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Front / Cortex / Economy first / OBSERVED BUILD

Standard front

The role's baseline: fast Bot Lab, economy first, then a Thug/Grunt/Aggravator mix moves up to hold the wider gap and contest middle with the ally.

#defence · 166 distinct matches · 58 players · 66% of Cortex Front games · team won 42% of 168 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 0:40

  1. Take 3 mex, then wind before opening Bot Lab.
  2. Finish Bot Lab, start producing Thug, Grunt and Aggravator.
  3. Send early units to coast first to stop leaks, not straight to mid.
  4. Add Twin Guard and Radar Tower to hold the wider gap.
  5. Bring Advanced Metal Extractor online as army transitions to T2.

Phase by phase

TYPICAL OF ITS 166 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mex, 1 winddone ~0:40, middle half 0:34–0:46

    Some games also: wind (49%)

    By 0:24 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:35
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Guard2 Guard
    • Thug6 Thug
    • Grunt4 Grunt
    • Aggravator3 Aggravator

    Some games also: con turret (42%) · Radar Tower (35%)

    By 5:00 in all: 6 mex · 5 wind

    The example game in this phase · 33 steps
    1. RascalRascal ×3
    2. IncisorIncisor
    3. Mex
    4. Construction VehicleCon vehicle
    5. Mex
    6. BruteBrute
    7. Mex
    8. Construction VehicleCon vehicle
    9. Mex
    10. BruteBrute
    11. WolverineWolverine
    12. Construction VehicleCon vehicle
    13. BruteBrute
    14. Mex
    15. Wind
    16. GuardGuard
    17. WolverineWolverine
    18. GuardGuard
    19. Wind
    20. WolverineWolverine
    21. GuardGuard
    22. Wind
    23. PounderPounder
    24. Wind
    25. PounderPounder
    26. WolverineWolverine
    27. Wind
    28. WolverineWolverine
    29. Wind
    30. WolverineWolverine ×2
    31. Wind
    32. Radar TowerRadar Tower
    33. WolverineWolverine
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine17Wind
    Builders
    • Construction Turret2 Con turret
    • Graverobber1 Graverobber
    • Construction Bot1 Con bot
    Army
    • Guard1 Guard
    • Grunt7 Grunt
    • Thug1 Thug

    Some games also: aggravator (45%) · energy storage (42%) · Twin Guard (36%) · converter (34%) · Radar Tower (34%)

    By 10:00 in all: 7 mex · 24 wind · 3 con turret

    The example game in this phase · 62 steps
    1. PounderPounder
    2. Wind
    3. PounderPounder
    4. WolverineWolverine
    5. Mex
    6. Wind
    7. GuardGuard
    8. WolverineWolverine
    9. GuardGuard
    10. Wind
    11. PounderPounder
    12. Wind
    13. PounderPounder ×2
    14. Wind
    15. PounderPounder ×2
    16. Wind
    17. WolverineWolverine
    18. Con turret
    19. GuardGuard
    20. Wind
    21. GuardGuard
    22. WolverineWolverine
    23. Wind
    24. Con turret
    25. Wind
    26. Advanced Vehicle PlantAdvanced Vehicle Plantdone 10:52
    27. Advanced Metal ExtractorT2 mexdone 9:14 · typical 9:06
    28. Wind
    29. Mex
    30. Wind ×2
    31. Advanced Metal ExtractorT2 mex
    32. LasherLasher
    33. Mex
    34. Wind
    35. GuardGuard ×2
    36. Wind
    37. GuardGuard ×2
    38. Wind
    39. LasherLasher
    40. GuardGuard
    41. Wind
    42. LasherLasher
    43. TigerTigerdone 11:15
    44. Wind
    45. LasherLasher
    46. Wind
    47. TigerTiger
    48. Advanced Metal ExtractorT2 mex
    49. Wind ×2
    50. TigerTiger
    51. Wind
    52. TigerTiger
    53. Advanced Metal ExtractorT2 mex
    54. Wind
    55. Radar TowerRadar Tower
    56. Wind
    57. TigerTiger
    58. Advanced Metal ExtractorT2 mex
    59. Mex
    60. TigerTiger ×2
    61. Advanced Metal ExtractorT2 mex
    62. TigerTiger ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is [FCRD]Tragedy's (36 OS, 06/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 68% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

168 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033100
2:0086400
3:0016328586
4:002697352348
5:003807950947
6:00506917041785
7:00640325812693
8:00769333273737
9:00908139204434
10:001080544245184
11:001273550825966
12:001494552977104
13:001732459477675
14:001972863318778
15:002252869019802
WHAT THE NUMBERS SAY

This build has the worst win rate of the roles shown and trails Suicide front on kills while losing nearly as much metal.

  • + Produces more metal than Suicide front by 15:00 (22286 vs 18297).
  • + T2 constructor lands slightly faster (7:41) than Suicide front's 8:07.
  • − Loses 9797 own metal by 15:00, close to what it destroys (6775).
  • − Wins only 40% of games, well below every other role shown.
THE EXAMPLE YOU ARE READING

[FCRD]Tragedy

36.0 OS · 06/09/2026

Open source match ↗

8 received units · includes a constructor
128 metal received · 25307 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:40Middle 50%: 0:34–0:46 · n=150
Advanced Metal Extractor9:06Middle 50%: 8:08–10:30 · n=130

Played most by

watermeloans19games of this buildHummell18games of this buildJelousOfMyEco12games of this buildCentientWaffle9games of this buildGeeGee7games of this build