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Liche bombers

Armada Air build order · Supreme Isthmus

Rushes an Advanced Aircraft Plant by around 7:30 and gets Liche atomic bombers out by 9:15, well ahead of the role norm, backed by Highwind fighters and Oracle support, pushing bombers into the middle rather than just covering the team.

Usually transports first (83%)

#t2 #air #push · 6 distinct matches · 2 players · 5% of Armada Air games · team won 4 of 6 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LicheT2 air bombers from 8:28 · 10% of role by thenFrom the Advanced Aircraft Plant. Only 10% of Air games have it by then; others who build it get it around 11:07
  • HighwindHighwind in 100%12% of all Air games by then
  • Advanced Aircraft PlantAdvanced Aircraft Plant in 83%11% of all Air games by then
  • HighwindHighwind in 83%16% of all Air games by then
  • OracleOracle in 83%8% of all Air games by then

Where those units first fight, in 6 games with kill data: in the middle 50%, on their own side 50%.

Those units destroy a typical 5,618 metal of enemy units by 15:00.

Then transitions into Highwind (41% of army), fighter (10% of army).

HOW TO PLAY IT

Key timing: Advanced Aircraft Plant by 7:30

  1. Open 3 mex and wind, then throw down an Aircraft Plant by 1:33.
  2. Reclaim the Aircraft Plant into an Advanced Metal Extractor around 5:55.
  3. Rush an Advanced Aircraft Plant instead of the usual T2 timing.
  4. Get Liche atomic bombers out and push them into the middle.
  5. Add Highwind fighters and Oracle support, keep sending Blink and light transport to team.

Phase by phase

TYPICAL OF ITS 6 GAMES · AGAINST STANDARD AIR
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:28 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 wind, 1 energy storagedone ~1:33, middle half 1:31–1:37

    By 1:15 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:30 · typical 1:33
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind−3 vs standard
    • Energy Converter4Converter+4 vs standard
    Order
    1. Aircraft PlantEat Aircraft Plant
    Builders
    • Construction Turret4 Con turret +2 vs standard
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon3 Fighter −3 vs standard
    • Stork2 Light transport for allies
    • Blink2 Scout plane
    • Blink2 Scout plane for allies

    Some games also: energy storage (50%) · light transport (50%) · heavy transport for allies (33%)

    By 5:00 in all: 4 mex · 13 wind · 4 converter (standard 0) · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 26 steps
    1. BlinkScout plane
    2. Wind
    3. BlinkScout planefor Beach sea
    4. Construction AircraftCon aircraft ×2
    5. Mex
    6. StorkLight transportfor Tech
    7. Con turret
    8. FalconFighter
    9. Wind ×4
    10. FalconFighter
    11. BlinkScout plane
    12. FalconFighter
    13. StorkLight transportfor Geo
    14. Wind
    15. FalconFighter
    16. Wind
    17. BlinkScout plane
    18. FalconFighter
    19. Wind
    20. BlinkScout plane
    21. Wind
    22. StorkLight transport
    23. Con turret
    24. Energy storage
    25. Con turret ×2
    26. Aircraft PlantEat Aircraft Plantreclaimed for its metal
  3. 3

    5:00 to Advanced Aircraft Plant

    Economy
    • Wind Turbine15Wind
    • Advanced Solar Collector1Advanced solar
    • Energy Converter3Converter
    Order
    1. Advanced Aircraft PlantAdvanced Aircraft Plant after 33 wind, 9 converter, 5 con turretdone ~8:22, middle half 8:02–8:35

    Some games also: con turret (50%)

    The standard build makes here, this one skips: 2 fighter

    By 7:29 in all: 4 mex · 31 wind · 1 advanced solar · 8 converter (standard 5) · 2 energy storage · 5 con turret (standard 3)

    The example game in this phase · 27 steps
    1. Wind
    2. Converter
    3. Wind ×2
    4. Converter
    5. Wind ×3
    6. Converter
    7. Wind ×2
    8. Converter
    9. Wind ×2
    10. Converter
    11. Wind
    12. Converter
    13. Wind
    14. Converter
    15. Wind ×2
    16. Converter
    17. Wind
    18. Converter
    19. Wind ×2
    20. Converter
    21. Wind ×5
    22. Converter
    23. Wind
    24. Con turret
    25. Wind ×6
    26. Advanced Metal ExtractorT2 mex ×4done 6:45 · typical 5:55
    27. Advanced Aircraft PlantAdvanced Aircraft Plantdone 8:17 · typical 8:22
  4. 4

    Advanced Aircraft Plant to T2 air bombers

    Order
    1. LicheT2 air bombers after 31 wind, 8 converter, 5 con turretdone ~9:15, middle half 9:02–9:25

    The standard build makes here, this one skips: 5 wind

    By 8:23 in all: 4 mex · 31 wind · 1 advanced solar · 8 converter (standard 6) · 2 energy storage · 5 con turret

    The example game in this phase · 1 step
    1. LicheLichedone 9:09 · typical 9:15
  5. 5

    T2 air bombers to 10:00

    Economy
    • Wind Turbine3Wind−7 vs standard
    Order
    1. Aircraft PlantAircraft Plant after 30 wind, 7 converter, 7 con turretin 50% of games
    Builders
    • Construction Turret2 Con turret
    Army
    • Highwind2 Highwind +2 vs standard
    • Oracle1 Oracle

    Some games also: Aircraft Plant (50%)

    The standard build makes here, this one skips: 5 fighter

    By 10:00 in all: 4 mex · 34 wind (standard 49) · 1 advanced solar · 8 converter · 2 energy storage · 7 con turret

    The example game in this phase · 47 steps
    1. OracleOracle
    2. Con turret
    3. Wind
    4. Con turret ×2
    5. HighwindHighwind
    6. Wind
    7. HighwindHighwind
    8. Con turret
    9. Wind ×5
    10. Con turret
    11. Wind
    12. Con turret ×2
    13. HighwindHighwind
    14. Wind ×4
    15. HighwindHighwind
    16. Wind ×5
    17. HighwindHighwind
    18. Wind ×3
    19. HighwindHighwind
    20. Wind ×2
    21. HighwindHighwind
    22. Wind ×2
    23. HighwindHighwind
    24. Wind ×3
    25. HighwindHighwind
    26. Wind ×2
    27. HighwindHighwind
    28. Wind ×3
    29. HighwindHighwind
    30. Wind ×4
    31. HighwindHighwind
    32. Wind ×2
    33. HighwindHighwind
    34. Wind ×2
    35. HighwindHighwind
    36. Wind ×2
    37. HighwindHighwind
    38. Wind
    39. AbductorAbductor
    40. Wind ×2
    41. BeamerBeamer
    42. Wind
    43. HighwindHighwind
    44. Wind ×2
    45. HighwindHighwind
    46. Wind ×3
    47. HighwindHighwind

Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (47 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Beach sea or Geo seafirst at 2:00 · in 100% of games
  • Osprey1–2 Heavy transport to Beach sea or Pondfirst at 2:37 · in 33% of games
  • Stork2 Light transport to Tech or Geo sea or Beach seafirst at 2:43 · in 100% of games

You get

  • Construction Bot1 Con bot from Techfirst at 2:08 · in 67% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 2:24 · in 50% of games
  • Advanced Metal Extractor1–2 T2 mex from Techfirst at 4:47 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:46 · in 83% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard air

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

6 games.

Show as table
ByMetal produced: This buildMetal produced: Standard airEnemy metal destroyed: This buildEnemy metal destroyed: Standard airOwn metal lost: This buildOwn metal lost: Standard air
1:003853900000
2:009199210000
3:00146414550000
4:002110204405100
5:003461279812111326125
6:004629362112124326214
7:006841511512130226297
8:009421696112136726334
9:0012282900412138226355
10:001427011423569449115433
11:0016664136942038598198552
12:0019172160504853984711754
13:002065319225613016037861100
14:0022203219646130190119091705
15:0023697249336130211323852250
WHAT THE NUMBERS SAY

Won far more often than the standard build and destroyed almost three times the enemy metal by 15:00 while losing far less.

  • + Destroyed 6130 enemy metal by 15:00 vs 2113 standard.
  • + Lost only 2385 metal by 15:00 vs 2250 standard despite the rush.
  • − Metal production falls behind standard by 15:00 (23697 vs 24933).
  • − Needs Advanced Aircraft Plant nearly 4 minutes earlier than the role norm, a tight window.
THE EXAMPLE YOU ARE READING

krtf

46.7 OS · 10/10/2026

Open source match ↗

2 received units · includes a constructor
33 metal received · 130075 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:33Middle 50%: 1:31–1:37 · n=6
Advanced Metal Extractor5:55Middle 50%: 5:20–6:17 · n=5
Advanced Aircraft Plant8:22Middle 50%: 8:02–8:35 · n=6
Liche9:15Middle 50%: 9:02–9:25 · n=6

Played most by

krtf4games of this buildFakepilot2games of this build

Supporting games

Pick a game to read and play it above.

krtf10/10/2026 · 47 OS↗Fakepilot07/10/2026 · 35 OS↗krtf30/09/2026 · 45 OS↗Fakepilot27/09/2026 · 36 OS↗krtf19/08/2026 · 41 OS↗krtf08/08/2026 · 39 OS↗Supreme Isthmus v2.1
Beyond All Reason test-31547-c475ff3
Naval balance tweaks on