Goon raid
A land-side hovercraft raid: instead of the usual shipyard-first opening, the player builds a Hovercraft Platform by around 1:20 and pushes Goons out from 2:00, fighting mostly in the middle and enemy base rather than defensively, before…
Usually hovers first (95%)
#raid #amphibious · 20 distinct matches · 10 players · 2% of Cortex Beach sea games · team won 70% of 20 · Recently observed
Hover raid from 2:00 · 4% of role by thenFrom the Hovercraft Platform. Only 4% of Beach sea games have it by then; others who build it get it around 7:34
Hovercraft Platform in 90%6% of all Beach sea games by then
Where those units first fight, in 20 games with kill data: in the middle 75%, in the enemy base 25%.
Those units destroy a typical 835 metal of enemy units by 15:00.
Then transitions into frigate (32% of army), destroyer (28% of army).
Key timing: Hovercraft Platform by 1:16, Goon raid from 2:00
- Take mex and wind as usual, skip the early bot lab.
- Drop hovercraft platform almost immediately.
- Push Goons out to raid before enemy sea sets up.
- Bring up shipyard, frigate and destroyer behind the raid.
- Transition into advanced mex and standard sea composition.
Phase by phase
TYPICAL OF ITS 20 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Hover raid
Economy
3Mex
6Wind+4 vs standard
1Energy storage
Order
Hovercraft Platform after 3 mex, 5 wind, 1 energy storage
Hover raid after 3 mex, 6 wind, 1 energy storage
Some games also: con hovercraft (50%)
By 2:00 in all: 3 mex · 6 wind (standard 2) · 1 energy storage
The example game in this phase · 9 steps
- Mex ×2
- Wind
- Mex
- Wind ×4
- Energy storage
- Wind ×4
Hovercraft Platformdone 2:04 · typical 1:52
Con hovercraft
Goondone 2:24
- 2
Hover raid to Shipyard
Economy
3Mex
2Wind+2 vs standard
Order
Shipyard after 6 mex, 9 wind, 1 energy storagedone ~4:26, middle half 4:10–4:51
Builders
2 Con hovercraft +2 vs standard
Army
9 Goon +9 vs standard
Some games also: con turret (30%)
By 4:10 in all: 6 mex · 9 wind (standard 3) · 1 energy storage
The example game in this phase · 16 steps
- Con turret
Goon ×2- Wind
Goon- Wind
- Mex
Goon- Wind ×3
Goon- Wind ×3
Thistle- Mex
Goon- Mex
Con hovercraft
Shipyarddone 4:39 · typical 4:26
- 3
Shipyard to 10:00
Economy
5Mex+3 vs standard
3Wind+3 vs standard
2Tidal+2 vs standard
Builders
1 Con turret
1 Con ship
Army
1 Urchin
1 Guard
5 Frigate
2 Destroyer
Some games also: Naval Construction Turret (45%) · goon (35%) · Death Cavalry (35%) · wind (35%) · con turret (30%)
The standard build makes here, this one skips: 12 wind
By 10:00 in all: 10 mex · 14 wind (standard 4) · 3 tidal · 1 energy storage · 1 con turret
The example game in this phase · 10 steps
- Mex
Frigate ×2done 5:07 · typical 5:48
Naval Radar / Sonar Tower
Frigate ×4- Mex
Frigate ×2
Destroyerdone 7:28 · typical 6:49
Frigate
Destroyer ×2
Con ship
Counts are medians over the build's games: half of them build more, half fewer. The example game is Kbot_my_Ahole's (37 OS, 27/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
1 Finch from Airfirst at 1:57 · in 50% of games
1 Lazarus from Geofirst at 2:17 · in 55% of games
1 Con bot from Geofirst at 2:26 · in 40% of games
1 T2 con bot from Techfirst at 8:11 · in 90% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard beach sea
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
20 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard beach sea | Enemy metal destroyed: This build | Enemy metal destroyed: Standard beach sea | Own metal lost: This build | Own metal lost: Standard beach sea |
|---|---|---|---|---|---|---|
| 1:00 | 402 | 403 | 0 | 0 | 0 | 0 |
| 2:00 | 937 | 937 | 0 | 0 | 0 | 0 |
| 3:00 | 1487 | 1567 | 0 | 0 | 0 | 0 |
| 4:00 | 2260 | 2525 | 0 | 21 | 0 | 50 |
| 5:00 | 3640 | 3701 | 401 | 197 | 188 | 100 |
| 6:00 | 4787 | 5033 | 702 | 535 | 409 | 253 |
| 7:00 | 6099 | 6479 | 1078 | 1089 | 542 | 590 |
| 8:00 | 7524 | 8073 | 1765 | 1823 | 1076 | 1036 |
| 9:00 | 9063 | 9683 | 2522 | 2844 | 1433 | 1610 |
| 10:00 | 10987 | 11589 | 3291 | 3995 | 1858 | 2337 |
| 11:00 | 13216 | 13815 | 3604 | 5216 | 2069 | 3090 |
| 12:00 | 15628 | 16358 | 4509 | 6162 | 2798 | 3828 |
| 13:00 | 18705 | 19162 | 6084 | 7205 | 3443 | 4613 |
| 14:00 | 21557 | 21958 | 7386 | 8316 | 4305 | 5726 |
| 15:00 | 24071 | 24962 | 8087 | 9312 | 4410 | 6596 |
Won more often than the standard build while losing less metal despite an aggressive early raid.
- + Own metal lost is noticeably lower at 10:00 and 15:00.
- + Destroys more enemy metal early at 5:00 than standard.
- − Metal produced trails standard slightly at every checkpoint.
- − Enemy metal destroyed falls behind standard by 15:00.
Kbot_my_Ahole
37.1 OS · 27/09/2026
Open source match ↗0 received units
162 metal received · 9475 energy received
Typical milestones
Played most by
EXZoPrimer36games of this buildKbot_my_Ahole4games of this buildAdeus3games of this buildEpicTyrannus1game of this buildHarryplotter1game of this buildSupporting games
Pick a game to read and play it above.
Zeker_niet_Philipp28/09/2026 · 36 OS↗Kbot_my_Ahole27/09/2026 · 37 OS↗Adeus20/09/2026 · 35 OS↗EXZoPrimer319/09/2026 · 38 OS↗Kbot_my_Ahole18/09/2026 · 37 OS↗WaterBoy15/09/2026 · 38 OS↗EXZoPrimer313/09/2026 · 38 OS↗EXZoPrimer313/09/2026 · 38 OS↗12 more
PrepareUrAfus12/09/2026 · 46 OS↗EXZoPrimer312/09/2026 · 38 OS↗EXZoPrimer308/09/2026 · 37 OS↗Adeus06/09/2026 · 37 OS↗iLike2Eco03/09/2026 · 35 OS↗Adeus01/09/2026 · 36 OS↗EpicTyrannus30/08/2026 · 38 OS↗Harryplotter26/08/2026 · 37 OS↗Kbot_my_Ahole25/08/2026 · 40 OS↗EXZoPrimer322/08/2026 · 38 OS↗TekilaPaf14/08/2026 · 36 OS↗Kbot_my_Ahole14/08/2026 · 36 OS↗Beyond All Reason test-31422-df3633c
Naval balance tweaks off