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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Player rushes a Hovercraft Platform by 1:10 and pushes out Seeker hovercraft as an early raid by 2:13, well before the shipyard which is delayed to around 4:16, using the raid to harass while sea presence catches up later.

Hovers first

#raid #amphibious #rush · 70 distinct matches · 27 players · 11% of Armada Beach sea games · team won 53% of 70 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 100%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (30% of army), seeker (21% of army), dolphin (10% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 1:10

  1. Open with mex and wind instead of straight shipyard.
  2. Build a Hovercraft Platform right after your initial eco.
  3. Push out a Seeker raid to harass enemy sea entry early.
  4. Put down the shipyard once the raid is out.
  5. Add Corsair and settle into standard sea play from here.

Phase by phase

TYPICAL OF ITS 70 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 winddone ~1:41, middle half 1:37–1:52

    Some games also: energy storage (46%) · wind for allies (39%)

    By 1:10 in all: 3 mex · 4 wind (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Wind ×3
    5. Hovercraft PlatformHovercraft Platformdone 2:02 · typical 1:41
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 4:00–4:43
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 6 steps
    1. SeekerSeeker ×7
    2. Construction HovercraftCon hovercraft
    3. SeekerSeeker ×3
    4. Mex
    5. SeekerSeeker
    6. ShipyardShipyarddone 3:46 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry2 Sentry
    • Dolphin3 Dolphin −2 vs standard
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (47%) · tidal (41%) · Naval Construction Turret (37%) · converter (36%) · frigate (36%)

    By 10:00 in all: 10 mex · 23 wind (standard 15) · 1 energy storage · 1 con turret

    The example game in this phase · 89 steps
    1. SeekerSeeker
    2. EelSubmarinedone 4:02
    3. Mex
    4. EelSubmarine ×2
    5. Mex
    6. SkaterSkater ×2
    7. Mex
    8. CorsairDestroyerdone 5:54 · typical 5:58
    9. Construction ShipCon ship ×2
    10. SkaterSkater ×2
    11. Mex
    12. Tidal
    13. Advanced Metal ExtractorT2 mexdone 8:15 · typical 9:28
    14. Tidal
    15. Mex
    16. Tidal ×2
    17. SentrySentry
    18. Tidal ×2
    19. Naval Construction Turret
    20. Radar TowerRadar Tower
    21. Advanced Metal ExtractorT2 mex
    22. Naval Construction Turret
    23. DolphinDolphin
    24. Naval Energy Converter
    25. DolphinDolphin
    26. Naval Energy Converter
    27. SentrySentry
    28. DolphinDolphin
    29. Naval Energy Converter
    30. DolphinDolphin
    31. Tidal
    32. DolphinDolphin
    33. Bot LabBot Labdone 9:15
    34. Tidal
    35. SentrySentry
    36. Mex
    37. Tidal ×4
    38. Naval Construction Turret
    39. Advanced Metal ExtractorT2 mex
    40. DolphinDolphin
    41. SkaterSkater ×2
    42. DolphinDolphin ×8
    43. CorsairDestroyer
    44. Mex
    45. Construction BotCon bot
    46. SentrySentry
    47. CorsairDestroyer
    48. Construction BotCon bot
    49. HarpoonHarpoon
    50. Mex
    51. Construction BotCon bot
    52. DolphinDolphin
    53. Construction BotCon bot
    54. HarpoonHarpoon
    55. DolphinDolphin
    56. Construction BotCon bot
    57. Advanced Metal ExtractorT2 mex
    58. DolphinDolphin
    59. Naval Construction Turret
    60. HarpoonHarpoon
    61. DolphinDolphin ×2
    62. Naval NettleNaval Nettle
    63. DolphinDolphin ×3
    64. Grim ReaperGrim Reaper
    65. SkaterSkater ×2
    66. Grim ReaperGrim Reaper
    67. SkaterSkater ×3
    68. Wind
    69. SkaterSkater
    70. Wind
    71. SkaterSkater
    72. Wind
    73. CorsairDestroyer
    74. Wind ×3
    75. CorsairDestroyer
    76. Advanced ShipyardAdvanced Shipyarddone 14:26
    77. Wind ×2
    78. SkaterSkater
    79. Wind ×4
    80. CorsairDestroyer
    81. Wind ×2
    82. BeamerBeamer
    83. Radar TowerRadar Tower
    84. Wind ×4
    85. Advanced Construction SubAdvanced Construction Sub
    86. Wind ×4
    87. CorsairDestroyer
    88. Wind ×2
    89. VoyagerVoyager

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (53 OS, 30/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 46% of games

You get

  • Finch1 Finch from Airfirst at 1:46 · in 57% of games
  • Valiant1 Valiant from Airfirst at 1:50 · in 30% of games
  • Lazarus1 Lazarus from Geofirst at 2:02 · in 51% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:03 · in 80% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

70 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00152815810000
4:002347254051515150
5:0036813724444251255125
6:0050625148885564566300
7:006484671912411146851596
8:00799983061869167512541089
9:00947699702428249417151726
10:0011217118023433362021882438
11:0013274141054083457127193269
12:0015620168284667538432783986
13:0018348195795014631238804936
14:0021091222186387706849945841
15:0023236252206667821454246711
WHAT THE NUMBERS SAY

Won more often than the standard build with a similar economy but far more early kills by 5:00.

  • + Enemy metal destroyed hit 444 by 5:00 vs 180 standard.
  • + Own metal lost stayed lower at 15:00 despite the raid.
  • − Metal produced trails standard by 10:00 and 15:00.
  • − Enemy metal destroyed by 15:00 falls behind standard (6667 vs 8279).
THE EXAMPLE YOU ARE READING

Immort

53.2 OS · 30/08/2026

Open source match ↗

4 received units · includes a constructor
1313 metal received · 42281 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:41Middle 50%: 1:37–1:52 · n=70
Shipyard4:16Middle 50%: 4:00–4:43 · n=58
Corsair5:58Middle 50%: 5:28–7:17 · n=54
Advanced Metal Extractor9:28Middle 50%: 9:01–10:50 · n=58

Played most by

KingBenjai17games of this buildRysica10games of this build[ADS]Kackbarren5games of this buildAdeus4games of this buildCentientWaffle4games of this build