SUPREME ISTHMUS / 8 VS 8 / TECH

Tech (Eco)
build orders.

Rushes T2 and hands the first T2 constructors to the team, then grows the economy.
Players also call it Eco.
What does Tech do? →

THE OPENING BOOK

Tech (Eco)01

Clear role ×

Tech · Armada 1,497 games · 5 builds · standard play in 59% · T2 factory typically 4:15

Tech · Cortex 39 games · 1 builds · standard play in 44% · T2 factory typically 4:22

Tech · Legion 9 games · 0 builds · standard play in 44%

Tech reaches T2 factory nearly eight minutes earlier

Tech completes its T2 factory at 4:16, whereas other roles typically finish theirs at 12:43.

By 15:00
T2 factory96%
T2 constructor99%
First kill67%
First unit lost69%
Fusion Reactor44%
Anti-nuke43%
0:003:006:009:0012:0015:00

Dot: typical time. Bar: middle half of the games that get there. Right: share of games that get there.

Show as table
MilestoneTypicalMiddle halfShare of games
T2 factory4:164:05–4:2996%
T2 constructor4:334:20–4:4999%
First kill10:047:09–12:5167%
First unit lost10:167:26–12:4169%
Fusion Reactor12:0410:59–13:2344%
Anti-nuke12:2411:32–13:3143%
MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
TechArmadaEconomy first#artillery#defence#t2

Rattlesnake defence

The Tech player fields early Rattlesnake pop-up artillery from around 8:39 to hold and push the middle, well ahead of the norm, before transitioning to typical Citadel/Umbrella defence.

Early defence from 8:39 · 2% of role by then

Bot Lab → Advanced Bot Lab → Advanced Metal Extractor → Rattlesnake

OPENINGMetal Extractor ×3×3→Wind Turbine ×3×3→Energy Storage→Wind Turbine→Bot Lab→Wind Turbine→Construction Turret ×2×2→Metal Extractor

2% of Armada Tech games · team won 53% of 30 · Last seen 29 Sept

30MATCHES17 players
Updated 30/09/2026, 15:17:19 UTCHow builds are found ↗