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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Player rushes a Hovercraft Platform by 1:10 and pushes out Seeker hovercraft as an early raid by 2:13, well before the shipyard which is delayed to around 4:16, using the raid to harass while sea presence catches up later.

Hovers first

#raid #amphibious #rush · 70 distinct matches · 27 players · 11% of Armada Beach sea games · team won 53% of 70 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 100%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (30% of army), seeker (21% of army), dolphin (10% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 1:10

  1. Open with mex and wind instead of straight shipyard.
  2. Build a Hovercraft Platform right after your initial eco.
  3. Push out a Seeker raid to harass enemy sea entry early.
  4. Put down the shipyard once the raid is out.
  5. Add Corsair and settle into standard sea play from here.

Phase by phase

TYPICAL OF ITS 70 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 winddone ~1:41, middle half 1:37–1:52

    Some games also: energy storage (46%) · wind for allies (39%)

    By 1:10 in all: 3 mex · 4 wind (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Solar
    3. Wind ×5
    4. Hovercraft PlatformHovercraft Platformdone 1:39 · typical 1:41
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 4:00–4:43
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 9 steps
    1. Construction HovercraftCon hovercraft
    2. SeekerSeeker
    3. Wind
    4. SeekerSeeker
    5. Wind
    6. Mex
    7. SeekerSeeker ×5
    8. Wind
    9. ShipyardShipyarddone 3:40 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry2 Sentry
    • Dolphin3 Dolphin −2 vs standard
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (47%) · tidal (41%) · Naval Construction Turret (37%) · converter (36%) · frigate (36%)

    By 10:00 in all: 10 mex · 23 wind (standard 15) · 1 energy storage · 1 con turret

    The example game in this phase · 85 steps
    1. SeekerSeeker
    2. Wind ×2
    3. SeekerSeeker
    4. Wind ×2
    5. SeekerSeeker
    6. Wind ×2
    7. Mex
    8. DolphinDolphin
    9. Energy storage
    10. Mex
    11. DolphinDolphin ×2
    12. Mex
    13. DolphinDolphin
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Construction ShipCon ship
    16. EllysawFrigate ×2
    17. Naval Construction Turret
    18. Con turret
    19. CorsairDestroyerdone 6:13 · typical 5:58
    20. EllysawFrigate
    21. Grim ReaperGrim Reaper
    22. Converter
    23. SkaterSkater
    24. Naval Energy Converter
    25. Converter
    26. Wind
    27. DolphinDolphin
    28. Converter
    29. Wind
    30. Mex
    31. EllysawFrigate
    32. Converter
    33. Wind ×2
    34. Mex
    35. EllysawFrigate
    36. Wind
    37. CorsairDestroyer
    38. Wind
    39. Radar TowerRadar Tower
    40. SentrySentry
    41. Wind
    42. Naval Energy Converter
    43. Wind
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. SkaterSkater
    46. Wind ×2
    47. SkaterSkater
    48. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    49. Mex
    50. Advanced Metal ExtractorT2 mexdone 9:55 · typical 9:28
    51. SkaterSkater ×2
    52. EllysawFrigate
    53. Grim ReaperGrim Reaper
    54. Advanced Metal ExtractorT2 mex
    55. Mex
    56. Naval Energy Converter ×2
    57. SkaterSkater
    58. HarpoonHarpoon
    59. DolphinDolphin
    60. Naval Construction Turret
    61. EllysawFrigate
    62. Advanced Metal ExtractorT2 mex
    63. EllysawFrigate
    64. HarpoonHarpoon
    65. CorsairDestroyer
    66. HarpoonHarpoon
    67. EllysawFrigate
    68. Grim ReaperGrim Reaper
    69. Naval NettleNaval Nettle
    70. SkaterSkater
    71. DolphinDolphin
    72. HarpoonHarpoon
    73. CorsairDestroyer
    74. SentrySentry
    75. EllysawFrigate ×3
    76. CorsairDestroyer
    77. EllysawFrigate
    78. Grim ReaperGrim Reaper
    79. SkaterSkater
    80. DolphinDolphin
    81. CorsairDestroyer
    82. Naval Construction Turret
    83. EllysawFrigate ×3
    84. CorsairDestroyer
    85. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Harryplotter's (37 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 46% of games

You get

  • Finch1 Finch from Airfirst at 1:46 · in 57% of games
  • Valiant1 Valiant from Airfirst at 1:50 · in 30% of games
  • Lazarus1 Lazarus from Geofirst at 2:02 · in 51% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:03 · in 80% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

70 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00152815810000
4:002347254051515150
5:0036813724444251255125
6:0050625148885564566300
7:006484671912411146851596
8:00799983061869167512541089
9:00947699702428249417151726
10:0011217118023433362021882438
11:0013274141054083457127193269
12:0015620168284667538432783986
13:0018348195795014631238804936
14:0021091222186387706849945841
15:0023236252206667821454246711
WHAT THE NUMBERS SAY

Won more often than the standard build with a similar economy but far more early kills by 5:00.

  • + Enemy metal destroyed hit 444 by 5:00 vs 180 standard.
  • + Own metal lost stayed lower at 15:00 despite the raid.
  • − Metal produced trails standard by 10:00 and 15:00.
  • − Enemy metal destroyed by 15:00 falls behind standard (6667 vs 8279).
THE EXAMPLE YOU ARE READING

Harryplotter

37.4 OS · 21/08/2026

Open source match ↗

4 received units · includes a constructor
674 metal received · 53278 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:41Middle 50%: 1:37–1:52 · n=70
Shipyard4:16Middle 50%: 4:00–4:43 · n=58
Corsair5:58Middle 50%: 5:28–7:17 · n=54
Advanced Metal Extractor9:28Middle 50%: 9:01–10:50 · n=58

Played most by

KingBenjai17games of this buildRysica10games of this build[ADS]Kackbarren5games of this buildAdeus4games of this buildCentientWaffle4games of this build