THE NUMBERS

What happens in the first 15 minutes

14,070 player-games from 3,215 matches and 312 players on Supreme Isthmus v2.1, rated 35+ OS. Kill figures come from the 14,070 player-games whose kills are stored so far. Updated 29 Sept, 17:05 UTC.

Tech builds T2 factory a full minute before others

Tech reaches its T2 factory at 4:16, while other roles average around 12:41.

  • T2 factory finished
  • First enemy unit destroyed
By 15:00
Geo sea
T2 factory32%
First kill100%
Air
T2 factory20%
First kill100%
Pond
First kill96%
Suicide front
T2 factory11%
First kill100%
Front
First kill100%
Geo
T2 factory31%
First kill96%
Beach sea
T2 factory21%
First kill96%
0:003:006:009:0012:0015:00

Dot: typical time (median). Bar: middle half of the games that get there. Right: share of games that get there by the end of the window.

First kills count only games whose kill events are stored.

Show as table
RoleMilestoneTypicalMiddle halfShare of gamesGames
Geo seaT2 factory13:0011:07–13:3132%47
Geo seaFirst kill4:113:38–4:58100%47
AirT2 factory12:2611:59–13:0620%25
AirFirst kill4:133:00–5:45100%25
PondFirst kill6:405:59–7:5396%24
Suicide frontT2 factory13:0312:06–13:5011%36
Suicide frontFirst kill2:201:55–2:50100%36
FrontFirst kill1:511:17–3:05100%27
GeoT2 factory8:357:56–9:1131%45
GeoFirst kill7:124:35–9:1696%45
Beach seaT2 factory13:0812:26–13:2721%28
Beach seaFirst kill4:323:29–5:2596%28

Bots dominate early kills but vehicles take over later

Bots account for 48% of kills in the first five minutes, dropping to 17% by minute fifteen as vehicles rise to 27%.

  • Commanders
  • Defences
  • Bots
  • Vehicles
  • Aircraft
  • Ships & hover
  • Other
02505007501,000
13691215

Averaged over 14,070 player-games. Units are classed by the factory that made them.

Show as table
MinuteCommandersDefencesBotsVehiclesAircraftShips & hoverOther
10000000
21174000
31993412110
44221107343112
54623171566485
66032187715937
7594720077914110
8585418577917015
96659167801420415
106458148953924215
1158601291234024514
1252641241824022216
1355781322264522319
1455961542657023625
15471271602738722330

Where units die

Every recorded death in 4,400 matches, before and after 6:00

0:00–6:00

6:00–15:00

FewerMore units died

Darker cells: more units destroyed there. North is up; teams start southwest and northeast.

Geo and Tech generate significantly more metal than Pond

By fifteen minutes, Geo holds 30696 metal and Tech 30540, compared to Pond's 17091.

Geo30,696
Tech30,540
Geo sea27,838
Air25,088
Beach sea23,844
Front21,359
Suicide front18,616
Pond17,091
Show as table
Role5:0010:0015:00
Geo sea41031246927838
Tech48681359930540
Air27671173725088
Pond2253696717091
Suicide front41421013818616
Front38221034121359
Geo37651686330696
Beach sea36841136823844

Armada dominates front positions with high win rates

Suicide front Armada wins 54% of games, while Front Armada reaches 57%.

  • Armada
  • Cortex
  • Legion
Geo sea41%57%
Tech97%
Air87%
Pond75%23%
Suicide front78%21%
Front83%15%
Geo74%24%
Beach sea39%60%

Team results are the whole team’s, since these are 8v8 games.

Show as table
RoleFactionShare of gamesTeam wonGames
Geo seaArmada41%51%909
Geo seaCortex57%49%1273
Geo seaLegion2%40%47
TechArmada97%49%1429
TechCortex3%33%40
TechLegion1%36%11
AirCortex87%46%773
AirArmada10%41%92
AirLegion3%44%25
PondArmada75%47%915
PondCortex23%52%276
PondLegion2%63%24
Suicide frontCortex21%47%594
Suicide frontArmada78%54%2186
Suicide frontLegion1%42%36
FrontArmada83%57%1563
FrontCortex15%39%287
FrontLegion1%56%27
GeoArmada74%52%1378
GeoCortex24%46%441
GeoLegion2%42%45
Beach seaArmada39%48%660
Beach seaCortex60%52%1011
Beach seaLegion2%29%28