THE EXAMPLE YOU ARE READING

DRM

44.2 OS · 05/10/2026

Open source match ↗

4 received units · includes a constructor
1324 metal received · 76004 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:19Middle 50%: 0:58–1:21 · n=12
Geothermal Powerplant3:34Middle 50%: 3:28–3:43 · n=12
Advanced Metal Extractor5:29Middle 50%: 5:15–5:35 · n=12
Advanced Geothermal Powerplant7:08Middle 50%: 6:53–7:30 · n=10
Advanced Bot Lab7:40Middle 50%: 7:10–8:05 · n=12

Played most by

DRM6games of this buildSyphos2games of this build0neTw01game of this buildEv1lPotat01game of this buildHannodins1game of this build