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Beach sea / Cortex / Economy first / OBSERVED BUILD

Goon raid

A land-side hovercraft raid: instead of the usual shipyard-first opening, the player builds a Hovercraft Platform by around 1:20 and pushes Goons out from 2:00, fighting mostly in the middle and enemy base rather than defensively, before…

Usually hovers first (94%)

#raid #amphibious · 18 distinct matches · 9 players · 2% of Cortex Beach sea games · team won 67% of 18 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GoonHover raid from 2:00 · 4% of role by thenFrom the Hovercraft Platform. Only 4% of Beach sea games have it by then; others who build it get it around 7:34
  • Hovercraft PlatformHovercraft Platform in 89%6% of all Beach sea games by then

Where those units first fight, in 18 games with kill data: in the middle 72%, in the enemy base 28%.

Those units destroy a typical 835 metal of enemy units by 15:00.

Then transitions into frigate (31% of army), destroyer (27% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 1:16, Goon raid from 2:00

  1. Take mex and wind as usual, skip the early bot lab.
  2. Drop hovercraft platform almost immediately.
  3. Push Goons out to raid before enemy sea sets up.
  4. Bring up shipyard, frigate and destroyer behind the raid.
  5. Transition into advanced mex and standard sea composition.

Phase by phase

TYPICAL OF ITS 18 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine6Wind+4 vs standard
    • Energy Storage1Energy storage
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 wind, 1 energy storage
    2. GoonHover raid after 3 mex, 6 wind, 1 energy storage

    Some games also: con hovercraft (44%)

    By 2:00 in all: 3 mex · 6 wind (standard 2) · 1 energy storage

    The example game in this phase · 8 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. ThistleThistle
    5. Hovercraft PlatformHovercraft Platformdone 1:50 · typical 1:52
    6. Wind
    7. Construction HovercraftCon hovercraft
    8. GoonGoondone 2:13
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor2Mex−2 vs standard
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 5 mex, 8 wind, 1 energy storagedone ~4:26, middle half 4:10–4:53
    Builders
    • Construction Hovercraft2 Con hovercraft +2 vs standard
    Army
    • Goon9 Goon +9 vs standard

    By 4:10 in all: 5 mex (standard 7) · 8 wind (standard 3) · 1 energy storage

    The example game in this phase · 8 steps
    1. Wind
    2. Con turret
    3. GoonGoon ×3
    4. Mex
    5. GoonGoon ×6
    6. BirdeaterHover anti-air
    7. Mex
    8. ShipyardShipyarddone 3:47 · typical 4:26
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor5Mex+3 vs standard
    • Wind Turbine3Wind+3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Guard1 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer

    Some games also: Naval Construction Turret (44%) · goon (33%) · Death Cavalry (33%) · wind (33%) · con turret (33%)

    The standard build makes here, this one skips: 12 wind

    By 10:00 in all: 10 mex · 12 wind (standard 4) · 3 tidal · 1 energy storage · 1 con turret

    The example game in this phase · 66 steps
    1. Mex
    2. GoonGoon ×3
    3. Mex ×3
    4. RiptideFrigate ×2done 5:29 · typical 5:48
    5. Mex ×2
    6. RiptideFrigate
    7. OppressorDestroyerdone 6:40 · typical 6:40
    8. Mex
    9. HerringMissile corvette
    10. Construction ShipCon ship
    11. Naval Construction Turret
    12. HerringMissile corvette
    13. Mex
    14. RiptideFrigate ×2
    15. UrchinUrchin
    16. RiptideFrigate
    17. Tidal ×2
    18. OppressorDestroyer
    19. SlingshotSlingshot
    20. Tidal ×2
    21. HerringMissile corvette
    22. Amphibious ComplexAmphibious Complexdone 9:11
    23. Tidal
    24. Advanced Metal ExtractorT2 mexdone 9:37 · typical 9:58
    25. Tidal
    26. Radar TowerRadar Tower
    27. SalamanderSalamander
    28. Tidal
    29. HerringMissile corvette
    30. Tidal
    31. Advanced Metal ExtractorT2 mex
    32. Tidal ×3
    33. SalamanderSalamander
    34. Naval Construction Turret
    35. Tidal
    36. Advanced Metal ExtractorT2 mex
    37. Tidal ×2
    38. SalamanderSalamander
    39. Tidal ×2
    40. SalamanderSalamander
    41. Tidal ×3
    42. SalamanderSalamander
    43. Tidal ×2
    44. SalamanderSalamander
    45. Tidal
    46. Advanced Metal ExtractorT2 mex
    47. Tidal
    48. SalamanderSalamander
    49. Tidal ×2
    50. SalamanderSalamander
    51. Tidal
    52. SalamanderSalamander
    53. MuskratMuskrat
    54. SalamanderSalamander
    55. Naval Construction Turret ×2
    56. MuskratMuskrat
    57. Advanced ShipyardAdvanced Shipyarddone 13:55
    58. SalamanderSalamander
    59. MuskratMuskrat
    60. SalamanderSalamander
    61. MuskratMuskrat
    62. Advanced Construction SubAdvanced Construction Sub
    63. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    64. PathfinderPathfinder ×3
    65. Naval Metal Storage
    66. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kbot_my_Ahole's (36 OS, 14/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Finch1 Finch from Airfirst at 1:57 · in 56% of games
  • Lazarus1 Lazarus from Geofirst at 2:17 · in 61% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 44% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 94% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

18 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004034030000
2:009379370000
3:00149115630000
4:0023262522002650
5:0036403699454194251100
6:0047875026723532434250
7:006099647310781100535588
8:00752480801758185711141041
9:00906396832643288514561621
10:0010987116023364402318582345
11:0013216138224214522720693090
12:0015628163524852620027983851
13:0018705191116564725734434621
14:0021557218657616830443425721
15:0024071248768589926544106531
WHAT THE NUMBERS SAY

Won more often than the standard build while losing less metal despite an aggressive early raid.

  • + Own metal lost is noticeably lower at 10:00 and 15:00.
  • + Destroys more enemy metal early at 5:00 than standard.
  • − Metal produced trails standard slightly at every checkpoint.
  • − Enemy metal destroyed falls behind standard by 15:00.
THE EXAMPLE YOU ARE READING

Kbot_my_Ahole

36.2 OS · 14/08/2026

Open source match ↗

6 received units · includes a constructor
2799 metal received · 88324 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:52Middle 50%: 1:40–2:00 · n=16
Shipyard4:26Middle 50%: 4:10–4:53 · n=18
Riptide5:48Middle 50%: 5:23–6:08 · n=16
Oppressor6:40Middle 50%: 6:01–7:39 · n=17
Advanced Metal Extractor9:58Middle 50%: 9:03–10:49 · n=17

Played most by

EXZoPrimer36games of this buildAdeus3games of this buildKbot_my_Ahole3games of this buildEpicTyrannus1game of this buildHarryplotter1game of this build