Liche bombers
Armada Air build order · Supreme Isthmus
Rushes an Advanced Aircraft Plant by around 7:30 and gets Liche atomic bombers out by 9:15, well ahead of the role norm, backed by Highwind fighters and Oracle support, pushing bombers into the middle rather than just covering the team.
Usually transports first (83%)
#t2 #air #push · 6 distinct matches · 2 players · 5% of Armada Air games · team won 4 of 6 · Recently observed
T2 air bombers from 8:28 · 10% of role by thenFrom the Advanced Aircraft Plant. Only 10% of Air games have it by then; others who build it get it around 11:07
Highwind in 100%12% of all Air games by then
Advanced Aircraft Plant in 83%11% of all Air games by then
Highwind in 83%16% of all Air games by then
Oracle in 83%8% of all Air games by then
Where those units first fight, in 6 games with kill data: in the middle 50%, on their own side 50%.
Those units destroy a typical 5,618 metal of enemy units by 15:00.
Then transitions into Highwind (41% of army), fighter (10% of army).
Key timing: Advanced Aircraft Plant by 7:30
- Open 3 mex and wind, then throw down an Aircraft Plant by 1:33.
- Reclaim the Aircraft Plant into an Advanced Metal Extractor around 5:55.
- Rush an Advanced Aircraft Plant instead of the usual T2 timing.
- Get Liche atomic bombers out and push them into the middle.
- Add Highwind fighters and Oracle support, keep sending Blink and light transport to team.
Phase by phase
TYPICAL OF ITS 6 GAMES · AGAINST STANDARD AIRFollow the example game's first 9:28 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Aircraft Plant
Economy
3Mex
4Wind
1Energy storage
Order
Aircraft Plant after 3 mex, 4 wind, 1 energy storagedone ~1:33, middle half 1:31–1:37
By 1:15 in all: 3 mex · 4 wind · 1 energy storage
The example game in this phase · 5 steps
- Mex ×3
- Wind ×4for Tech
- Energy storagefor Tech
- Windfor Tech
Aircraft Plantdone 1:34 · typical 1:33
- 2
Aircraft Plant to 5:00
Economy
1Mex
9Wind−3 vs standard
4Converter+4 vs standard
Order
Eat Aircraft Plant
Builders
4 Con turret +2 vs standard
1 Con aircraft
Army
3 Fighter −3 vs standard
2 Light transport for allies
2 Scout plane
2 Scout plane for allies
Some games also: energy storage (50%) · light transport (50%) · heavy transport for allies (33%)
By 5:00 in all: 4 mex · 13 wind · 4 converter (standard 0) · 1 energy storage · 4 con turret (standard 2)
The example game in this phase · 26 steps
Scout plane
Con aircraftfor Tech
Scout planefor Tech- Windfor Tech
- Mex
- Windfor Tech
Scout planefor Geo sea- Wind ×2for Tech
Scout planefor Beach sea- Windfor Tech
Fighter- Windfor Tech
- Con turretfor Tech
- Windfor Tech
Fighter ×2- Con turretfor Tech
Light transport ×2for Tech- Wind ×3for Tech
Eat Aircraft Plantreclaimed for its metal- Windfor Tech
- Con turretfor Tech
- Wind ×4for Tech
- Con turretfor Tech
- Wind ×7for Tech
T2 mexfor Techdone 5:15 · typical 5:55- Converter ×4for Tech
- 3
5:00 to Advanced Aircraft Plant
Economy
15Wind
1Advanced solar
3Converter
Order
Advanced Aircraft Plant after 33 wind, 9 converter, 5 con turretdone ~8:22, middle half 8:02–8:35
Some games also: con turret (50%)
The standard build makes here, this one skips: 2 fighter
By 7:29 in all: 4 mex · 31 wind · 1 advanced solar · 8 converter (standard 5) · 2 energy storage · 5 con turret (standard 3)
The example game in this phase · 27 steps
- Converterfor Tech
- Windfor Tech
- Converterfor Tech
- Windfor Tech
- Converterfor Tech
- Wind ×2for Tech
- Converter ×2for Tech
- Windfor Tech
- Converterfor Tech
- Windfor Tech
- Converter ×2for Tech
- Windfor Tech
- Converterfor Tech
- Windfor Tech
- Converterfor Tech
- Wind ×2for Tech
T2 mexfor Tech- Windfor Tech
T2 mexfor Tech- Converterfor Tech
- Wind ×2for Tech
- Converterfor Tech
- Windfor Tech
T2 mexfor Tech- Wind ×2for Tech
- Converter ×2for Tech
Advanced Aircraft Plantfor Techdone 7:56 · typical 8:22
- 4
Advanced Aircraft Plant to T2 air bombers
Order
T2 air bombers after 31 wind, 8 converter, 5 con turretdone ~9:15, middle half 9:02–9:25
The standard build makes here, this one skips: 5 wind
By 8:23 in all: 4 mex · 31 wind · 1 advanced solar · 8 converter (standard 6) · 2 energy storage · 5 con turret
The example game in this phase · 1 step
Lichedone 8:49 · typical 9:15
- 5
T2 air bombers to 10:00
Economy
3Wind−7 vs standard
Order
Aircraft Plant after 30 wind, 7 converter, 7 con turretin 50% of games
Builders
2 Con turret
Army
2 Highwind +2 vs standard
1 Oracle
Some games also: Aircraft Plant (50%)
The standard build makes here, this one skips: 5 fighter
By 10:00 in all: 4 mex · 34 wind (standard 49) · 1 advanced solar · 8 converter · 2 energy storage · 7 con turret
The example game in this phase · 12 steps
- Windfor Tech
Oraclefor Tech
Highwind- Windfor Tech
Highwindfor Tech- Windfor Tech
Highwind- Windfor Tech
Highwindfor Tech- Windfor Tech
Highwindfor Tech- Windfor Tech
Counts are medians over the build's games: half of them build more, half fewer. The example game is Fakepilot's (36 OS, 27/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Scout plane to Beach sea or Geo seafirst at 2:00 · in 100% of games
1–2 Heavy transport to Beach sea or Pondfirst at 2:37 · in 33% of games
2 Light transport to Tech or Geo sea or Beach seafirst at 2:43 · in 100% of games
You get
1 Con bot from Techfirst at 2:08 · in 67% of games
3 Wind from Beach sea or Geo seafirst at 2:24 · in 50% of games
1–2 T2 mex from Techfirst at 4:47 · in 33% of games
1 T2 con bot from Techfirst at 5:46 · in 83% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard air
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
6 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard air | Enemy metal destroyed: This build | Enemy metal destroyed: Standard air | Own metal lost: This build | Own metal lost: Standard air |
|---|---|---|---|---|---|---|
| 1:00 | 385 | 390 | 0 | 0 | 0 | 0 |
| 2:00 | 919 | 921 | 0 | 0 | 0 | 0 |
| 3:00 | 1464 | 1455 | 0 | 0 | 0 | 0 |
| 4:00 | 2110 | 2044 | 0 | 51 | 0 | 0 |
| 5:00 | 3461 | 2798 | 121 | 113 | 26 | 125 |
| 6:00 | 4629 | 3621 | 121 | 243 | 26 | 214 |
| 7:00 | 6841 | 5115 | 121 | 302 | 26 | 297 |
| 8:00 | 9421 | 6961 | 121 | 367 | 26 | 334 |
| 9:00 | 12282 | 9004 | 121 | 382 | 26 | 355 |
| 10:00 | 14270 | 11423 | 569 | 449 | 115 | 433 |
| 11:00 | 16664 | 13694 | 2038 | 598 | 198 | 552 |
| 12:00 | 19172 | 16050 | 4853 | 984 | 711 | 754 |
| 13:00 | 20653 | 19225 | 6130 | 1603 | 786 | 1100 |
| 14:00 | 22203 | 21964 | 6130 | 1901 | 1909 | 1705 |
| 15:00 | 23697 | 24933 | 6130 | 2113 | 2385 | 2250 |
Won far more often than the standard build and destroyed almost three times the enemy metal by 15:00 while losing far less.
- + Destroyed 6130 enemy metal by 15:00 vs 2113 standard.
- + Lost only 2385 metal by 15:00 vs 2250 standard despite the rush.
- − Metal production falls behind standard by 15:00 (23697 vs 24933).
- − Needs Advanced Aircraft Plant nearly 4 minutes earlier than the role norm, a tight window.
Fakepilot
35.6 OS · 27/09/2026
Open source match ↗3 received units · includes a constructor
96 metal received · 44059 energy received
Typical milestones
Played most by
krtf4games of this buildFakepilot2games of this buildSupporting games
Pick a game to read and play it above.
krtf10/10/2026 · 47 OS↗Fakepilot07/10/2026 · 35 OS↗krtf30/09/2026 · 45 OS↗Fakepilot27/09/2026 · 36 OS↗krtf19/08/2026 · 41 OS↗krtf08/08/2026 · 39 OS↗Supreme Isthmus v2.1Beyond All Reason test-31422-df3633c
Naval balance tweaks on