Valiant push
Geo builds an Aircraft Plant almost immediately and uses a light transport to drop Valiant fighters and Whirlwind bombers behind enemy lines from under 4 minutes, well before any T1 lab norm timing.
Usually T2 con from an ally (75%)
#air #drop #rush · 12 distinct matches · 2 players · 3% of Cortex Geo games · team won 83% of 12 · Recently observed
T1 air fighters from 3:53 · 3% of role by thenFrom the Aircraft Plant. Only 3% of Geo games have it by then; others who build it get it around 8:28
Aircraft Plant in 100%5% of all Geo games by then
Light transport in 83%4% of all Geo games by then
Whirlwind in 75%2% of all Geo games by then
Grunt in 75%18% of all Geo games by then
Where those units first fight, in 12 games with kill data: in the middle 42%, in the enemy base 33%, on their own side 25%.
Those units destroy a typical 381 metal of enemy units by 15:00.
Then transitions into Sumo (18% of army), Arbiter (11% of army).
Key timing: Aircraft Plant by 3:38
- Open the standard Geo eco with bot lab and geo on schedule.
- Build Aircraft Plant instead of pushing straight to T2 vehicles.
- Load a Hercules drop to hit the enemy base early.
- Field Valiant fighters to support the drop and hold air.
- Transition into Advanced Bot Lab for the usual T2 ground push.
Phase by phase
TYPICAL OF ITS 12 GAMES · AGAINST STANDARD GEOFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+3 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~1:00, middle half 0:57–1:18
By 0:43 in all: 2 mex · 4 wind (standard 1)
The example game in this phase · 5 steps
- Mex ×2
- Wind
- Mex
- Wind ×3
Bot Labdone 1:19 · typical 1:00
- 2
Bot Lab to T1 air fighters
Economy
2Mex
5Wind
2Converter
Order
Geo after 4 mex, 7 wind
Aircraft Plant after 4 mex, 9 wind, 2 con turret
T1 air fighters after 4 mex, 9 wind, 2 con turret
Builders
2 Con turret
3 Graverobber
1 Con bot
1 Con bot for allies
1 Graverobber for allies
Army
2 Grunt +2 vs standard
Some games also: light transport (50%) · whirlwind (33%) · energy storage (33%) · Advanced Geothermal Powerplant (33%)
By 3:51 in all: 4 mex · 9 wind (standard 6) · 1 geo · 2 converter · 2 con turret
The example game in this phase · 34 steps
- Solar
Grunt
Graverobber ×2
Con botfor Beach sea- Solar
Graverobber
Con bot- Mex
Graverobber
Geodone 3:14 · typical 2:58- Converter
- Con turret
- Converter ×3
- Con turret
- Converter ×2
- Con turret
- Energy storage
- Wind ×2
- Con turret
- Wind ×4
- Con turret
- Wind
T2 mex ×4done 5:36 · typical 5:36
Radar Tower
Advanced Geothermal Powerplantdone 7:09 · typical 7:21- Converter
- Con turret
- Converter
- Con turret ×2
Aircraft Plantdone 7:27 · typical 3:38- Con turret
Con aircraft
Finch
Valiantnot finished by 15:00
- 3
T1 air fighters to Advanced Bot Lab
Economy
3Wind−3 vs standard
6Converter−6 vs standard
Order
Advanced Geothermal Powerplant after 4 mex, 11 wind, 9 converterin 58% of games
Advanced Bot Lab after 12 wind, 9 converter, 5 con turretdone ~8:26, middle half 8:06–8:56
Builders
3 Con turret
Army
6 Valiant +6 vs standard
Some games also: light transport (50%) · whirlwind (42%) · energy storage (33%)
By 8:02 in all: 4 mex · 12 wind · 1 geo · 1 Advanced Geothermal Powerplant · 9 converter (standard 14) · 1 energy storage
The example game in this phase · 10 steps
Heavy transport
Valiant ×2- Con turret
Valiant ×4- Wind
Valiant- Wind
Valiant ×2- Wind
Valiant
- 4
Advanced Bot Lab to 10:00
Builders
2 Spectre +2 vs standard
1 T2 con bot for allies
Some games also: Sumo (42%) · converter (33%) · Twitcher (33%) · Arbiter (33%) · crawling bomb (33%)
By 10:00 in all: 4 mex · 13 wind · 1 geo · 1 Advanced Geothermal Powerplant · 13 converter (standard 18) · 1 energy storage
The example game in this phase · 91 steps
- Windfor Suicide front
Valiant- Windfor Suicide front
Valiant- Windfor Suicide front
Valiant- Windfor Suicide front
Valiant- Wind
Valiant ×6
Advanced Aircraft Plantdone 9:11- Con turret
Nighthawk
Twin Guard
Nighthawk ×4
Guard
Hailstorm ×2
Guard
Hailstorm ×4
Radar plane
Nighthawk ×8
Wasp
Twin Guard
Guard
Wasp
Guard
Wasp
Guard
Wasp- Mex
Wasp
Vehicle Plantdone 12:38
Incisor
Con vehicle
Bot Labdone 12:48
Incisor
Radar plane
Incisor
Con bot- Mex
Incisor
Con bot
Incisor
Con bot
Incisor
Con bot
Incisor ×3- Metal storage
Incisor ×2- Wind
- Mex
Graverobber- Wind
Incisor- Wind
Advanced Vehicle Plantdone 13:59
Graverobber
Incisor- Wind ×3
Graverobber
Incisor
T2 con vehicle- Con turret
Incisor- Wind
T2 con vehicle
Incisor- Mex
Incisor- Wind ×2
Incisor
Banishernot finished by 15:00
Incisor- Wind
T2 mexnot finished by 15:00
Furydone 14:40- Wind
Incisor
Trasher- Wind
Fury
Trasher
T2 mex- Wind
Incisor
Fury- Wind
Incisor
Grunt- Wind
Fury
Counts are medians over the build's games: half of them build more, half fewer. The example game is _Hawkey_'s (59 OS, 20/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Con bot to Beach seafirst at 2:33 · in 100% of games
1 Graverobber to Beach sea or Pondfirst at 2:58 · in 92% of games
1 T2 con bot to Front or Suicide front or Beach seafirst at 9:17 · in 75% of games
You get
1 T2 con bot from Techfirst at 4:55 · in 100% of games
1 T2 mex from Tech or Frontfirst at 5:10 · in 42% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
12 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 332 | 335 | 0 | 0 | 0 | 0 |
| 2:00 | 752 | 859 | 0 | 0 | 0 | 0 |
| 3:00 | 1524 | 1497 | 0 | 0 | 0 | 0 |
| 4:00 | 2867 | 2662 | 0 | 0 | 0 | 0 |
| 5:00 | 4337 | 3756 | 73 | 0 | 102 | 0 |
| 6:00 | 5520 | 5674 | 393 | 0 | 415 | 0 |
| 7:00 | 8097 | 7986 | 687 | 0 | 677 | 0 |
| 8:00 | 10796 | 11034 | 837 | 0 | 710 | 0 |
| 9:00 | 13669 | 14080 | 1082 | 31 | 794 | 74 |
| 10:00 | 16710 | 16922 | 1611 | 334 | 1125 | 258 |
| 11:00 | 20308 | 19769 | 2254 | 1255 | 1504 | 720 |
| 12:00 | 22875 | 22648 | 2794 | 2499 | 2998 | 1538 |
| 13:00 | 24759 | 25512 | 3167 | 4316 | 3065 | 2629 |
| 14:00 | 27868 | 28497 | 4591 | 6003 | 3721 | 4360 |
| 15:00 | 31110 | 31747 | 7520 | 8264 | 4895 | 6299 |
Won far more often than the standard build while losing noticeably less metal by 15:00.
- + Team won 83% of games vs 45% for the standard build.
- + Lost only 4895 metal by 15:00 vs 6290 for standard.
- − Destroyed slightly less metal by 15:00 (7520) than standard (7969).
- − Sample is only 2 players, so results may not generalize.
_Hawkey_
59.0 OS · 20/09/2026
Open source match ↗1 received units · includes a constructor
4448 metal received · 123490 energy received
Typical milestones
Played most by
Chronopolize8games of this build_Hawkey_4games of this buildSupporting games
Pick a game to read and play it above.
_Hawkey_20/09/2026 · 59 OS↗_Hawkey_12/09/2026 · 59 OS↗_Hawkey_03/09/2026 · 58 OS↗_Hawkey_11/08/2026 · 58 OS↗Chronopolize07/08/2026 · 49 OS↗Chronopolize06/08/2026 · 48 OS↗Chronopolize06/08/2026 · 48 OS↗Chronopolize06/08/2026 · 48 OS↗4 more
Chronopolize05/08/2026 · 48 OS↗Chronopolize04/08/2026 · 47 OS↗Chronopolize04/08/2026 · 48 OS↗Chronopolize03/08/2026 · 48 OS↗Beyond All Reason test-31357-b06bb1a
Naval balance tweaks off