Standard geo
Standard Geo economy-first play: geothermal by 3:26, T2 constructor by 4:55, advanced geothermal and vehicle plant around 7:07, transitioning into Starlight and T1 vehicles for front while supplying allies with cons and Lazarus.
Usually blows up the commander for T2 (66%)
#eco #t2 · 660 distinct matches · 107 players · 58% of Armada Geo games · team won 55% of 745 · Recently observed
Key timing: Geothermal Powerplant by 3:26
- Open mex and wind into Bot Lab.
- Rush geothermal for the early energy spike.
- Add Advanced Metal Extractor, then Advanced Geothermal by 7:07.
- Bring up Vehicle Plant alongside T2 con for "Starlight" and vehicles.
- Funnel "Starlight" and T1 vehicles to front, pay allies with cons and "Lazarus".
Phase by phase
TYPICAL OF ITS 660 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind
Order
Bot Lab after 2 mex, 4 winddone ~1:12, middle half 0:58–1:22
By 0:55 in all: 2 mex · 4 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×2
Bot Labdone 1:07 · typical 1:12
- 2
Bot Lab to 5:00
Economy
2Mex
3Wind
8Converter
1Energy storage
Order
Geo after 4 mex, 5 wind, 1 energy storage
Builders
5 Con turret
4 Lazarus
2 Con bot
1 Con bot for allies
1 Lazarus for allies
By 5:00 in all: 4 mex · 6 wind · 1 geo · 8 converter · 1 energy storage · 5 con turret
The example game in this phase · 18 steps
Lazarus ×2
Con botfor Beach sea
Lazarus
Con bot
Lazarusfor Beach sea
Lazarus- Mex
Geodone 3:07 · typical 3:26
Lazarus- Con turret ×4
- Energy storage
- Con turret
- Converter
- Con turret
- Converter ×3
- Energy storage
- Converter ×2
Nettle ×2
- 3
5:00 to Vehicle Plant
Order
Advanced Geothermal Powerplant after 8 wind, 10 converter, 6 con turretin 61% of games
Vehicle Plant after 9 wind, 10 converter, 6 con turretdone ~7:07, middle half 6:43–7:41
Builders
1 Con turret
Some games also: converter (49%) · wind (47%)
By 7:00 in all: 4 mex · 10 wind · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 1 energy storage
The example game in this phase · 125 steps
- Converter
- Wind ×12
T2 mex ×2done 6:18 · typical 5:34
Advanced Geothermal Powerplantdone 7:47 · typical 7:06
T2 mex ×2
Tick ×8- Con turret
Tick ×7
Aircraft Plantdone 7:51
Tick ×3
Bomber
Tick ×2
Bomber
Tick- Converter
Bomber
Tick
Con aircraft
Tick ×2
Bomber- Con turret
Tick ×3- Converter
Bomber
Tick- Con turret
Tick- Con turret
Tick
Bomber
Tick ×2
Bomber
Tick- Converter
Tick
Bomber
Tick
Bomber
Tick
Fighterfor Air- Converter
Tick
Fighterfor Air
Tick
Fighterfor Air
Tick- Converter
Fighterfor Air
Tick
Fighterfor Air
Tick- Converter
Fighterfor Air
Tick
Fighterfor Air
Tick- Converter
Fighterfor Air
Tick ×2
Fighterfor Air- Converter
Tick
Fighterfor Air
Tick
Fighterfor Air- Converter
Tick
Fighterfor Air
Tick
Fighterfor Air
Tick- Converter
Fighter
Tick
Bomber- Converter
Tick
Bomber
Tick- Converter
Tick
Bomber
Tick
Bomber
Tick ×2
Bomber
Tick
Bomber
Tick
Bomber
Tick
Bomber
Tick
Bomber
Tick ×2
Bomber
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Fighter
Tick
Vehicle Plantdone 10:24 · typical 7:07
- 4
Vehicle Plant to 10:00
Economy
5Wind
3Converter
Order
Advanced Vehicle Plant after 11 wind, 12 converter, 7 con turretin 80% of games
Builders
1 Con turret
1 Con vehicle
Army
2 Starlight
1 Jammer
1 Radar vehicle
Some games also: T2 con vehicle for allies (48%) · Jaguar (31%)
By 10:00 in all: 4 mex · 19 wind · 1 geo · 1 Advanced Geothermal Powerplant · 16 converter · 1 energy storage
The example game in this phase · 14 steps
Fighter
Tick ×4
Con vehicle
Tick ×3
Advanced Vehicle Plantdone 10:50 · typical 8:09
Tick ×8
T2 con vehicle
Tick ×3
Consul
Tick
Consul
Tick
Jaguar
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is [Cookie]Baby_Evis's (41 OS, 07/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:16 · in 78% of games
1 Con bot to Beach seafirst at 2:31 · in 88% of games
1 T2 con vehicle to Suicide front or Frontfirst at 8:52 · in 61% of games
You get
1 Light transport from Airfirst at 4:19 · in 35% of games
1 T2 con bot from Techfirst at 4:48 · in 95% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
745 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 333 | 0 | 0 |
| 2:00 | 825 | 0 | 0 |
| 3:00 | 1523 | 0 | 0 |
| 4:00 | 2700 | 0 | 0 |
| 5:00 | 3726 | 0 | 0 |
| 6:00 | 5729 | 0 | 0 |
| 7:00 | 8130 | 0 | 0 |
| 8:00 | 11459 | 0 | 21 |
| 9:00 | 14489 | 51 | 130 |
| 10:00 | 17405 | 565 | 280 |
| 11:00 | 20377 | 2074 | 790 |
| 12:00 | 23305 | 3940 | 1940 |
| 13:00 | 26062 | 5961 | 3304 |
| 14:00 | 28988 | 8321 | 4785 |
| 15:00 | 31497 | 10172 | 6196 |
Standard Geo build dominates the resource numbers, with zero own losses through 10:00 and a huge metal lead by 15:00.
- + Metal produced hits 31426 by 15:00, highest of all six builds
- + Own metal lost is 0 by 5:00 and only 334 by 10:00
- − First Starlight only arrives in 57% of games by 9:19
- − Advanced geothermal lands in just 69% of games by 7:16
[Cookie]Baby_Evis
41.1 OS · 07/09/2026
Open source match ↗52 received units · includes a constructor
330 metal received · 88220 energy received
Typical milestones
Played most by
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Naval balance tweaks off