SUPREME ISTHMUS / 8 VS 8 / AIR

Air
build orders.

Makes the team's aircraft: transports, scouts and fighters.
What does Air do? →

THE OPENING BOOK

Air01

Clear role ×

Air · Cortex 783 games · 2 builds · standard play in 79%

Air · Armada 94 games · 1 builds · standard play in 67%

Air · Legion 28 games · 1 builds · standard play in 86%

Air secures fusion reactors faster than most roles

Air builds a Fusion Reactor at 10:44, beating the typical role time of 12:05.

By 15:00
First unit lost98%
First kill97%
T2 constructor95%
Fusion Reactor57%
0:003:006:009:0012:0015:00

Dot: typical time. Bar: middle half of the games that get there. Right: share of games that get there.

Show as table
MilestoneTypicalMiddle halfShare of games
First unit lost3:453:00–4:5898%
First kill4:023:16–5:4397%
T2 constructor5:595:25–6:3095%
Fusion Reactor10:459:32–12:0957%
MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
AirEconomy first#eco#team support#air

Standard air

The usual Cortex air game: Aircraft Plant just after the start, Advanced Metal Extractor around 7 minutes and Fusion Reactor around 11 minutes, making transports and fighters for the team while scaling economy normally.

Aircraft Plant → Advanced Metal Extractor → Fusion Reactor

OPENINGMetal Extractor ×3×3→Wind Turbine ×5×5→Aircraft Plant→Wind Turbine ×7×7→Energy Storage→Metal Extractor→Construction Turret ×2×2→Energy Converter ×5×5

79% of Cortex Air games · team won 47% of 621 · Then: valiant, shuriken · Last seen 30 Sept

552MATCHES116 players
Updated 30/09/2026, 15:17:19 UTCHow builds are found ↗