Whirlwind rush
After the usual geothermal economy, pivots into an Aircraft Plant by 7:03 and pushes T1 bombers and fighters forward from 7:08, with units fighting in the enemy base in every example, well ahead of the role's normal T2 bot timing.
Usually blows up the commander for T2 (71%)
#air #rush #push · 21 distinct matches · 16 players · 5% of Cortex Geo games · team won 57% of 21 · Recently observed
T1 air bombers from 7:08 · 8% of role by thenFrom the Aircraft Plant. Only 8% of Geo games have it by then; others who build it get it around 7:32
Aircraft Plant in 100%18% of all Geo games by then
Valiant in 71%12% of all Geo games by then
Finch in 62%8% of all Geo games by then
Valiant in 43%6% of all Geo games by then
Where those units first fight, in 21 games with kill data: in the middle 62%, in the enemy base 38%.
Those units destroy a typical 2,040 metal of enemy units by 15:00.
Then transitions into Sheldon (10% of army), valiant (9% of army).
Key timing: Aircraft Plant by 7:01
- Open standard Geo eco with Bot Lab and geothermal into T2 con.
- Get geothermal running to fund the air switch coming up.
- Build Aircraft Plant right after advanced geothermal finishes.
- Send Whirlwind bombers straight into the enemy base.
- Add Valiant fighters and Finch scouts to round out the air force.
Phase by phase
TYPICAL OF ITS 21 GAMES · AGAINST STANDARD GEOFollow the example game's first 8:08 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind
Order
Bot Lab after 2 mex, 4 winddone ~1:14, middle half 0:54–1:23
By 0:57 in all: 2 mex · 4 wind
The example game in this phase · 3 steps
- Mex ×2
- Wind ×4
Bot Labdone 0:59 · typical 1:14
- 2
Bot Lab to 5:00
Economy
2Mex
4Wind
7Converter
1Energy storage
Order
Geo after 4 mex, 5 wind
Builders
5 Con turret
4 Graverobber
2 Con bot
1 Con bot for allies
1 Graverobber for allies
By 5:00 in all: 4 mex · 7 wind · 1 geo · 7 converter · 1 energy storage · 5 con turret
The example game in this phase · 31 steps
- Wind
Graverobber ×2- Wind
Graverobberfor Beach sea
Con botfor Beach sea
Con bot
Graverobber- Con turret
- Mex ×2
Graverobber- Energy storage
Geodone 3:03 · typical 3:25- Wind ×3
- Con turret
- Con turretfor Beach sea
- Converter ×2
Aircraft Plantdone 3:48 · typical 7:03- Converter
Finch- Converter
Whirlwinddone 4:12- Wind
Whirlwind- Wind
Whirlwind- Wind
Whirlwind- Wind ×2
Whirlwind- Wind
Whirlwind ×2
- 3
5:00 to T1 air bombers
Economy
6Wind+4 vs standard
1Converter−2 vs standard
Order
Advanced Geothermal Powerplant after 14 wind, 9 converter, 6 con turretin 67% of games
Aircraft Plant after 14 wind, 9 converter, 7 con turret
T1 air bombers after 13 wind, 9 converter, 7 con turret
Builders
2 Con turret +2 vs standard
By 7:08 in all: 4 mex · 14 wind · 1 geo · 1 Advanced Geothermal Powerplant · 9 converter (standard 12) · 1 energy storage
The example game in this phase · 1 step
Whirlwinddone 4:04
- 4
T1 air bombers to Advanced Bot Lab
Order
Advanced Bot Lab after 15 wind, 10 converter, 9 con turretdone ~9:55, middle half 9:09–10:15
Army
14 Whirlwind +14 vs standard
12 Valiant +12 vs standard
Some games also: finch (48%) · con turret (43%) · wind (38%)
The standard build makes here, this one skips: 3 converter
By 9:30 in all: 4 mex · 17 wind · 1 geo · 1 Advanced Geothermal Powerplant · 10 converter (standard 17) · 1 energy storage
The example game in this phase · 9 steps
- Wind
Whirlwind- Wind
Light transport- Wind
T2 mex ×4done 5:55 · typical 5:29
Advanced Geothermal Powerplantdone 8:34 · typical 7:02- Con turret ×2
Advanced Bot Labdone 8:58 · typical 9:55
- 5
Advanced Bot Lab to 15:00
Builders
1 Con turret
Some games also: Radar Tower (48%) · wind (38%) · converter (38%)
By 15:00 in all: 4 mex · 21 wind · 1 geo · 1 Advanced Geothermal Powerplant · 16 converter · 1 energy storage
The example game in this phase · 93 steps
Crawling bombdone 9:23- Con turret
Radar Tower- Con turret ×3
Crawling bomb- Converter
Jammer botfor Suicide front
Radar botfor Suicide front
Sheldonfor Suicide frontdone 9:55- Converter
Sheldonfor Suicide front- Converter
Sheldonfor Suicide front- Converter
Sheldonfor Suicide front- Converter
Sheldonfor Suicide front- Converter ×2
Sheldonfor Suicide front- Converter
Sheldonfor Suicide front- Converter
Arbiterfor Suicide frontdone 10:49- Converter ×2
Arbiterfor Suicide front- Converter
Arbiterfor Suicide front- Converter
Arbiterfor Suicide front- Converter
T2 con bot- Converter
Fiend ×2- Converter
Fiend ×7
Vehicle Plantdone 11:52
Fiend
Birdshot
Fiend- Con turret
- Metal storage
Fiend- Con turret ×3
Fiend
Incisor
Fiend
Incisor
Fiend
Vehicle Plantdone 12:36
Incisor ×8
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Incisor
Brute
Aircraft Plantdone 14:04
Con aircraft
Fusiondone 14:35
Advanced Aircraft Plantnot finished by 15:00
Counts are medians over the build's games: half of them build more, half fewer. The example game is LobsterMeat's (40 OS, 08/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Graverobber to Beach sea or Suicide frontfirst at 2:11 · in 81% of games
1 Con bot to Beach seafirst at 2:37 · in 90% of games
You get
1 T2 con bot from Techfirst at 4:57 · in 95% of games
13 Valiant from Air or Suicide frontfirst at 8:50 · in 33% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
21 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 331 | 335 | 0 | 0 | 0 | 0 |
| 2:00 | 828 | 862 | 0 | 0 | 0 | 0 |
| 3:00 | 1524 | 1499 | 0 | 0 | 0 | 0 |
| 4:00 | 2723 | 2663 | 0 | 0 | 0 | 0 |
| 5:00 | 3677 | 3756 | 0 | 0 | 0 | 0 |
| 6:00 | 5679 | 5690 | 0 | 0 | 0 | 0 |
| 7:00 | 7892 | 7978 | 0 | 0 | 0 | 0 |
| 8:00 | 10669 | 11047 | 0 | 0 | 0 | 0 |
| 9:00 | 13227 | 14081 | 150 | 37 | 120 | 93 |
| 10:00 | 16707 | 16944 | 1904 | 383 | 1773 | 259 |
| 11:00 | 19419 | 19811 | 2832 | 1299 | 2599 | 715 |
| 12:00 | 22093 | 22676 | 3413 | 2536 | 3455 | 1639 |
| 13:00 | 25168 | 25559 | 5086 | 4341 | 3780 | 2635 |
| 14:00 | 28345 | 28503 | 6223 | 5940 | 4846 | 4360 |
| 15:00 | 30092 | 31655 | 8034 | 7969 | 5726 | 6290 |
Won more often than the standard build while dealing much more damage from 10:00 onward for similar losses.
- + Enemy metal destroyed far above standard by 10:00 (1896 vs 406) and 15:00 (9707 vs 7969).
- + Team win rate above the standard build's 45%.
- − Own metal lost climbs above standard by 10:00 (1963 vs 260).
- − Aircraft Plant this early is a big deviation Geo rarely attempts (17% by then).
LobsterMeat
39.8 OS · 08/09/2026
Open source match ↗8 received units · includes a constructor
5941 metal received · 88956 energy received
Typical milestones
Played most by
zeus_on_god3games of this buildImmort2games of this buildPongoPygmaeus2games of this buildPRO_HYDRA2games of this build[GerBoyz]Stinkfisch1game of this buildSupporting games
Pick a game to read and play it above.
PongoPygmaeus26/09/2026 · 36 OS↗PRO_HYDRA26/09/2026 · 52 OS↗PongoPygmaeus25/09/2026 · 36 OS↗zeus_on_god20/09/2026 · 37 OS↗[GerBoyz]Stinkfisch13/09/2026 · 36 OS↗zeus_on_god12/09/2026 · 38 OS↗PRO_HYDRA11/09/2026 · 54 OS↗LobsterMeat08/09/2026 · 40 OS↗13 more
zeus_on_god08/09/2026 · 38 OS↗Viltrum04/09/2026 · 42 OS↗Immort30/08/2026 · 53 OS↗mnt23/08/2026 · 35 OS↗Immort22/08/2026 · 54 OS↗DukeofStars21/08/2026 · 55 OS↗Nutzz21/08/2026 · 43 OS↗Gieds19/08/2026 · 43 OS↗IMBALANCED11/08/2026 · 37 OS↗N2G08/08/2026 · 44 OS↗Tregan04/08/2026 · 37 OS↗PlatinumBlonde04/08/2026 · 51 OS↗Nazarid02/08/2026 · 37 OS↗Beyond All Reason test-31251-0ceadc7
Naval balance tweaks on