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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovers first

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as the standard build but starting with a hovercraft platform before the shipyard, reclaiming it for metal and raiding with a Seeker alongside the usual destroyer and advanced metal extractor timings.

Hovers first

#naval #eco #raid · 168 distinct matches · 50 players · 12% of Armada Beach sea games · team won 55% of 168 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 168 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:42, middle half 1:32–1:52

    Some games also: energy storage (45%) · wind for allies (30%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Wind ×3
    5. Hovercraft PlatformHovercraft Platformdone 2:02 · typical 1:42
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:15, middle half 3:57–4:37
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:54 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 6 steps
    1. SeekerSeeker ×7
    2. Construction HovercraftCon hovercraft
    3. SeekerSeeker ×3
    4. Mex
    5. SeekerSeeker
    6. ShipyardShipyarddone 3:46 · typical 4:15
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine11Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (47%) · frigate (38%) · Naval Construction Turret (38%) · submarine (36%) · tidal (36%)

    By 10:00 in all: 10 mex · 22 wind (standard 15) · 1 energy storage · 1 con turret

    The example game in this phase · 90 steps
    1. SeekerSeeker
    2. EelSubmarinedone 4:02
    3. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    4. Mex
    5. EelSubmarine ×2
    6. Mex
    7. SkaterSkater ×2
    8. Mex
    9. CorsairDestroyerdone 5:54 · typical 5:57
    10. Construction ShipCon ship ×2
    11. SkaterSkater ×2
    12. Mex
    13. Tidal
    14. Advanced Metal ExtractorT2 mexdone 8:15 · typical 9:46
    15. Tidal
    16. Mex
    17. Tidal ×2
    18. SentrySentry
    19. Tidal ×2
    20. Naval Construction Turret
    21. Radar TowerRadar Tower
    22. Advanced Metal ExtractorT2 mex
    23. Naval Construction Turret
    24. DolphinDolphin
    25. Naval Energy Converter
    26. DolphinDolphin
    27. Naval Energy Converter
    28. SentrySentry
    29. DolphinDolphin
    30. Naval Energy Converter
    31. DolphinDolphin
    32. Tidal
    33. DolphinDolphin
    34. Bot LabBot Labdone 9:15
    35. Tidal
    36. SentrySentry
    37. Mex
    38. Tidal ×4
    39. Naval Construction Turret
    40. Advanced Metal ExtractorT2 mex
    41. DolphinDolphin
    42. SkaterSkater ×2
    43. DolphinDolphin ×8
    44. CorsairDestroyer
    45. Mex
    46. Construction BotCon bot
    47. SentrySentry
    48. CorsairDestroyer
    49. Construction BotCon bot
    50. HarpoonHarpoon
    51. Mex
    52. Construction BotCon bot
    53. DolphinDolphin
    54. Construction BotCon bot
    55. HarpoonHarpoon
    56. DolphinDolphin
    57. Construction BotCon bot
    58. Advanced Metal ExtractorT2 mex
    59. DolphinDolphin
    60. Naval Construction Turret
    61. HarpoonHarpoon
    62. DolphinDolphin ×2
    63. Naval NettleNaval Nettle
    64. DolphinDolphin ×3
    65. Grim ReaperGrim Reaper
    66. SkaterSkater ×2
    67. Grim ReaperGrim Reaper
    68. SkaterSkater ×3
    69. Wind
    70. SkaterSkater
    71. Wind
    72. SkaterSkater
    73. Wind
    74. CorsairDestroyer
    75. Wind ×3
    76. CorsairDestroyer
    77. Advanced ShipyardAdvanced Shipyarddone 14:26
    78. Wind ×2
    79. SkaterSkater
    80. Wind ×4
    81. CorsairDestroyer
    82. Wind ×2
    83. BeamerBeamer
    84. Radar TowerRadar Tower
    85. Wind ×4
    86. Advanced Construction SubAdvanced Construction Sub
    87. Wind ×4
    88. CorsairDestroyer
    89. Wind ×2
    90. VoyagerVoyager

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (53 OS, 30/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 40% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 68% of games
  • Lazarus1 Lazarus from Geofirst at 2:07 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 89% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

168 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00154815810000
4:002447252251515151
5:0037813703380241255150
6:0051495091740564591351
7:006496658011601086869680
8:00798281431640164912631129
9:00947697632274243117341794
10:0011275116213207331522282554
11:0013475136594037423229553309
12:0015783160254983499839364088
13:0018067184575357584043424933
14:0020720212496386648550765876
15:0022839238687189733357766628
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

Immort

53.2 OS · 30/08/2026

Open source match ↗

4 received units · includes a constructor
1313 metal received · 42281 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:42Middle 50%: 1:32–1:52 · n=166
Shipyard4:15Middle 50%: 3:57–4:37 · n=146
Corsair5:57Middle 50%: 5:27–7:27 · n=137
Advanced Metal Extractor9:46Middle 50%: 9:08–10:39 · n=150

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro9games of this buildAdeus8games of this build